Beginner Guide: Elementalist

Master of the Elemental Plains

This guide was based in part on Quivo’s beginner video for Elementalists.

Why play an Elementalist?

Unlike other spell-casters, perhaps you want to work in harmony with the elements rather than simply channeling their power on a whim. Elementalists represent a symbiotic relationship between mage and the elements they beseech for power.


Elementalists are spell-casters who are defined by their pets, of which four will be available to you, one for each element:

  • Air: These pets will apply a group-wide aura which gives each group member a 10% chance to perform an extra hit with either their main- or off-hand weapon.
  • Earth: These pets are more durable than the rest and are good for when you are solo and need a tank. They also give your group an aura which increases the group’s stamina.
  • Fire: These pets will apply a group-wide aura which increases the spell casting speed of your group members by 10% as well as applying a damage shield.
  • Water: These pets will apply a group-wide aura which increases mana regeneration for your group that stacks with other sources of mana regeneration.


You will have each pet unlocked by time you reach level 12.


The variety of these pets allow you to be quite flexible, being able to switch pet depending on your group’s composition or for what an indivudal might require. The utility you bring to the group through your conjuration of basic items will also be unrivaled. You will be able to conjure bread, water, bandages, four different weapons and even a ring of waterbreathing.


When played solo, Elementalists are still a very strong class. Your earth pet will be able to tank for you while you focus on damage, in between supporting your pet as needed.


Your primary damaging ability will be your Elemental Blast spell, which not only deals damage but also has a secondary component to it, depending on your currently active pet.

  • Air: Reduce enemy casting speed
  • Earth: Slow enemy movement speed
  • Fire: Damage-over-time
  • Water: Reduces enemy attack speed


Companion Strike is a spell which uses your own mana to empower your pet, causing it to perform an attack.


Elemental Empowerment is a buff which you apply to your pet, giving it increased attack speed, increased intelligence for more damage and causing it to regenerate health for as long as you maintain the spell.


With these spells and more, it becomes clear that Elementalists are a very flexible class, with a lot of variety in terms of play-style.


To play an Elementalist effectively, you will need to monitor your pet and micromanage it to a degree, while also maintaining your own mana levels. This can be a bit daunting for a lot of players and might not be what they are after, though it is compensated slightly but the relatively simple play-style of the Elementalist itself.


The full official deep dive on Elementalists can be found [here].


Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Humble Note.


Directions to: Tenebrim Tam

Enter Night Harbor through the West Gate in front of you and continue down the road in front of you until you reach Seabreeze Park. Head down into the park and turn slightly to the right, crossing the park diagonally until you reach a doorway in the wall. Head through the door and circle around to the right until you reach the stairs. Go up the stairs and inside the build, around circular pit and down the stairs opposite the entrance. Follow the stone tunnel and walk along the ledge until you reach the area with the blue floor, where Tenebrim Tam stands.


Hand Tenebrim your Humble Note and he will give you a Pinwheel, a Box of Elemental Incense and a Small Velvet Bag. He will then task you with going around the city and offering incense to the elementals in return for their pearls.


The First Elemental

Directions to: First Elemental (from Tenebrim Tam)

The first elemental is nearby. Jump down the platform opposite Tenebrim and walk to the opposite wall where there is a small scarab on the wall. Your pinwheel will start spinning, which indicates that you are in the right spot.

Open your inventory and pick up the Box of Elemental Incense, then use the command “/place incense” to receive the Earthen Pearl.


Place the pearl within the Small Velvet Bag.


The Second Elemental

Directions to: Second Elemental (from First Elemental)

Go through the small cave passage to the right of the scarab. Turn right in the next room to exit and then take another right to wrap around the exit you came out of. Follow the cobblestone road and take a left turn at the brazier. You will arrive in a small courtyard with a well inside it, near the well will be a pedestal with a jackal statue on it. Go to the statue. Your pinwheel will start spinning, which indicates that you are in the right spot.

