Ranger
RACES
SPELLS & ABILITIES
All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.
| NAME | LEVEL | DESCRIPTION | TYPE | SOURCE | PRICE | NOTE |
|---|---|---|---|---|---|---|
| Opening Strike I | 1 | Violently strike your target, dealing 90% Weapon Ratio Damage plus 1 (L1) to 4 (L11) Physical Damage. | Innate | Vendor | 15 copper | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Polar Alignment: North | 1 | Magically align yourself, orienting you toward the North Pole. | Spell | Vendor | 9 copper | |
| Throw | 1 | Throw a weapon at your target. | Skill | Vendor | 15 copper | Requires a throwing weapon. |
| Warden Stance | 1 | Shift into a warden stance, increasing your Melee Damage dealt by 10%. While in this stance, Hamstring Slice also decreases the Armor Class of its target by 2 (L3) to 25 (L60). While in this stance, Rending Cut also refreshes the duration of your Barbed Shot on its target. | Innate | Vendor | 15 copper | Persists until cancelled. |
| Weak Healing Poultice | 1 | Press a healing poultice to your target's wounds, restoring 2 Health and an additional 1 Health every 6 seconds for 18 seconds. | Spell | Vendor | 15 copper | Has a 10% chance to cure one Poison and one Disease effect on its target. |
| Finishing Blow I | 2 | Strike your target with a finishing blow, dealing 140% Weapon Ratio Damage plus 10 (L2) to 19 (L12) Physical Damage. | Innate | Vendor | 20 copper | Shares a cooldown with your other swordplay and marksmanship abilities. |
| Hamstring Slice | 3 | Slice at the hamstrings of your target, decreasing their Movement Speed by 50% for 24 seconds. While in Survivor Stance, this ability also slows the Attack Speed of its target. While in Warden Stance, this ability also decreases the Armor Class of its target. | Innate | Vendor | 30 copper | In PvP, the snare lasts 12 seconds and has diminishing returns. This ability shares a cooldown with your other swordplay and marksmanship abilities. |
| Leading Shot I | 4 | Fire a leading shot at your target, dealing 90% Weapon Ratio Damage plus 2 (L4) to 5 (L14) Physical Damage. | Innate | Vendor | 40 copper | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Lull Minor Beasts | 4 | Lull a target beast, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 40 copper | Has a very slight chance to end early. Can only affect one target at a time., Limited to targets up to level 22. |
| Minor Healing Poultice | 4 | Press a healing poultice to your target's wounds, restoring 7 Health and an additional 4 Health every 6 seconds for 18 seconds. | Spell | Vendor | 40 copper | Has a 20% chance to cure one Poison and one Disease effect on its target. |
| Kick | 5 | Swiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 2 seconds. | Innate | Vendor | 60 copper | |
| Marksman Stance | 5 | Shift into a marksman stance, increasing your Ranged Damage dealt by 10%. While in this stance, Maiming Shot also decreases the Movement Speed of its target by 35% for 24 seconds (12 seconds in PvP, with diminishing returns). While in this stance, Barbed Shot also refreshes the duration of your Rending Cut on its target. | Innate | Vendor | 60 copper | Persists until cancelled. |
| Recuperate | 5 | Gather your party around the campfire to recuperate, restoring 2 (L5) to 100 (L60) Health and 5 (L5) to 125 (L60) Mana every 6 seconds for 2 minutes. While recuperating, party members deal 95% less damage, take 30% more damage and heal for 99% less (the Ranger only with Healing Poultice). Cleric Barriers take far longer to cast. | Spell | Vendor | 60 copper | Can only be used while warmed by a campfire. Each party member can only benefit from Recuperate once every 17.5 minutes, no matter who casts it. Taking damage ends the recuperation, and it can also be ended early by clicking it off. |
| Swift Shot I | 6 | Fire a swift shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L6) to 11 (L16) Physical Damage. | Innate | Vendor | 85 copper | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. |
