Beginner Guide: Enchanter

The Master of Illusions

Why play an Enchanter?

Every group works better with crowd control, so every group will want you, ‘cause no one brings more of it to the table than Enchanters.



Enchanters are masters of crowd control, with strong buffs, de-buffs and more as part of their repertoire.



As an Enchanter, you are the “puppetmaster” of fights. You decide which enemies sit out the fight for later, which enemies become weakened and help create order from chaos to ensure your group’s success. It is your job to set up fights before the enemies reach the tanks, which puts you in a bit of a spotlight. Everyone will see how well you do but if you mess up or fail, everyone will see that too. It can be quite daunting for some.



You will of course also be capable of dealing damage, but it is never your primary focus. You will also be able to sustain yourself through mana drain and charm enemies to fight by your side. Charm can be a double-edged sword, taking an enemy out of the fight and helping your group, however the spell can fail which just adds another enemy to the fight.



Playing an Enchanter will requires a bit of multitasking. You will be expected to crowd control of course but you will also need to maintain those crowd controls for as long as needed, which means keeping a mental timer, since Mesmerize and Root are only a 30 second duration. It is a class with a comparatively high skill floor and ceiling.



There is rich opportunity for role-play with spells Bind Vision, Illusions and Memory Fog.



In conclusion, choose Enchanter if you like being an integral part of every group, don’t mind the responsibility and the spotlight, and love being the master of illusions.



The full official deep dive on Enchanters can be found [here].

Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Torn Note.


Directions to: Master Wincog

Enter the city through the North Gate nearby, take a right and cross the plaza towards the large gate with a floating pink crystal above it. Pass through the gate and head most of the way down the stairs until you see the sign for Master Wincog’s Curious Goods shop on the left. Enter it to find Master Wincog behind the counter and hand him the Torn Note.


He will hand you the Sealed Registration Note, which you have two choices with: Either hand it back to Master Wincog or do as he says and seek out Registrar Vauquelin at Spellbinders Spire.


Registrar Vauquelin path

Directions to: Registrar Vauquelin (from Master Wincog)

Registrar Vauquelin can be found in his office in the Spellbinders Spire. Head back the way you came, cross the plaza past the North Gate and up the large set of stairs towards the pink-purple wizards tower. Go to the stone platform underneath the floating platform and step on the glowing bright pink teleporter. Once upstairs in the teleporter hub, turn left to go to Spellbinders Spire. Run forward and jump down to the front of the building and enter, turning right down the first hallway and then right again into the room to find Registrar Vauquelin to the right.


Hand him the Sealed Registration Note and he will give you a Rough Cut Robe.


Once you are done with Magistrar Vauquelin, return to Master Wincog and hand him the Rough Cut Robeto continue the quest along Master Wincog’s path.


Master Wincog path

Hand the Sealed Registration Note back to Master Wincog.

Interaction with: Master Wincog

“I am ready.”

He will then cast Mesmerize on you and teleport you away. When you are back in control, you will have to make four deliveries:

  • Ivory Inlaid Box for Bieito Brightsmile
  • Smoky Glass Vial for Mirembe Tiifu
  • Ornately Locked Book for Malory Moreland
  • Small Golden Cage for Sexton Harding


Bieito

Directions to: Bieito

Bieito can be found right in front of where Master Wincog teleported you, standing by the tent to the left.


Hand him the Ivory Inlaid Box and he will give you a Large Black Stone Egg.


Mirembe Tiifu

Directions to: Mireme Tiifu (from Bieito)

From Bieito, turn right towards the large gate with two Sojourner Lookouts and head through it. Once on the cobblestone road, turn left and continue, taking the right at the crossroads. Turn left once you read the Night Market and continue on towards Seabreeze Park, turning right before you enter the park. Head down the ramp, under the bridge and through the arched gate. Turn left at the fork in the road, going up the small ramp and along the cobblestone road until you reach another fork, which you will take right. Once at the harbor, turn left and continue along the waterfront until you pass the large gate on the left where Harbormaster Daoud is. After the gate is a doorway with two arches, enter here and head upstairs, taking the first right followed by an immediate left up some more stairs. Take an immediate left turn at the top through a hallway and into a room with balcony access, head outside, turn left and jump down Mirembe.


