Beginner Guide: Fighter
Master of Arms & Armour
This guide was based in part by Quivo’s beginner video for Fighters.
Why play a Fighter?
Sometimes you don’t want to be the elf wizard or the goblin rogue. Sometimes you just want to be the human knight who wields a longsword and shows all these other races that humanity is the dominant force on the planet for a reason.
Fighter is a class that will feel familiar to a lot of players. They are similar to the Warriors from World of Warcraft, the Armsmen/Heroes/Warriors from Dark Age of Camelot, and of course the Warriors and Guardians from EverQuest 1 and 2.
As a Fighter, you will be the anti-physical tank, relying on skills that increase Defense, reduce physical damage taken and reduce enemy armour class. You will also have access to traditional physical-based skills, such a Clobber which stuns enemies, Intimidation which causes enemies to temporarily flee, Kneebreaker which slows enemies. Shield Bash also allows you to interrupt enemies and Charge is there for closing gaps.
You are a pure melee class, with the exception of Challenging Arrow, which allows you to pull enemies from afar. No magic, just pure strength of arms.
Fighters are relatively simple in terms of gameplay. You are a strong candidate for the role of primary tank. You look at what is on screen and you make sure that it is looking back at you. If something starts to run, you chase it and stop it.
In conclusion, pick Fighter if you want a straight-forward class that doesn’t require you to manage or recover spell-books, who has high group potential and doesn’t require you to look at party frames.
The full official deep dive on Fighters can be found [here].
Starter Quest: Night Harbor
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Note of Recruitment.
Directions to: Fedamius Steele III
Fedamius Steele III can be found inside the Steel Talons Garrison. From where you start, do a complete turn around and enter the garrison behind the portcullis and gate. Click on the portcullis to open it and head inside, turn right and go up the stairs. Swing around the left once you’re up and Fedamius will be right there on the rampart, overlooking the courtyard.
Hand him your Notice of Recruitment and he will ask you to speak to his sister, Lurinda Steele.
Directions to: Lurinda Steele (from Fedamius Steele III)
Head back down the stairs again and turn left to cross the courtyard. On the other side of the courtyard, Lurinda will be inside the small melee training corral on the left.
Hand her the Notice of Recruitment and she ask you to go to the garrison’s library and talk to her son, Elrind Steele.
Directions to: Elrind Steele (from Lurinda Steele)
Head back towards the courtyard and turn left, entering the large open doorway with the two blue banner. Once inside, go straight through the room and into the corridor opposite the entrance, then take the second right into the library.
Hand Elrind your Notice of Recruitment. He will hand you a charcoal, a parchment and Elrind’s List, asking you to collect four items:
- Frottage of the Tel Saman standing stone
- A snake’s fang
- A skeleton’s jawbone
- A fire beetle’s eye
Locations of: Snakes, Skeletons, Fire Beetles and the Tel Shaman Standing Stone
All of these can be found just outside the garrison, with the Tel Saman standing stone being near the entrance to the Tomb of the Last Wyrmsbane dungeon. Kill snakes, skeletons and fire beetles until you have their three items, then head towards the dungeon.
The Tomb of the Last Wyrmsbane can be found by exiting the West Gate and turning right, then crossing the ruins diagonally until you reach a small camp with several burning torches outside. The dungeon is within the narrow passage in the cliff.
Use the command “/rub inscription” when standing next to the unbroken pillar to receive then final item you need.
Head back to Elrind within the garrison’s library and hand him all four items. He will ask you to bring his research to his mother, Lurinda, back out in the courtyard’s melee training corral.
Hand her Elrind’s Research and she will give a pack, which she tasks you with filling with six Ashira Warrior Bracers.
Location of: Ashira Warriors
Ashira Warriors can be found within the Shaded Dunes. To get there, simply exit the Garrison and follow the cobblestone road back to West Gate, then turn left and continue along the cobblestone road until you read Shaded Dunes. Once there, turn right and go along the wall until you reach a small camp.
Kill Ashira Warriors until you have six bracers, then put one in each slot of Lurinda’s Pack and press combine.
Return to Lurinda within the Steel Talons garrison’s melee training corral and hand her the pack. She will give you a note, which she asks you to take to her brother, Fedamius up on the ramparts. Return to Fedamius and hand him Lurinda’s Note and your Steel Talon Trainee Tunic.
Starter Quest: Ail’vorith
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.
Location of: Head Toilmaster
Toilmaster Verrith can be found right behind you.
Hand him the note and he will ask you to find a working pickaxe.
Location of: Slave Pickaxe
They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.
Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.
Directions to: Old Quarry
Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.
Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.
Directions to: Supplier Jul (from Head Toilmaster Verrith)
Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.
Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.
Interaction with: Supplier Jul
“I will do it.”
