Spellblade

RACES

[Deep Dwarf]

[Deep Elf]

[Dwarf]

[Gnome]

[High Elf]

[Human]

SPELLS & ABILITIES

All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.

NAMELEVELDESCRIPTIONTYPESOURCEPRICENOTE
Arcane Infusion1Infuse your weapon with arcane energy, granting you a chance to deal 5 (L1) to 30 (L60) Magic Damage on melee attacks and a lesser chance to activate Arcane Frailty. While this infusion is active, the Mana cost of Arcane Spear is reduced by 25%.InnateVendor25 copperArcane Frailty: Strip the arcane defenses from your target, decreasing their Magic Resistance by 1 (L1) to 15 (L60) for 15 seconds.
Arcane Spear I1Hurl a spear of arcane energy at your target, dealing 3 (L1) to 10 (L11) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor25 copper
Infused Slash I1Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 2 (L1) to 5 (L10) additional damage based on your current infusion.InnateVendor25 copperShares a cooldown with other Might abilities.
Polar Alignment: North1Magically align yourself, orienting you toward the North Pole.SpellVendor9 copper
Minor Spellshield2Encircle yourself with a magical shield, increasing your maximum Health by 10, Armor Class by 5, and Magic Resistance by 5 for 1 hour.SpellVendor10 copper
Aura of the Arcane3Envelop your party in an arcane aura, increasing their Intelligence by 1 (L1) to 15 (L60) and Spell Damage dealt by 10%.InnateVendor55 copperPersists until cancelled.
Kick3Swiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 2 seconds.InnateVendor45 copper
Telekinetic Infusion4Infuse your weapon with telekinetic energy, granting you a chance to deal 5 (L1) to 30 (L60) Physical Damage on melee attacks and a lesser chance to activate Kinetic Siphon. While this infusion is active, the Mana cost of Kinetic Ward is reduced by 25%.InnateVendor80 copperKinetic Siphon: Siphon the kinetic energy of your target, decreasing their Movement Speed by 8% (L8) to 16% (L60) and Agility by 5 (L8) to 15 (L60) while increasing yours by the same amount for 1 minute,
Kinetic Ward I5Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 25 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor1 silver 10 copperScales with Intelligence.
Magic Protection6Ward your target against the arcane, increasing their Magic Resistance by 5 for 35 minutes.SpellVendor1 silver 40 copper
Phase Strike7Instantly teleport behind your target, dealing 80% Weapon Ratio Damage, activating your current infusion effect, and removing all stun and immobilize effects.InnateVendor2 silver 30 copperCan be used while stunned or immobilized.
Conduit8Conduct your current infusion, channeling it into a unique spell of the same type and putting it on cooldown. Arcane Detonation: Detonate arcane energy upon your target, dealing 10 (L8) to 300 (L60) Magic Damage. Electric Arc: Arc electric energy through your target, dealing 5 (L1) to 150 (L60) Electric Damage and stunning them for 1.5 seconds before arcing to another target. Telekinetic Push: Blast your target with telekinetic force, knocking. them back and immobilizing them for 5 seconds.InnateVendor3 silver 40 copper
Dispel Magic8Dispel magic from your target, removing one harmful effect.SpellVendor1 silver 30 copper
Electric Protection9Ward yourself against shock, increasing your Electric Resistance by 5 for 35 minutes.SpellVendor3 silver 70 copper
Discharge I10Electrocute your target with a powerful discharge, dealing 8 (L10) to 24 (L21) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor5 silver 40 copper
Electric Infusion10Infuse your weapon with electric energy, granting you a chance to deal 5 (L1) to 30 (L60) Electric Damage on melee attacks and a lesser chance to stun them for 0.1 second. While this infusion is active, the Mana cost of Discharge is reduced by 25%.InnateVendor5 silver 40 copper
Infused Slash II10Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 5 (L10) to 10 (L20) additional damage based on your current infusion.InnateVendor5 silver 40 copperShares a cooldown with other Might abilities.
Lesser Spellshield11Encircle yourself with a magical shield, increasing your maximum Health by 25, Armor Class by 10, and Magic Resistance by 10 for 1 hour.SpellVendor1 silver 30 copper
Arcane Spear II12Hurl a spear of arcane energy at your target, dealing 20 (L12) to 40 (L23) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor8 silver 70 copper
Kinetic Ward II12Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 75 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor8 silver 70 copperScales with Intelligence.
Seclusion14Seclude your target, reducing your Threat against them by 100 (L1) to 1000 (L60), immobilizing them, and teleporting yourself a short distance away.SpellVendor13 silverHas a chance to be removed by damage.
Sense Magic16Glaze the eyes of your target with a magical coating, granting them the ability to see magical effects when considering targets for 35 minutes.SpellVendor30 copper
Spellshield16Encircle yourself with a magical shield, increasing your maximum Health by 50, Armor Class by 15, and Magic Resistance by 15 for 1 hour.SpellVendor6 silver 60 copper
Fire Protection18Ward yourself against heat, increasing your Fire Resistance by 5 for 35 minutes.SpellVendor2 silver 10 copper
Implosion I18Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 8 seconds. When this spell expires, the vacuum implodes, dealing 50 Physical Damage to your target and those around it.SpellVendor23 silver
Infused Slash III20Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 10 (L20) to 15 (L30) additional damage based on your current infusion.InnateVendor28 silverShares a cooldown with other Might abilities.
Discharge II22Electrocute your target with a powerful discharge, dealing 40 (L22) to 64 (L33) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor35 silver
Arcane Spear III24Hurl a spear of arcane energy at your target, dealing 75 (L24) to 100 (L35) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor43 silver