| Invisibility versus Beasts | 7 | Shroud a target party member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes. | Spell | Vendor | 1 silver 30 copper | Has a moderate chance to end early. |
| Minor Mantle of the Hunter | 8 | Don a hunter's mantle, increasing your Armor Class by 10, your Wisdom by 2 and your Mana Regeneration by 1, granting you a Damage Shield that deals 1 damage when hit, for 1 hour. | Spell | Vendor | 1 silver 80 copper | Grants you the ability to see magical effects when considering targets |
| Shroud | 8 | Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. | Spell | Vendor | 1 silver 80 copper | Can only be used outdoors. Has a strong chance to end early. |
| Taunt | 8 | Taunt your target, drawing their attention. | Innate | Vendor | 1 silver 80 copper | Moderately difficult to resist. Has additional effects in PvP. |
| Barbed Shot I | 9 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6 seconds for 22 seconds. While in Marksman Stance, this ability also refreshes the duration of your Rending Cut on its target. | Innate | Vendor | 2 silver 30 copper | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. |
| Twisting Roots | 9 | Root your target with twisting tendrils, immobilizing them for 30 seconds. | Spell | Vendor | 2 silver 30 copper | Has a chance to be removed by damage. |
| Hunter’s Focus | 10 | Heighten the senses of your party, increasing their Archery, Bludgeoning, Hand to Hand, Piercing, Throwing, and Slashing by 5, Dexterity by 3 (L10) to 15 (L60), and Armor Class by 6 (L10) to 22 (L60) for 35 minutes. | Spell | Vendor | 2 silver 90 copper | |
| Rending Cut I | 10 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6 seconds for 22 seconds. While in Warden Stance, this ability also refreshes the duration of your Barbed Shot on its target. | Innate | Vendor | 2 silver 90 copper | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| Survivor Stance | 10 | Shift into a survivor stance, increasing your Parry by 5% and Armor Class by 6 (L10) to 50 (L60). While in this stance, Hamstring Slice also decreases the Attack Speed of its target by 6% (L10) to 25% (L60) plus an additional 2% (L10) to 7% (L60) as a Secondary Slow. | Innate | Vendor | 2 silver 90 copper | Persists until cancelled. |
| Opening Strike II | 11 | Violently strike your target, dealing 95% Weapon Ratio Damage plus 4(L11) to 7 (L21) Physical Damage. | Innate | Vendor | 3 silver 70 copper | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Poison Protection | 11 | Ward your target against toxins, increasing their Poison Resistance by 5 for 35 minutes. | Spell | Vendor | 3 silver 70 copper | |
| Barbed Shield | 12 | Surround your target with a barbed shield, granting them a Damage Shield that deals 4 damage when hit for 10 minutes. | Spell | Vendor | 4 silver 70 copper | |
| Finishing Blow II | 12 | Strike your target with a finishing blow, dealing 150% Weapon Ratio Damage plus 19 (L12) to 27 (L22) Physical Damage. | Innate | Vendor | 4 silver 70 copper | Shares a cooldown with your other swordplay and marksmanship abilities, |
| Lesser Healing Poultice | 12 | Press a healing poultice to your target's wounds, restoring 29 Health and an additional 19 Health every 6 seconds for 18 seconds. | Spell | Vendor | 4 silver 70 copper | Has a 30% chance to cure one Poison and one Disease effect on its target. |
| Maiming Shot | 12 | Fire a maiming shot at your target, decreasing their Dexterity by 5 (L12) to 18 (L60) for 1 minute. While in Marksman Stance, this ability also decreases the Movement Speed of its target. | Innate | Vendor | 4 silver 70 copper | Requires a bow and arrows. Shares a cooldown with your other swordplay and ‘marksmanship abilities. |
| Sneak | 13 | Walk silently, rendering you undetectable to targets while behind them. | Innate | Vendor | 5 silver 90 copper | |
| Apex Predator | 14 | Unleash your predatory instincts, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds. | Innate | Vendor | 6 silver 80 copper | |
| Hunter’s Recovery I | 14 | Regenerate your target, increasing their Health Regeneration by 1 for 20 minutes. | Spell | Vendor | 6 silver 80 copper | |
