Beginner Guide: Spellblade

The Arcane Warrior

Why play a Spellblade?

Because channelling spells through a sword is much cooler than through a staff like a nerd.


Spellblades are lightly-armoured arcane warriors, using telekinetic, electric and arcane magics in close combat.


The primary mechanic of Spellblades are their Infusions, one for each type of magic they use:

  • Arcane Infusion: Chance to deal extra magic damage and lesser chance to decrease enemy magic resistances. Reduces mana cost of Arcane Spear.
  • Electric Infusion: Chance to deal extra electric damage and lesser chance to stun enemy. Reduces mana cost of Discharge.
  • Telekinetic Infusion: Chance to deal extra physical damage and lesser chance to steal movement speed and agility. Reduces mana cost of Kinetic Ward.


Each Infusion can be activate via the Conduit ability, producing a unique effect and placing the Infusion on a long cooldown.

  • Arcane Conduit: Detonate arcane energy upon your target, dealing magic damage
  • Electric Conduit: Arc lightning through a target to deal damage and inflict stun before jumping to a nearby targeted
  • Telekinetic Conduit: Knock your target back and immobilize them


Managing these Infusions and Conduits will be integral to your combat play-style. At high level you will have access to the Maelstrom spell, which will greatly increase attack speed and your chance to activate Infusions.


Spellblades also have access to Phase Strike and Seclusion, which will blink you to your target or away from your target, respectively. They will also be able to inscribe magical sigils in the form of Static Field which will periodically pulse with electric energy to damage foes nearby, and Implosion which creates a vacuum around your target that reduces their Block, Parry and Evade chance and explodes at the end of its duration.


When solo, you will be able to soften up foes with ranged abilities before finishing them up in melee, which is more than normal casters but remember that you are decidedly not as durable as other melee classes, so do not be hesitant to stun or knockback your enemy and kite or re-engage at range.


In groups, you will be able to increase spell damage dealt and intelligence through your Aura of the Arcane.


The full official deep dive on Spellblades can be found [here].


Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Rune-Etched Note.


Directions to: Jaffar Jhaym

Enter the city through the North Gate, turn left and head up the large staircase to the floating pink-purple wizard tower. Go to the stone platform underneath the floating platform and stand on the glowing bright pink teleporter pad. Once upstairs in the teleporter hub, turn left to go to the Spellbinders Spire teleporter. Once at the Spellbinder Spire, turn left and head through the open doorway, then through the open doorway in front of you to the right and take an immediate left up the ramp. When you are outside on the roof, turn left and continue along the wall, around the tower and up several staircases. At the top will be Jaffar Jhaym.


Hand him your Rune-Etched Note and he will ask you to seek out Master Njau Hansou.


Directions to: Master Njau Hansou (from Jaffar Jhaym)

Head back down the tower, down all the staircases, and when you are on the same roof as where you entered from the ramps, turn left and you should see Master Njau below you. Jump down to his level.


Hand him the Rune-Etched Note, he will then give you Njau’s Bone Bag to fill with Scorched Skeletal Remains.


Location of: Skeletons

Return the North Gate where you started and kill skeletons until you get the six remains, then place one remains in each slot of the bone bag, press combine.


Return to Master Njau. Hand him the bag and he will hand it back, asking you to deliver it Buckmarr Gorstagg in the Concourse of Souls necropolis.


Directions to: Buckmarr Gorstagg (from Master Njau Hansou)

Return to the North Gate once more but instead of exiting, continue across the plaza towards the large gate with a floating pink crystal above it. Pass through the gate and head down the stairs, turning right at the end and exiting through a keyhole shaped arch. Pass the small bridge and turn right, heading down the sandy ramp into the valley where you will turn left and head towards the necropolis ahead of you. Inside the necropolis turn and enter the open doorway, then turn left in and enter the small room where Buckmarr is.


Hand him the Bag of Scorched Bones and he will give you Buckmarr’s Research note to take back to Master Njau.


Return to Master Njau and hand him Buckarr’s Research.


Starter Quest: Ail’vorith

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.


Location of: Head Toilmaster

Toilmaster Verrith can be found right behind you.


Hand him the note and he will ask you to find a working pickaxe.


Location of: Slave Pickaxe

They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.


Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.


Directions to: Old Quarry

Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.


Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.


Directions to: Supplier Jul (from Head Toilmaster Verrith)

Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.


Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.


Interaction with: Supplier Jul

“I will do it.”

Directions to: Smithing House (from Supplier Jul)

Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.


Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.


After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.

Interaction with: Toilmaster Verrith

“Yes, I did.” / “No, I did not.”

“I am prepared.”


Verrith will then ask you to acquire six items:

  • 2x bone chips
  • 2x myconid caps
  • 2x deep beetle legs


Locations of: Skeletons, Myconids & Beetles

Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,


Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.


Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)

Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.


Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.


Interaction with: Toilmaster Verrith

“Yes, I wish to rejoin the Houses.”

Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.


Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)

Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.


Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.

  • Vael’xirith
House Vael'xirith accepted classes & directions

Recruits Archers and Rangers.

Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”

  • Varros
House Varros accepted classes & directions

Recruits Elementalist and Necromancers.

Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”

  • Xal’tharn
House Xal'tharn accepted classes & directions

Recruits Inquisitors and Monks.

Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”

  • Hal’kareth
House Hal'kareth accepted classes & directions

Recruits Spellblades and Wizards.

Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”

  • Ith’vayen
House Ith'vayen accepted classes & directions

Recruits Enchanters and Rogues.

Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”

  • Drezzorith
House Drezzorith accepted classes & directions

Recruits Clerics and Paladins.

Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”

  • Velgarrith
House Velgarrith accepted classes & directions

Recruits Fighters and Shadow Knights.

Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”


The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.

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