Beginner Guide: Paladin
The Righteous Crusader
Why play a Paladin?
Who doesn’t want to be the heavily armoured knight that champions truth and justice, and wields the light of the gods to protect the weak and heal the sick?
As a Paladin, you will be the anchor of the group. With access to a good deal of utility, as well as healing, you will be able to help stabilize your group should things go awry.
Restorative Smite and Lay on Hands will help you stay in the fight for longer. Healing Touch, Cure Disease and Cure Poison will let you take some of the pressure off your healers.
Stun, Blind, Root and Shield Slam will help you control the enemies, making sure that every fight is in your favour.
You will eventually even have access to Resurrection spells that are almost as powerful as the Cleric’s.
Combined, all of this can make for a very flexible tank that is able to adapt to just about any situation.
Some things that might make you reconsider playing a Paladin is that it is not a high damaging class, it has too much utility. You’re not as specialized as say the Inquisitor who is a dedicated Anti-Mage style tank or the Fighter who is great at dealing with physical attacks.
Playing solo as a Paladin is generally considered to be extremely safe but also extremely slow.
Depending on what you are after, Paladin might be considered to have a slow play-style for you, requiring a more methodical approach. If things go bad, you will need to make use of your crowd controlling abilities quickly, but also in the correct manner.
In closing, pick Paladin if you’re not looking to be the star of your group until things start to go wrong and it is time to save the day, or if you want to be the righteous crusader against the undead.
The full official deep dive on Paladins can be found [here].
Starter Quest: Night Harbor
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Formal Note.
Directions to: Thibald Burlond
Enter the city through the West Gate and turn down the street immediately on the left. You will pass by the inn and then the bank on your right. Continue along through the arch in front of you and turn left as soon as you enter the yard with the tents. At the end will be the Wayfarer’s Hospice, wherein Thibald Burlond is waiting.
Hand him your Formal Note and he will ask you to see Trey Fulton
Directions to: Trey Fulton (from Thibald Burlond)
Trey Fulton is in the room on the right.
Hand him the Formal Note and he will send you out to find “ol’ Grimsul” at the inn.
Directions to "Ol' Grimsul" (from Trey Fulton)
Return the way you came until you exit the first arch and see the bank, which is the building with the white canopy roof. To the right of it is the entrance to the Shaded Bloom Inn where Halrinn Grimsul works as the bartender.
Hand in the Penitent Knight’s Coin to him and he will ask you to help him out with some grain beetles in the basement.
Location of: Grain Beetles
Head through the door behind Halrinn Grimsul and then down the ramp in the next room to the left. Go down the ramp and turn left, and then right.
Collect six Intact Grain Beetle Legs and place one in each slot of Halrinn’s Bag, then press combine.
Return to Halrinn at the bar and hand him the bag, after which he will ask you to bring some food to Trey Fulton. When you him the food, he will trail off for a while before asking you to explore the city.
Starter Quest: Ail’vorith
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.
Location of: Head Toilmaster
Toilmaster Verrith can be found right behind you.
Hand him the note and he will ask you to find a working pickaxe.
Location of: Slave Pickaxe
They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.
Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.
Directions to: Old Quarry
Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.
Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.
Directions to: Supplier Jul (from Head Toilmaster Verrith)
Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.
Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.
Interaction with: Supplier Jul
“I will do it.”
Directions to: Smithing House (from Supplier Jul)
Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.
Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.
After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.
Interaction with: Toilmaster Verrith
“Yes, I did.” / “No, I did not.”
“I am prepared.”
Verrith will then ask you to acquire six items:
- 2x bone chips
- 2x myconid caps
- 2x deep beetle legs
Locations of: Skeletons, Myconids & Beetles
Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,
Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.
Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)
Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.
Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.
Interaction with: Toilmaster Verrith
“Yes, I wish to rejoin the Houses.”
Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.
Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)
Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.
Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.
- Vael’xirith
House Vael'xirith accepted classes & directions
Recruits Archers and Rangers.
Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”
- Varros
House Varros accepted classes & directions
Recruits Elementalist and Necromancers.
Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”
- Xal’tharn
House Xal'tharn accepted classes & directions
Recruits Inquisitors and Monks.
Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”
- Hal’kareth
House Hal'kareth accepted classes & directions
Recruits Spellblades and Wizards.
Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”
- Ith’vayen
House Ith'vayen accepted classes & directions
Recruits Enchanters and Rogues.
Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”
- Drezzorith
House Drezzorith accepted classes & directions
Recruits Clerics and Paladins.
Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”
- Velgarrith
House Velgarrith accepted classes & directions
Recruits Fighters and Shadow Knights.
Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”
The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.