| Leading Shot II | 14 | Fire a leading shot at your target, dealing 95% Weapon Ratio Damage plus 5 (L14) to 8 (L24) Physical Damage. | Innate | Vendor | 6 silver 80 copper | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Minor Pack Recovery | 14 | Gently regenerate your party, increasing their Health Regeneration by 1 for 20 minutes. | Spell | Vendor | 6 silver 80 copper | |
| Camouflage | 15 | Camouflage a target party member in nature's shroud, rendering them unseen by the living for 10 minutes. | Spell | Vendor | 7 silver 90 copper | Can only be used outdoors. Has a strong chance to end early. |
| Longstrider Stance | 15 | Shift into a longstrider stance, increasing the Movement Speed of your nearby group by 44% (L15) to 90% (L60). | Innate | Vendor | 7 silver 90 copper | Taking damage suppresses this bonus for 20 seconds. Can only be used outdoors. Persists until cancelled. |
| Salvage Arrows | 15 | Search the corpses around you, looking for arrows. | Innate | Vendor | 7 silver 90 copper | |
| Corruption Resistance | 16 | Ward your target against subversion, increasing their Corruption Resistance by 5 for 35 minutes. | Spell | Vendor | 9 silver 50 copper | |
| Nature’s Calm | 16 | Calm your target, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 9 silver 50 copper | Can only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 30. Has additional effects in PvP. |
| Swift Shot II | 16 | Fire a swift shot at your target, dealing 121% Weapon Ratio Damage plus 11 (L16) to 21 (L26) Physical Damage. | Innate | Vendor | 9 silver 50 copper | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. |
| Terrify Beasts | 17 | Terrify a target beast, causing them to flee for 18 seconds. | Spell | Vendor | 11 silver | Has a slight chance to be removed by damage. |
| Enduring Breath | 18 | Fill the lungs of your target with magical air, granting them the ability to breathe underwater for 35 minutes. | Spell | Vendor | 13 silver | |
| Barbed Shot II | 19 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6 seconds for 22 seconds. While in Marksman Stance, this ability also refreshes the duration of your Rending Cut on its target. | Innate | Vendor | 14 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. |
| Lesser Mantle of the Hunter | 20 | Don a hunter’s mantle, increasing your Armor Class by 15, your Wisdom by 5 and your Mana Regeneration by 2, granting you a Damage Shield that deals 3 damage when hit, for 1 hour. | Spell | Vendor | 16 silver | Grants you the ability to see magical effects when considering targets |
| Lull Lesser Beasts | 20 | Lull a target beast, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 16 silver | Has a very slight chance to end early. Can only affect one target at a time., Limited to targets up to level 38. |
| Rending Cut II | 20 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6 seconds for 22 seconds. While in Warden Stance, this ability also refreshes the duration of your Barbed Shot on its target. | Innate | Vendor | 16 silver | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| See Invisibility | 20 | Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 35 minutes.. | Spell | Vendor | 16 silver | |
| Speed of the Wild | 20 | Infuse your target with bestial speed, increasing their Movement Speed by 40% (L20) to 60% (L60) for 35 minutes. | Spell | Vendor | 16 silver | Can only be used outdoors. |
| Opening Strike III | 21 | Violently strike your target, dealing 100% Weapon Ratio Damage plus 7 (L21) to 11 (L31) Physical Damage. | Innate | Vendor | 17 silver | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Bristle Shield | 22 | Surround your target with a bristle shield, granting them a Damage Shield that deals 7 damage when hit for 10 minutes. | Spell | Vendor | 19 silver | |
| Finishing Blow III | 22 | Strike your target with a finishing blow, dealing 160% Weapon Ratio Damage plus 27 (L22) to 36 (L32) Physical Damage. | Innate | Vendor | 19 silver | Shares a cooldown with your other swordplay and marksmanship abilities. |