Hand her the Smoky Glass Vial and she will give you a Writhing Leather Bag.


Malory Moreland

Directions to: Malory Moreland (from Mirembe Tiifu)

From Mirembe, jump down to the docks and turn right, going back the way you came all the way back to Saltbreeze Park. Once you near the park, continue straight ahead to the opposite side and turn right. At the fork, turn left and head down the sandy ramp towards the necropolis. Head inside the necropolis and take the left door, turning right and up a ramp. At the top, take the first left into the library and up the ramp on the right at the end, then down on the other side and on the right is Malory.


Give her the Ornately Locked Book and she will give you a Locked 6-fold Notebook and a Scroll: Invisibility versus Undead.


Sexton Harding

Directions to: Sexton Harding (from Malory Moreland)

Exit the necropolis where you entered and turn left towards the large cave entrance, then head up the stone ramp. From there continue straight through the bazaar and up a small ramp before turning right and heading up a large ramp.Once outside the cave, turn right again and follow the ruins, Sexton will be in the corner near the city wall.


Hand Sexton the Small Golden Cage and he will give you a Engraved Human Skull.


Now place the Large Black Stone Egg,Writhing Leather Bag, Locked 6-fold Notebook and Engraved Human Skull inside Wincog’s Delivery Bag and combine them. Then return to Master Wincog and give him the bag, at which point he will give you a Silver Key of Candor and tell you to go see Vaclav.


Directions to: Vaclav from (Master Wincog)

Return towards the North Gate and continue across the plaza towards the pink-purple tower, until you reach a large set of stairs. Upstairs, underneath the tower, will be a glowing bright pink teleportation pad. Step on it to be teleported up, then turn right towards the sign that says “Grand Library” and step on the teleporter behind the sign. Once there, take the teleport pad in front of you to go down into the library, then run forwards through the illusory bookcase. Wait for a second inside the empty room to be teleported to Vaclav.


Hand him the Silver Key of Candor.


Directions to: Jaakima (from Vaclav)

From Vaclav head down the nearby stairs, then exit the door on the right. Outside turn left immediately and jump across the small wall and enter the door on the right.


Inside is Jaakima who you will hand the Silver Key of Candor to.


Directions to: Piia (from Jaakima)

From Jaakima, go through the open doorway behind him and head down the stairs and turn left, going straight through the open doorway across from you and past the wooden door. Turn left towards a room with a stack of boxes, in which you will find Pau and Piia.

Hand the Silver Key of Candor to Piia and she will tell you about a shipment for an important person that was supposed to be smuggled into the city but has not arrived.


TIP: For this next part, it is recommended to purchase the Invisibility spell from an Enchanter Scribe. You can find one downstairs. Note that it is not a requirement, just a way to avoid extra fighting.


Directions to: Smuggler's Camp

Once you have the Invisibility spell, make your way to the West Gate. The West Gate can be found opposite Seabreeze Park, at the end of the long cobblestone road.


Head outside the city and turn slightly left, crossing the ruins and zoning into Shaded Dunes. Make your way down to the sea and follow the coastline all the way to the Smuggler’s Camp, which can be found after you cross a river. It is quite a long run.


Cast Invisbility and head into the camp. Enter the second tent on the right and use the “/look” command, followed by the “/inspect” command. You will receive a Ironbound Wooden Box, which you have to take back to the Night Market in Night Harbor.


Find Jamee Langris in Night Harbor.


Directions to: Jamee Langris (from Smuggler's Camp)

Make your way back to the city and enter through the West Gate, continuing straight along until you see the Night Market sign on your right. Enter the market and turn right, passing by The Thirsty Glance and turning left down a set of stairs and immediately up another set. Mind the hold in the floor and turn left and into the building behind the wall. Once inside turn right and go down the diagonal hall and Jaimee Langris will be at the end.


