Beginner Guide: Cleric
The Servant of the Divine
This guide is based in part on Quivo’s beginner video for Clerics.
Why play a Cleric?
Because you want to be everyone’s number one choice.
Clerics are the premier healing and support class in the game, which makes them an incredibly highly sought after class. They are the strongest healer in the game, with some of the strongest utility in the game as well. Not to mention they wear plate armour, making them durable as well.
Their heals include a targeted heal, a delayed targeted heal, a cone heal and a group heal, plus a barrier spell to absorb damage.
Their utility include two fortitude buffs which increase maximum health, one of which also has a built-in emergency heal should the target fall below a certain health threshold. There is also the Prayer of the Faithful, which increases the Cleric’s strength, block chance and mana regeneration.
With all these tools at your disposal, it will be important that you learn to relax with your role, so that you can pick the correct tool for the job instead of panicking and spamming group heals. Learning the rhythm of the fight and predicting incoming damage will be crucial to choosing the correct heal.
Clerics do not perform well solo, being slow but safe unless it is against undead where they have specialized spells such as Smite the Dead. However it won’t be a problem since you’ll only ever be solo if you choose to. As in most MMOs, healers do not have long wait (or queue) times.
Being the premier healer does of course come with some drawbacks. You will often be supported in healing by a Druid or a Shaman, but as the strongest healer it is often you that is in the spotlight both when things go well and when they don’t. This is why it is important to be comfortable with the role, as being calm and collected helps you make the best decisions and allows you to be the deciding factor in many encounters.
It is generally a slow play-style for the majority of time, only getting really intense when things go wrong (which they will eventually). Mana management will be crucial in those times, so make sure you always leave some in reserve if possible.
In closing, choose Cleric if you want to play a strong healer and supporter, who instantly gets group invites and where knowledge and decision-making are integral to the role and where you can easily be the one who saves the day.
The full official deep dive on Clerics can be found [here].
Starter Quest: Night Harbor
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Formal Note.
Directions to: Thibald Burlond
Enter Night Harbor through the West Gate near where you spawned and turn left as soon as you enter. Continue down the cobblestone road, passing by the Shaded Bloom Inn on your right and later the bank building with the tented white roof. Continue straight through the gate in front of you to the Sojourner’s Camps and turn left once you enter. Straight ahead and a bit to the left will be the Wayfarer’s Hospice.
Head inside and hand your Formal Note to Thibald Burlond, who will then instruct you to seek out Jiselle Heyley.
Directions to: Jiselle Heyley (from Thibald Burlond)
From Thibald, turn right and head into the room with Trey Fulton, then turn left and head through the door and through the corridor and up the ramp until you reach the next level. Turn left and then another immediate left, through the small room and onto the balcony above. Jiselle is to your right.
Hand her the Formal Note and she will give you a Penitent Knight’s Coin to hand to Dalinder Grammanoot.
Directions to: Dalinder Grammanoot (from Jiselle Heyley)
Return the way you came or jump down.
Hand Dalinder the Penitent Knight’s Coin and he will ask you to kill snakes for Immature Snake Venom Sacs.
Location of: Snakes
Head outside the West Gate and kill snakes until you have six venom sacs.
Place on sac in each slot of Dalinder’s Bag and press combine before returning to Dalinder and handing him the Bag of Venom Sacs. Dalinder will then give you Millicent’s List, which lists three items you must acquire for her.
- Moondew Moss
- Cantharidin
- Bat Bile from a diseased bat
Directions to: Moondew Moss well and Blister Beetles
Head back outside the West Gate to find and kill the Blister Beetles. They only spawn during the day, so if they are not there, look for the Moondew Moss near the well surrounded by palm trees.
Interaction with: Moondew Moss well
“/take moss”
Moss can only be picked up during the night.
Location of: Diseased Bats
For the bat bile, you will head to the entrance of the Tomb of the Last Wyrmsbane dungeon. The Tomb of the Last Wyrmsbane can be found by exiting the West Gate and turning right, then crossing the ruins diagonally until you reach a small camp with several burning torches outside. The dungeon is within the narrow passage in the cliff. The diseased bats will be outside the crevice.
Kill them until you gather an Intact Diseased Bat Bile Duct.
The items are to be delivered to Millicent Domaire.
Directions of: Millicent Domaire
Return the Wayfarer’s Hospice and as soon as you enter, turn right.
Hand Millicent the Moondew Moss, two Blister Beetle Glands and the Intact Diseased Bat Bile Duct along with Millicent’s List and Dalinder’s Tunic. She will then reward you with the Penitent Knight’s Tunic.
Starter Quest: Ail’vorith
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.
Location of: Head Toilmaster
Toilmaster Verrith can be found right behind you.
Hand him the note and he will ask you to find a working pickaxe.
Location of: Slave Pickaxe
They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.
Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.
Directions to: Old Quarry
Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.
Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.
Directions to: Supplier Jul (from Head Toilmaster Verrith)
Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.
Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.
Interaction with: Supplier Jul
“I will do it.”
Directions to: Smithing House (from Supplier Jul)
Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.
Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.
After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.
Interaction with: Toilmaster Verrith
“Yes, I did.” / “No, I did not.”
“I am prepared.”
Verrith will then ask you to acquire six items:
- 2x bone chips
- 2x myconid caps
- 2x deep beetle legs
Locations of: Skeletons, Myconids & Beetles
Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,
Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.
Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)
Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.
Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.
Interaction with: Toilmaster Verrith
“Yes, I wish to rejoin the Houses.”
Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.
Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)
Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.
Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.
- Vael’xirith
House Vael'xirith accepted classes & directions
Recruits Archers and Rangers.
Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”
- Varros
House Varros accepted classes & directions
Recruits Elementalist and Necromancers.
Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”
- Xal’tharn
House Xal'tharn accepted classes & directions
Recruits Inquisitors and Monks.
Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”
- Hal’kareth
House Hal'kareth accepted classes & directions
Recruits Spellblades and Wizards.
Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”
- Ith’vayen
House Ith'vayen accepted classes & directions
Recruits Enchanters and Rogues.
Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”
- Drezzorith
House Drezzorith accepted classes & directions
Recruits Clerics and Paladins.
Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”
- Velgarrith
House Velgarrith accepted classes & directions
Recruits Fighters and Shadow Knights.
Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”
The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.
