Beginner Guide: Wizard

Master of Magics

Why play a Wizard?

A party with a master of the arcane to guide the party? What exactly are you planning on adventuring through? A turnip field?! Of course you need a wizard! Besides, who doesn’t want to be Raistlin Majere.


Wizards are indeed masters of the arcane and have access to a wide variety of spells, as well as the unique Incantations system. The system uses Glyphs, of which there are four:

  • Mun: Arcane
  • Hil: Ice
  • Nas: Lightning
  • Dur: Fire


The first Glyph you cast serves as the base of the spell, determining its type. Then you can add up to two glyphs afterwards as Enhancements. Once you have selected up to three Glyphs, you press Spell Catalyst and the spell which combination you used will be cast. The system essentially allows you to cast spells outside of your spellbook by remembering the correct combination of glyphs for various spells. For instance, pressing Hil once and then using the Spell Catalyst causes you to cast Root. Pressing Hil and then Dur, the Spell Catalyst will result in Fireball being cast.


Some of the most powerful spells which the Wizard has access to are the various Portal spells they can use, both for themselves and their party, allowing for quick travel across the world, as well as spells which allow them and their group to teleport away from danger. As masters of the arcane, they are of course also able to Sense Magic and See Invisibility.


Wizards are a damaging spell-caster who are able to fire, ice, lightning and the arcane energies of the world to damage their enemies, and should the enemy get too close, they also have access to spells which root, knockback, slow and immobilize.


Their arcane mastery does not limit them to simply doing damage, they are also able to deprive the enemy of their magical effects through Dispel Magic and Purge, as well as increasing their own or reducing the enemy’s Fire, Cold, Electric and Magic resistances.


In closing, choose Wizard if you want to play as a powerful, pure spell-caster whose knowledge of magic is limitless, bringing both strong damage and utility while also offering an high skill ceiling through mastery of the Incantations system.


The full official deep dive on Wizards can be found [here].

Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


TIP: Before beginning your quest proper, head along the cobblestone road that leads out of the city and kill Snakes until you get two Snake Skins. These will be required later and this quest already features a lot of back and forth running.


Open your inventory and memorize any spells you might’ve started with, then read the Carefully Rolled Note.


Directions to: Olvin Viscus

Enter the city through the North Gate and turn left towards the pink-purple wizards tower. Head up the large set of stairs and make your way towards the stone platform in front of you. Stand on the bright glowing pink pad to be teleported up onto the teleporter hub platform above you. Turn around and head up either of the two small ramps and then up the large ramp afterwards. Stand on the teleporter and teleport to the Chartered Academy of Arcane Inquiry. When you arrive, head through the door straight ahead and you will find Olvin Viscus.


Hand Olvin the Carefully Rolled Note and he will hand you an Academy Prospectus note and an Academy Folio bag. He will then ask you to gather signatures from five other wizards:

  • Veygen Antorius
  • Jabir Il-Hamar
  • Adimah Starseeker
  • Rallin Wizzentrop
  • Lanna Ivintoria



They can be found and talked to in any order, so feel free to explore. Otherwise, please follow along below.



Veygen

Directions to: Veygen (from Olvin Viscus)

Head straight through Olvin’s room and turn right once you exit, going up the ramp and turning right into the room above Olvin’s. Stand on the teleport pad and Veygen will be on your immediate left once you arrive.


Hand him the Academy Prospectus and he will give you Veygen’s Prosepectus.


Jabir

Directions to: Jabir (from Veygen)

Head up the spiral ramp in Veygen’s room and use the teleporter at the very top. Continue forwards out onto the balcony, then turn right and Jabir will be there, overlooking the city from a balcony.


Hand him the Academy Prospectus and he will give you Jabir’s Prospectus.

Adimah

Directions to: Adimah (from Jabir)

Turn around from Jabir and take the teleporter that you passed when exiting the tower. This will send you back down to Veygen’s room. Move forwards and exit onto the balcony, turn right and use the teleporter to teleport down to Olvin’s level. Turn left and travel down the ramp, then use the teleporter in front of you to return to the teleporter hub platform. From the hub, turn left and use the teleporter marked “To the Library.” Inside the library, run forward and turn left on the balcony with three teleporters, then use the teleporter from which you can see Adimah on the opposite balcony.


Hand her the Academy Prospectus and she will give you Adimah’s Notebook, which she asks you to deliver to her son, Domas Starseeker.


Domas

Directions to: Domas (Adimah)

Jump down between Adimah’s balcony and the balcony with the three teleporters. Wrap around the brown central pillar to the left and use the teleporter to return to the platform with three teleporters above you. Continue forwards into the room and take the teleporter on the platform in front of you to return to the teleporter hub platform. Return to the academy via the teleporter on the large ramp above you, then take the teleporter above Olvin and run up the circular ramp in Veygen’s room and use the teleporter at the very top. Domas will be on your right as you are teleported into the room.