Directions to: Smithing House (from Supplier Jul)
Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.
Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.
After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.
Interaction with: Toilmaster Verrith
“Yes, I did.” / “No, I did not.”
“I am prepared.”
Verrith will then ask you to acquire six items:
- 2x bone chips
- 2x myconid caps
- 2x deep beetle legs
Locations of: Skeletons, Myconids & Beetles
Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,
Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.
Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)
Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.
Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.
Interaction with: Toilmaster Verrith
“Yes, I wish to rejoin the Houses.”
Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.
Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)
Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.
Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.
- Vael’xirith
House Vael'xirith accepted classes & directions
Recruits Archers and Rangers.
Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”
- Varros
House Varros accepted classes & directions
Recruits Elementalist and Necromancers.
Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”
- Xal’tharn
House Xal'tharn accepted classes & directions
Recruits Inquisitors and Monks.
Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”
- Hal’kareth
House Hal'kareth accepted classes & directions
Recruits Spellblades and Wizards.
Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”
- Ith’vayen
House Ith'vayen accepted classes & directions
Recruits Enchanters and Rogues.
Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”
- Drezzorith
House Drezzorith accepted classes & directions
Recruits Clerics and Paladins.
Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”
- Velgarrith
House Velgarrith accepted classes & directions
Recruits Fighters and Shadow Knights.
Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”
The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.
- Starter Quest: Faelindral
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Rolled Leafscroll.
Directions to: Captain Vaelric Ironbark
From where you spawned in, you will see a ramp, possibly leading up to a round hut. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door.
At the top of the lift, take an immediate left and wrap around across the rope bridge. Once across, turn right and head up the curved ramp, then head straight to the Well of Order. Cross the bridge on the right and turn left to head up the large curved ramp towards Traders Terrace. Once at the top, turn right and cross the terrace towards the large curved ramp in front of you. At the top, turn left towards Sentinels Gaze and head inside, then turn right into the adjoining room to find Captain Vaelric Ironbark.
Hand Captain Vaelric Ironbark the Rolled Leafscroll and he will give you a Scrawled Leafscroll to bring to Craftguard Vinebrow at the garrison forge.
Directions to: Craftguard Vinebrow (from Captain Vaelric Ironbark)
Craftguard Vinebrow can be found just outside the front door of the Sentinels Gaze, next to the wooden pillar.
Hand him the Scrawled Leafscroll and he will give you a Sharpening Kit and a Wasp Wax Bar.
Interaction with: Weapon Rack
“/look”
“/inspect rack”
“/take blade”
Place the Patinated Elven Blade and Wasp Wax Bar inside the Sharpning Kit and combine.
Hand the Tarnished Elven Blade to Craftguard Vinebrow and he will inspect for for you before asking you to present it to Captain Ironbark.
Hand Captain Ironbark the Tarnished Elven Blade.
Interaction with: Captain Ironbark
“I am ready for my assignment”
Captain Ironbark will hand you a Pouch for Skulls and ask you to fill it with four skulls of the undead.
Location of: Skeletons
Retrace your steps back down the “noob lift” and turn right once you reach the forest floor. Skeletons can be found all around this nearby area. Turn right along the path until you reach a fork, then take the right path and you should see skeletons to your right. This is not the only place they spawn, just one of them. Explore around to find more.
Kill skeletons until you have four Shattered Skulls, then place them within the Pouch for Skulls and combine. Return to Captain Vaelric Ironbrow and hand him the pouch and he will award you with a Novice Chain of the Wyrdguard.
Starter Quest: Underdocks
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Recruitment Notice.
Directions to: Marshal Hardin
Ride either lift down to the Citadel and turn left once you exit. Continue down to the docks and catch a raft from the Citadel to the Eastern District. Disembark the raft and head onto the upper path in front of you, then turn right and then left at the brazier, into the narrow alley. Turn left at the crossroads and find Marshal Harding in the archer corral.
Hand him the Recruitment Notice.
Interaction with: Marshal Harding
“I have.”
“I can fight.”
He will then give you a Beetle Shell Collection Bag and ask you to fill it with six beetle shells.
Location of: Deep Beetles
Head back to the shore of the underground lake and turn right. Continue onwards, passing through a narrow passage in the rock and following the shoreline until you reach an arch of the large bridge. Beetles can be found on the other side of the arch.
Kill Deep Beetles until you have six shells, then place them within the collection bag and press combine to create the Full Beetle Shell Collection Bag.
Return to Marshal Harding and hand him the bag, he will then tell you to speak with Gunder Dinnig and give you a Note.
Directions to: Gunder Dinnig (from Marshal Harding)
Gunder Dinnig can be found to the left of Marshal Harding, up the small staircase.
Hand Gundur the Note and you will receive the Hammered Iron Ring.