Greater Spellshield24Encircle yourself with a magical shield, increasing your maximum Health by 75, Armor Class by 20, and Magic Resistance by 20 for 1 hour.SpellVendor16 silver
Kinetic Ward III24Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 150 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor43 silverScales with Intelligence.
Flurry I25Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage two times per equipped weapon.InnateVendor47 silverEach attack has a chance to activate your current infusion effect.
Static Field I26Place a static field at your feet, dealing 10 Electric Damage to targets within the affected area every 3 seconds for 6 seconds and decreasing their Electric Resistance by 5.SpellVendor52 silver
Implosion II28Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 8 seconds. When this spell expires, the vacuum implodes, dealing 100 Physical Damage to your target and those around it.SpellVendor64 silver
Deflection30Take a deflective stance, increasing your Parry by 50% for 15 seconds. While Deflection is active, each parried attack will activate your current infusion effect.InnateVendor78 silver
Infused Slash IV30Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 15 (L30) to 20 (L40) additional damage based on your current infusion.InnateVendor78 silverShares a cooldown with other Might abilities.
Exceptional Spellshield32Encircle yourself with a magical shield, increasing your maximum Health by 100, Armor Class by 25, and Magic Resistance by 25 for 1 hour.SpellVendor36 silver
Discharge III34Electrocute your target with a powerful discharge, dealing 80 (L34) to 120 (L45) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor1 gold 18 silver
Bend Gravity35Bend gravity around you, slowing your descent for 2 seconds.SpellVendor1 gold 31 silver
Arcane Spear IV36Hurl a spear of arcane energy at your target, dealing 150 (L36) to 200 (L51) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor1 gold 46 silver
Static Field II38Place a static field at your feet, dealing 20 Electric Damage to targets within the affected area every 3 seconds for 6 seconds and decreasing their Electric Resistance by 10.SpellVendor1 gold 82 silver
Arch Spellshield40Encircle yourself with a magical shield, increasing your maximum Health by 150, Armor Class by 30, and Magic Resistance by 30 for 1 hour.SpellVendor90 silver
Infused Slash V40Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 20 (L40) to 25 (L50) additional damage based on your current infusion.InnateVendor2 gold 35 silverShares a cooldown with other Might abilities.
Kinetic Ward IV40Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 250 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor2 gold 35 silverScales with Intelligence.
Implosion III42Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 8 seconds. When this spell expires, the vacuum implodes, dealing 150 Physical Damage to your target and those around it.SpellVendor3 gold 3 silver
Magic Resistance44Greatly ward your target against the arcane, increasing their Magic Resistance by 15 for 35 minutes.SpellVendor36 silver
Flurry II45Unleash a flurry of strikes upon your target, dealing 100% Weapon Ratio Damage three times per equipped weapon.InnateVendor3 gold 94 silverEach attack has a chance to activate your current infusion effect.
Discharge IV46Electrocute your target with a powerful discharge, dealing 160 (L46) to 200 (L53) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor4 gold 22 silver
Electric Resistance48Greatly ward yourself against shock, increasing your Electric Resistance by 15 for 35 minutes.SpellVendor3 gold 34 silver
Infused Slash50Slash your target with an infused blade, dealing 100% Weapon Ratio Damage plus 25 (L50) to 30 (L60) additional damage based on your current infusion.InnateVendor5 gold 33 silverShares a cooldown with other Might abilities.
Gate51Conjure a magical gate, returning you to your bind location.SpellVendor25 copperHas a slight chance to fail. Has no effect if you are encumbered.
Arcane Spear V52Hurl a spear of arcane energy at your target, dealing 325 (L52) to 375 (L55) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor5 gold 89 silver
Static Field III52Place a static field at your feet, dealing 30 Electric Damage to targets within the affected area every 3 seconds for 6 seconds and decreasing their Electric Resistance by 15.SpellVendor5 gold 89 silver
Fire Resistance53Greatly ward yourself against heat, increasing your Fire Resistance by 15 for 35 minutes.SpellVendor1 gold 7 silver
Discharge V54Electrocute your target with a powerful discharge, dealing 240 (L54) t0 280 (L57) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor6 gold 61 silver
Implosion IV55Create a crushing vacuum around your target, decreasing their Block, Dodge, and Parry by 5 for 8 seconds. When this spell expires, the vacuum implodes, dealing 250 Physical Damage to your target and those around it.SpellVendor7 gold 7 silver
Arcane Spear VI56Hurl a spear of arcane energy at your target, dealing 425 (L56) to 475 (L60) Magic Damage. While Arcane Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor7 gold 55 silver
Maelstrom57Become a maelstrom of magical energy, increasing your Attack Speed by 15% and chance to activate infusion effects for 15 seconds.InnateVendor8 gold 7 silverConsidered a Tertiary Haste.
Discharge VI58Electrocute your target with a powerful discharge, dealing 300 (L58) to 340 (L60) Electric Damage. While Electric Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor8 gold 62 silver
Discharge VI59Place a static field at your feet, dealing 50 Electric Damage to targets within the affected area every 3 seconds for 6 seconds and decreasing their Electric Resistance by 20.SpellVendor9 gold 21 silver
Kinetic Ward V60Construct a kinetic ward, increasing your Armor Class by 10 and absorbing 400 damage received for 15 seconds. While Telekinetic Infusion is active, the Mana cost of this spell is reduced by 25%.SpellVendor9 gold 85 silverScales with Intelligence.

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