Hand him Adimah’s Notebook and he will give you a Golden-Feathered Quill, which he asks you to return to his mother. Head back to Adimah and hand her the Golden-Feathered Quill, then she will give you Adimah’s Prospectus.



Rallin

Directions to: Rallin (from Adimah)

Return to the teleporter hub platform and then back to the academy once more. Use the platform above Olvin’s room to reach Veygen’s room and run half-way up the circular ramp. Rallin can be found in a side room.



Hand him the Academy Prospectus and he will hand you a Delivery for Hamsar, which he asks you to deliver to the library.


Directions to: Hamsar (from Rallin)

Head back to the library and on the platform with the three teleporters, use the right one this time. Hamsar will be in front of you once you teleport.


Hand him the Delivery for Hamsar and he will give you Hamsar’s Receipt.

Return to Rallin and hand him Hamsar’s Receipt, he will then give you Rallin’s Prospectus.

Lanna

Directions to: Lanna (from Rallin)

Return to the library and enter the balcony with the three teleporters. Step onto the central teleporter and Lanna will be ahead of you.


Hand her the Academy Prospectus and she will ask you to bring her two Snake Skins.

Location of: Snakes

Snakes can be found outside either the North Gate where you started, or the West Gate.


Once you have two Snake Skins, return to Lanna in the tower’s library and hand her the skins. She will give you Lanna’s Prospectus.


Place all five signed Prospectus along with your own Academy Prospectus within the Academy Folio and press combine to create the Complete Academy Prospectus. Return to Olvin and hand him the Complete Academy Prospectus. He will give you an Approved Academy Prospectus and ask you to give it to Jabir. Hand Jabir the Approved Academy Prospectus and he will give you your Academy Student’s Robe.



Starter Quest: Ail’vorith

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.


Location of: Head Toilmaster

Toilmaster Verrith can be found right behind you.


Hand him the note and he will ask you to find a working pickaxe.


Location of: Slave Pickaxe

They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.


Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.


Directions to: Old Quarry

Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.


Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.


Directions to: Supplier Jul (from Head Toilmaster Verrith)

Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.


Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.


Interaction with: Supplier Jul

“I will do it.”

Directions to: Smithing House (from Supplier Jul)

Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.


Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.


After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.

Interaction with: Toilmaster Verrith

“Yes, I did.” / “No, I did not.”

“I am prepared.”


Verrith will then ask you to acquire six items:

  • 2x bone chips
  • 2x myconid caps
  • 2x deep beetle legs


Locations of: Skeletons, Myconids & Beetles

Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,


Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.


Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)

Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.


Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.


Interaction with: Toilmaster Verrith

“Yes, I wish to rejoin the Houses.”

Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.


Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)

Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.


Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.

  • Vael’xirith
House Vael'xirith accepted classes & directions

Recruits Archers and Rangers.

Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”

  • Varros
House Varros accepted classes & directions

Recruits Elementalist and Necromancers.

Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”

  • Xal’tharn
House Xal'tharn accepted classes & directions

Recruits Inquisitors and Monks.

Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”

  • Hal’kareth
House Hal'kareth accepted classes & directions

Recruits Spellblades and Wizards.

Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”

  • Ith’vayen
House Ith'vayen accepted classes & directions

Recruits Enchanters and Rogues.

Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”

  • Drezzorith
House Drezzorith accepted classes & directions

Recruits Clerics and Paladins.

Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”

  • Velgarrith
House Velgarrith accepted classes & directions

Recruits Fighters and Shadow Knights.

Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”


The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.

Starter Quest: Underdocks

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Recruitment Notice.


Directions to: Marshal Hardin

Ride either lift down to the Citadel and turn left once you exit. Continue down to the docks and catch a raft from the Citadel to the Eastern District. Disembark the raft and head onto the upper path in front of you, then turn right and then left at the brazier, into the narrow alley. Turn left at the crossroads and find Marshal Harding in the archer corral.


Hand him the Recruitment Notice.


Interaction with: Marshal Harding

“I have.”

“I can fight.”


He will then give you a Beetle Shell Collection Bag and ask you to fill it with six beetle shells.


Location of: Deep Beetles

Head back to the shore of the underground lake and turn right. Continue onwards, passing through a narrow passage in the rock and following the shoreline until you reach an arch of the large bridge. Beetles can be found on the other side of the arch.


Kill Deep Beetles until you have six shells, then place them within the collection bag and press combine to create the Full Beetle Shell Collection Bag.


Return to Marshal Harding and hand him the bag, he will then tell you to speak with Maude Astarace and give you a Note.


Directions to: Maude Astarace (from Marshal Harding)

Maude Astarace can be found by going up the staircase to the left of Marshal Harding, then looping around the balcony and entering the building and exiting diagonally opposite of the entrance. Turn right once outside on another balcony and enter the arched doorway, Maude will be to the left of the staircase immediately in front of the doorway.


Hand Maude the Note and you will receive the Hammered Iron Ring.

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