Hand him the Ironbound Wooden Box and make your way back to Piia.


Directions to: Piia (from Jamee Langris)

Exit the Night Market the way you entered and turn right towards Seabreeze Park, then turn right again down towards the harbor. After you pass the gate, turn left in the first fork up the small ramp and then left again at the second fork. Follow the cobblestone road until you find a set of stairs on the left. Head up the stairs and turn right, you will now be back where the Enchanter Scribe, Vaclav, Jaakima, Pau and Piia are.


Hand Piia the Finely Wrapped Gift.


Starter Quest: Ail’vorith

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.


Location of: Head Toilmaster

Toilmaster Verrith can be found right behind you.


Hand him the note and he will ask you to find a working pickaxe.


Location of: Slave Pickaxe

They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.


Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.


Directions to: Old Quarry

Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.


Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.


Directions to: Supplier Jul (from Head Toilmaster Verrith)

Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.


Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.


Interaction with: Supplier Jul

“I will do it.”

Directions to: Smithing House (from Supplier Jul)

Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.


Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.


After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.

Interaction with: Toilmaster Verrith

“Yes, I did.” / “No, I did not.”

“I am prepared.”


Verrith will then ask you to acquire six items:

  • 2x bone chips
  • 2x myconid caps
  • 2x deep beetle legs


Locations of: Skeletons, Myconids & Beetles

Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,


Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.


Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)

Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.


Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.


Interaction with: Toilmaster Verrith

“Yes, I wish to rejoin the Houses.”

Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.


Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)

Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.


Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.

  • Vael’xirith
House Vael'xirith accepted classes & directions

Recruits Archers and Rangers.

Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”

  • Varros
House Varros accepted classes & directions

Recruits Elementalist and Necromancers.

Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”

  • Xal’tharn
House Xal'tharn accepted classes & directions

Recruits Inquisitors and Monks.

Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”

  • Hal’kareth
House Hal'kareth accepted classes & directions

Recruits Spellblades and Wizards.

Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”

  • Ith’vayen
House Ith'vayen accepted classes & directions

Recruits Enchanters and Rogues.

Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”

  • Drezzorith
House Drezzorith accepted classes & directions

Recruits Clerics and Paladins.

Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”

  • Velgarrith
House Velgarrith accepted classes & directions

Recruits Fighters and Shadow Knights.

Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”


The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.

Starter Quest: Underdocks

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Recruitment Notice.


Directions to: Marshal Hardin

Ride either lift down to the Citadel and turn left once you exit. Continue down to the docks and catch a raft from the Citadel to the Eastern District. Disembark the raft and head onto the upper path in front of you, then turn right and then left at the brazier, into the narrow alley. Turn left at the crossroads and find Marshal Harding in the archer corral.


Hand him the Recruitment Notice.


Interaction with: Marshal Harding

“I have.”

“I can fight.”


He will then give you a Beetle Shell Collection Bag and ask you to fill it with six beetle shells.


Location of: Deep Beetles

Head back to the shore of the underground lake and turn right. Continue onwards, passing through a narrow passage in the rock and following the shoreline until you reach an arch of the large bridge. Beetles can be found on the other side of the arch.


Kill Deep Beetles until you have six shells, then place them within the collection bag and press combine to create the Full Beetle Shell Collection Bag.


Return to Marshal Harding and hand him the bag, he will then tell you to speak with Maude Astarace and give you a Note.


Directions to: Maude Astarace (from Marshal Harding)

Maude Astarace can be found by going up the staircase to the left of Marshal Harding, then looping around the balcony and entering the building and exiting diagonally opposite of the entrance. Turn right once outside on another balcony and enter the arched doorway, Maude will be to the left of the staircase immediately in front of the doorway.


Hand Maude the Note and you will receive the Hammered Iron Ring.

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