Open your inventory and pick up the Box of Elemental Incense, then use the command “/place incense” to receive the Aqua Pearl.


Place the pearl within the Small Velvet Bag.


The Third Elemental

Directions to: Third Elemental (from Second Elemental)

Looking at the jackal statue, head forward to the left, through the gate back out into the streets and take a right. Head up the stairs in front of you to the left, at the top take another left. Continue forwards a short distance before turning right back into the Elementalist area. Go near the stairs and turn left, then go through the gate and continue forwards across the bridge until you reach a fork. Turn right in the fork and continue along until you reach the blacksmith’s forge, near which will be another scarab on the wall. Go to the scarab. Your pinwheel will start spinning, which indicates that you are in the right spot.

Open your inventory and pick up the Box of Elemental Incense, then use the command “/place incense” to receive the Fiery Pearl.


Place the pearl within the Small Velvet Bag.

The Fourth Elemental

Directions to: Fourth Elemental (from Third Elemental)

The final pearl is quite a distance away at the top of the mage tower. From the blacksmith’s forge, turn back and face the way you came, towards the building with three yellow banners. Go towards the building and take the left path around the it, then take the first left through the bazaar, cutting across near the cobbler and out the other side, turning slightly to the right and exiting through the arch back onto the main road. Turn right towards Seabreeze Park, then left at the entrance to the park and along the cobblestone road until it turns right towards the Sageside. Follow the cobblestone road, up a small ramp, across a bridge and through the keyhole arch. Turn left past the arch and head up the stairs and through the gate with the large floating pink crystal above it. Cross the large plaza towards the pink-purple mage tower in the distance, going up a large staircase until you reach the floating tower. There will be a small stone platform under the tower with a glowing bright pink platform on it. This is a teleporter and is how you will traverse the tower.


Step onto the teleport platform to teleport into the tower, then turn around and head up either of the small ramps that are behind you before continuing up the large ramp towards the teleporter under the large blue crystal, within the stone circle. Once you arrive, head to the right and go up a ramp, then take an immediate left to enter the tower and make your way to the teleporter on the arched stone platform. Next head up the spiral ramp until you reach another teleport platform. Step onto it and when you arrive at your new location, turn around and head outside to step on the final teleporter. Once at the top, take a few steps forward to find the osprey statue. Your pinwheel will start spinning, which indicates that you are in the right spot.

Open your inventory and pick up the Box of Elemental Incense, then use the command “/place incense” to receive the Airy Pearl.


Place the pearl within the Small Velvet Bag and press combine. Then head back to Tenebrim Tam and give him the Velvet Bag of Pearls, along with the Pinewheel, Box of Elemental Incense and your Fourfold Sash. He will then give you a Simple Brass Coin which you can hand back to him to start the next part of the quest-line.

Hand Tenebrim the Simple Brass Coin and he will instruct you to bring him several items:

  • 2 fire beetle glands
  • 2 bone chips
  • 2 bat wings
  • a water flask


Locations of: Bats, Beetles, Skeletons and Water Flask

Fire beetle glands, bone chips and bat wings can all be acquired outside either the West Gate where you started, or the North Gate.

To reach the North Gate, retrace the steps you took to get to the mage tower in Sageside but stop at the well in the center of the square and turn left. The North Gate will be right in front of you. I would recommend the West Gate, since the Water Flask you need can be purchased from Halrinn Grimsul, the innkeeper of the Shaded Bloom Inn.


Head outside your preferred gate, kill enemies until you get the six items Tenebrim requested of you, then make your way back inside to the West Gate. Looking out of the city, turn right and head down the cobblestone street and take the first right turn possible through a small door with a pointed white canopy. Once inside, turn left and go to Halrinn behind the bar. Right-click him and purchase a Water Flask for four copper coins.


Once you have everything, return to Tenebrim and turn in the seven items to him along with your First Degree Fourfold Sash. Place one item in each hand-in slot, and he will give you a Reinforced First Degree Fourfold Sash in return and tell you speak with Pedram.


