Beginner Guide: Druid
The Guardian of Nature
Why play a Druid?
Because you heard everyone raving about how great they are solo, of course. Or some non-sense about wanting to be a powerful healer and support with unique mechanics.
Druids are primarily healers, who are indeed capable of soloing really well, and can also provide a great deal of support and even some damage.
The class’ unique mechanic revolves around Seasons, each of which allows them to specialize in healing, damage or a mix of both.
- Spring: Grants 10% bonus to damage and extra mana regeneration
- Summer: Grants 20% bonus to healing and access to a unique healing spell line, starting a level 8, called Summer’s Warmth
- Autumn: Grants 10% bonus to healing and extra mana regeneration
- Winter: Grants 20% bonus to damage and access to a unique damaging spell line, starting at level 8, called Winter’s Chill
Seasons change if you cast the spells associated with it. If you cast healing spells, you will reach Summer, if you cast damaging spells, you will end up in Winter. If you have played Warhammer Online: Age of Reckoning, it is similar to the High Elf Archmage and Goblin Shaman.
It is also possible to instantly switch between Summer and Winter through the Mantle of Summer and Mantle of Winter abilities, both of which grant both extra armour and a damage shield, should the situation require a quick change. For instance if things go awry, the extra armour might keep you alive.
Druids bring a lot of utility, including the vaunted Speed of the Wild buff. Other utility includes spells like Camouflage to turn a group member invisible, Sense Magic, See Invisibility, Enduring Breath, and more.
Druids are perhaps the most versatile class in the game, with access to one of, if not the, largest selection of spells in the game. There is very little they cannot do.
In conclusion, pick Druid if you want to play a healer who also performs exceptionally well when there is no one around who needs healing, who also has a simple but impactful unique mechanic to play around.
The full official deep dive on Druids can be found [here].
Starter Quest: Faelindral
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Earth-Stained Note.
Directions to: Rolan Talmula
Head into town through the West Gate and continue straight down the main raid until you enter Seabreeze Park. Continue forward along the cobblestone path and take the second path to the right and up the small set of stairs, then loop around to the right and look around for Rolan Talmula. He wanders a bit can be found either outside overlooking the park from the small balcony or inside the building.
Hand him the Earth-Stained Note and he will give you a Sack of Bat Wings, which he wants you to fill with eight bat wings and bring back to him along with a fire beetle eye.
Location of: Bats and Fire Beetles
Head back to the West Gate where you started and kill bats until you have eight wings, then place each wing in a separate slot within the bag and press combine. Be sure to get a fire beetle eye as well.
Return to Rolan and hand him the bag and eye. He will then give you a Wooden Circle Token which will be used to continue the quest-line.
Starter Quest: Faelindral
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Rolled Leafscroll.
Directions to: Sylvarya Starveil
From where you spawned in, you will see a ramp, possibly leading up to a round hut. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door.
At the top of the lift, take an immediate left and wrap around across the rope bridge. Once across, turn right and head up the curved ramp, then head straight to the Well of Order. Cross the bridge on the right and turn left to head up the large curved ramp towards Traders Terrace. Once at the top, turn right and cross the terrace towards the large curved ramp in front of you. At the top, continue straight and High Gatekeeper Sylvarya Starveil will be to the right of the water basin with flowers.
Hand her the Rolled Leafscroll and she will give you a Simple Phial.
Interaction with: Sylvarya Starveil
“I am prepared.”
She will send you to nourish the mushroom circles that function as gateways.
Directions to: Mushroom Circle
Turn left and head through the Sentinels Gaze and down the bridge behind. Turn left and ride the elevator down.
Stand in the mushroom circle.
Interaction with: Mushroom Circle
“/pour phial”
“/take sample”
Return to Sylvarya and hand her the Strange Reaction Phial.
Interaction with: Sylvarya Starveil
“I accept your task.”
She will hand you back the Strange Reaction Phial and tell you to bring it to Sylwine Brightspirit.
Directions to: Sylwine Brightspirit
Retrace your steps back to the Well of Order. Sylwine can be found inside.
Hand her Strange Reaction Phial.
Interaction with: Sylwine Brightspirit
“What favor?”
She will give you a Reagent Bag ask you to find her her the following items:
- 2x royal jelly
- 2x bat wing
- 2x bone chips
Location of: Bats, Wasps & Skeletons
All of these can be found in and around the area where you started the game. Retrace your steps back to the “noob lift” and turn right once you are back on solid ground. Take the right turn in the first fork and you should see wasps, bats and skeletons.
Place the reagents inside the Reagent Pouch and press combine, then make your way back to Sylwine and hand her the Full Reagent Pouch. She will hand you a Note of Results to take back to Sylvarya.
Return to Sylvarya and hand her the Note of Results along with your Novice Icon of the Gatekeeper.
Starter Quest: Underdocks
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Musky Note.
Directions to: Luskmit
Exit mushroom cave onto the cobblestone road and follow it straight out to the docks, turn turn right and follow along the road as it runs parallel to the waterline, turn left at the first small cave on your right and head down onto the docks. Enter the large cave with dangling vines on your right. Turn right inside the cave and head up the ramp, then turn right again to find Luskmit.
Hand him the Musky Note and he will give you a Shredded Cloak.
Interaction with: Luskmit
“Yes, I will spread his joy.”
He will then ask you to find plagued rats (actually called diseased rats) to subdue with the Beat Stick and place within the Plague Rat Satchel, which you just then deliver to Jumbe.
Equip the Beat Stick start bashing rats. These can be found in many different places across the Underdocks, so feel free to explore and look for them. They share spawns with other rats.
Location of: Diseased Rats
They can be found at the shipright to the right as you exit the cave and in the tunnels between the eastern and western docks, and the citadel. To get to the first tunnel, exit the cave and turn left, then turn left again near the large crane and enter a small alley. Go into the building opposite you with the two large sconces at its door. Here you will see a teleporter to the opposite side, as well as a ramp down to the citadel. Take the ramp down. If you take the tunnel all the way and enter the citadel, turn left and make your way to the other side of the citadel and there will be an equivalent tunnel.
Kill enough rats until you have four Lightly Bashed Plague Rats, then place one within each slot of the Plague Rat Satchel and press combine. Then go find Lumbe.
Directions to: Lumbe
Lumbe Odol can be found on the citadel island, he is just outside the eastern tunnel, to the right of the large crane.
Hand him the Full Plague Rat Satchel and then make your way back to Luskmit. Hail him (default key: H) and he will give you a Fungal Rootstaff.
