Beginner Guide: Necromancer
Master of Undeath
Why play a Necromancer?
Necromancers are as quintessential to MMORPGs as Elves. Every MMORPG must have Elves and/or Necromancers to be a real MMORPG. That’s just how it is and you know I’m right. And it’s for good reason too, as Necromancers are usually a very strong solo class, especially for players who enjoy pet-focused spellcasters.
Necromancers are anti-undead specialized spell-casters with a wide variety of undead pets available to them, being even able to charm undead creatures, whose spells always return something to either yourself or your group, be it health, mana or something else.
They are able to give an undead enemy a lower aggro range, incapacitate undead and even cause fear in the undead and the living alike.
Being masters of undeath it is no surprise that several of their skills revolve around the balance life and death. They are able to sustain both themselves with Life Drains and their group with life transfer spells. If their group does not need their healing, they can instead choose to regenerate mana at the cost of their health points. They rely heavily on Pacts, which trades your own health for something else, like increasing your pet’s strength, powering up your damage-over-time spells or regenerating mana.
Necromancers rely on damage-over-time spells for the majority of their personal damage, and are able to sap strength from their enemies and give it to themselves.
They are one of the strongest solo classes in the game due to their pets and life drains. Should things go awry, they have access to Feign Death which is near-guaranteed to reset combat.
The crown jewel of the Necromancer is that as you advance in levels, you will sacrifice more and more of your humanity until finally becoming an Arch Lich.
In closing, pick Necromancer if you enjoy playing a pet-focused spell-caster that can solo extremely well and provide decent utility for your group.
The full official deep dive on Necromancers can be found [here].
Starter Quest: Night Harbor
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Weathered Note.
Directions to: Marvion Hallows
From the North Gate, enter the city and turn right, crossing the plaza the towards the large gate with a floating pink crystal above it. Head down the stairs and turn right at the bottom, passing through a keyhole shaped gate and across a small bridge. Turn right at the bridge and head down the sandy ramp into the valley and turn right towards the Concourse of Souls necropolis. Once inside, take the door on the left and then left at the junction. Go up the ramp take the first door on the left to enter the library, go all the way to the back and go up the stairs on the right then take a left once you reach the top.
Hand Marvion Hallows the Weathered Note.
TIP: This library is also where you can buy Necromancer spells and reagents.
Marvion will ask you to speak with Sekhmet.
Directions to: Sekhmet (from Marvion Hallows)
Head downstairs the way you came back to out into the entrance hall and turn left through the door behind the pillar. Head down the ramp until you reach the morgue, then turn right and head down another ramp to find Sekhmet.
Hand him your Weathered Note and he will give you a Small Clay Jar with eight slots to fill with Incarnal Residue
Location of: Skeletons
The skeletons outside the necropolis in the valley drop the residue you seek.
Kill skeletons until you have eight residue, then place one in each slot of the Small Clay Jar and press combine, then return to the necropolis.
Directions to: Buckmarr Gorrstag
Return to the necropolis and take the door on the right and turn left in the junction and Buckmarr Gorstagg will be in the small room at the end.
Hand Buckmarr the jar.
Starter Quest: Ail’vorith
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.
Location of: Head Toilmaster
Toilmaster Verrith can be found right behind you.
Hand him the note and he will ask you to find a working pickaxe.
Location of: Slave Pickaxe
They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.
Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.
Directions to: Old Quarry
Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.
Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.
Directions to: Supplier Jul (from Head Toilmaster Verrith)
Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.
Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.
Interaction with: Supplier Jul
“I will do it.”
Directions to: Smithing House (from Supplier Jul)
Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.
Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.
After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.
Interaction with: Toilmaster Verrith
“Yes, I did.” / “No, I did not.”
“I am prepared.”
Verrith will then ask you to acquire six items:
- 2x bone chips
- 2x myconid caps
- 2x deep beetle legs
Locations of: Skeletons, Myconids & Beetles
Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,
Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.
Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)
Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.
Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.
Interaction with: Toilmaster Verrith
“Yes, I wish to rejoin the Houses.”
Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.
Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)
Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.
Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.
- Vael’xirith
House Vael'xirith accepted classes & directions
Recruits Archers and Rangers.
Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”
- Varros
House Varros accepted classes & directions
Recruits Elementalist and Necromancers.
Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”
- Xal’tharn
House Xal'tharn accepted classes & directions
Recruits Inquisitors and Monks.
Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”
- Hal’kareth
House Hal'kareth accepted classes & directions
Recruits Spellblades and Wizards.
Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”
- Ith’vayen
House Ith'vayen accepted classes & directions
Recruits Enchanters and Rogues.
Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”
- Drezzorith
House Drezzorith accepted classes & directions
Recruits Clerics and Paladins.
Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”
- Velgarrith
House Velgarrith accepted classes & directions
Recruits Fighters and Shadow Knights.
Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”
The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.
Starter Quest: Underdocks
Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”
A full list of beginner tips can be found [here].
Open your inventory and memorize any spells you might’ve started with, then read the Folded Note.
Directions to: Soren Akedd
Make your way down the hallway away from Gorm and Hans, then turn and continue forwards until you exit the building. Loop around to the right once outside and head up the stairs, continue forwards towards the two large urns and then turn left. In the adjoining room, turn right and head up the stairs, then turn left and head into the cave. Continue straight through the cave until you enter a large room, then head forwards and into the Temple of Ygorath. Inside, you can find Soren Akedd against the back wall, slightly to the left.
Hand Soren Akedd the Folded Note.
Interaction with: Soren Akedd
“What is his work?”
“What kind of test?”
He will hand you a Strange Effigy, which you must place upon the altar to Ygorath.
Directions to: Chapel of Ygorath
Exit the Temple of Ygorath and turn left towards the building with the two large burning braziers outside. Head inside the chapel and stand before the statue of Ygorath.
Interaction with: Statue of Ygorath
Pick up the Strange Effigy from your inventory
“/place effigy”
You will receive an Offering Bowl. Return to Soren and hand him the bowl. You will receive a Ragged Robe and be tasked with finding Abbot Harrow.
Directions to: Abbot Harrow (from Sorek Akedd)
Head down the stairs to the right of Soren and Abbot Harrow will be to your left as you exit onto the lower level.
Interaction with: Abbot Harrow
Hail him (default key: H)
“Yes, I am.”
“What task do you have for me?”
He will hand you a Femur Satchel and task you with filling it with four femurs.
Location of: Skeletons
Head back upstairs and outside to find skeletons wandering around.
Kill skeletons until you have four Brittle Femurs, then place them within the Femur Satchel and press combine, then find Vryar.
Directions to: Vryar
Acolyte Vryar can be found in the cemetery, which is to the left of the Temple of Ygorath as you are facing it.
Hand the Full Femur Satchel to Vryar and he will hand you a Delivery Receipt to take back to the Abbot. Return to Abbot Harrow and hand him the receipt and he will give you a Beaten Tome.