Directons to: Pedram (from Tenebrim Tam)

Pedram is in the room just behind Tenebrim to the left.

Interaction with: Pedram

“I am here for the tests.”

“I am ready.”

Pedram will then hand you a Red Crystal, which you will use downstairs in the training area to summon your first elemental foe. Once you have killed it, loot its Fiery Essence, which you will give to Pedram and he will give you the next crystal.


Continue like this until you have killed all four elemental types, at which point Pedram will give you a Note for Tenebrim. Take the note to Tenebrim who will give you four elemental essences. Choose one and hand it back to him along with your Reinforced First Degree Fourfold Sash. Give the remaining essences back to Tenebrim afterwards and he will give you a Crushed Malachite in return for each essence.


Starter Quest: Ail’vorith

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.


Location of: Head Toilmaster

Toilmaster Verrith can be found right behind you.


Hand him the note and he will ask you to find a working pickaxe.


Location of: Slave Pickaxe

They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.


Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.


Directions to: Old Quarry

Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.


Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.


Directions to: Supplier Jul (from Head Toilmaster Verrith)

Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.


Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.


Interaction with: Supplier Jul

“I will do it.”

Directions to: Smithing House (from Supplier Jul)

Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.


Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.


After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.

Interaction with: Toilmaster Verrith

“Yes, I did.” / “No, I did not.”

“I am prepared.”


Verrith will then ask you to acquire six items:

  • 2x bone chips
  • 2x myconid caps
  • 2x deep beetle legs


Locations of: Skeletons, Myconids & Beetles

Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,


Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.


Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)

Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.


Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.


Interaction with: Toilmaster Verrith

“Yes, I wish to rejoin the Houses.”

Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.


Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)

Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.


Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.

  • Vael’xirith
House Vael'xirith accepted classes & directions

Recruits Archers and Rangers.

Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”

  • Varros
House Varros accepted classes & directions

Recruits Elementalist and Necromancers.

Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”

  • Xal’tharn
House Xal'tharn accepted classes & directions

Recruits Inquisitors and Monks.

Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”

  • Hal’kareth
House Hal'kareth accepted classes & directions

Recruits Spellblades and Wizards.

Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”

  • Ith’vayen
House Ith'vayen accepted classes & directions

Recruits Enchanters and Rogues.

Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”

  • Drezzorith
House Drezzorith accepted classes & directions

Recruits Clerics and Paladins.

Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”

  • Velgarrith
House Velgarrith accepted classes & directions

Recruits Fighters and Shadow Knights.

Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”


The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.

Starter Quest: Underdocks

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Recruitment Notice.


Directions to: Marshal Hardin

Ride either lift down to the Citadel and turn left once you exit. Continue down to the docks and catch a raft from the Citadel to the Eastern District. Disembark the raft and head onto the upper path in front of you, then turn right and then left at the brazier, into the narrow alley. Turn left at the crossroads and find Marshal Harding in the archer corral.


Hand him the Recruitment Notice.


Interaction with: Marshal Harding

“I have.”

“I can fight.”


He will then give you a Beetle Shell Collection Bag and ask you to fill it with six beetle shells.


Location of: Deep Beetles

Head back to the shore of the underground lake and turn right. Continue onwards, passing through a narrow passage in the rock and following the shoreline until you reach an arch of the large bridge. Beetles can be found on the other side of the arch.


Kill Deep Beetles until you have six shells, then place them within the collection bag and press combine to create the Full Beetle Shell Collection Bag.


Return to Marshal Harding and hand him the bag, he will then tell you to speak with Maude Astarace and give you a Note.


Directions to: Maude Astarace (from Marshal Harding)

Maude Astarace can be found by going up the staircase to the left of Marshal Harding, then looping around the balcony and entering the building and exiting diagonally opposite of the entrance. Turn right once outside on another balcony and enter the arched doorway, Maude will be to the left of the staircase immediately in front of the doorway.


Hand Maude the Note and you will receive the Hammered Iron Ring.

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