| Healing Poultice | 24 | Press a healing poultice to your target's wounds, restoring 59 Health and an additional 38 Health every 6 seconds for 18 seconds. | Spell | Vendor | 24 silver | Has a 40% chance to cure one Poison and one Disease effect on its target. |
| Leading Shot III | 24 | Fire a leading shot at your target, dealing 100% Weapon Ratio Damage plus 8 (L24) to 12 (L34) Physical Damage. | Innate | Vendor | 24 silver | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Tanglefoot | 24 | Hurl tangling cords at the feet of the enemies in a frontal cone, decreasing their Movement Speed by 45% for 15 seconds. | Spell | Vendor | 24 silver | Has diminishing returns when used in PyP. |
| Hearth of the Ranger | 26 | Place a Hearth of the Ranger at your feet, providing warmth, comfort, and a place to cook. | Innate | Vendor | 29 silver | Lasts 50% longer than a normal campfire, and each log adds 33% more burn time. Requires 8 Wood. |
| Hunter’s Recovery II | 26 | Regenerate your target, increasing their Health Regeneration by 3 for 30 minutes. | Spell | Vendor | 29 silver | |
| Lesser Pack Recovery | 26 | Lightly regenerate your party, increasing their Health Regeneration by 3 for 30 minutes. | Spell | Vendor | 29 silver | |
| Swift Shot III | 26 | Fire a swift shot at your target, dealing 142% Weapon Ratio Damage plus 21 (L26) to 31 (L36) Physical Damage. | Vendor | 29 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. | |
| Nature’s Lull | 28 | Lull your target, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 35 silver | Can only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 42. Has additional effects in PvP. |
| Barbed Shot III | 29 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 39 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. |
| Rending Cut III | 30 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 43 silver | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| Opening Strike IV | 31 | Violently strike your target, dealing 105% Weapon Ratio Damage plus 11 (L31) to 14 (L41) Physical Damage. | Innate | Vendor | 48 silver | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Beast Speech | 32 | Imbue the tongue of your target, granting them the ability to speak with beasts for 1 hour. | Spell | Vendor | 53 silver | |
| Bramble Shield | 32 | Surround your target with a bramble shield, granting them a Damage Shield that deals 11 damage when hit for 10 minutes. | Spell | Vendor | 53 silver | |
| Finishing Blow IV | 32 | Strike your target with a finishing blow, dealing 170% Weapon Ratio Damage plus 36 (L32) to 45 (L42) Physical Damage. | Innate | Vendor | 53 silver | Shares a cooldown with your other swordplay and marksmanship abilities. |
| Mantle of the Hunter | 32 | Don a hunter's mantle, increasing your Armor Class by 20, your Wisdom by 9 and your Mana Regeneration by 3, granting you a Damage Shield that deals 4 damage when hit, for 1 hour. | Spell | Vendor | 53 silver | Grants you the ability to see magical effects when considering targets |
| Poison Resistance | 32 | Greatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes. | Spell | Vendor | 53 silver | |
| Leading Shot IV | 34 | Fire a leading shot at your target, dealing 105% Weapon Ratio Damage plus 12 (L34) to 15 (L44) Physical Damage. | Innate | Vendor | 65 silver | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Greater Healing Poultice | 36 | Press a healing poultice to your target's wounds, restoring 125 Health and an additional 81 Health every 6 seconds for 18 seconds. | Spell | Vendor | 81 silver | Has a 50% chance to cure one Poison and one Disease effect on its target. |
| Lull Beasts | 36 | Lull a target beast, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 81 silver | Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 52. |
| Swift Shot IV | 36 | Fire a swift shot at your target, dealing 163% Weapon Ratio Damage plus 31 (L36) to 41 (L46) Physical Damage. | Innate | Vendor | 81 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. |
| Corruption Resistance | 38 | Greatly ward your target against subversion, increasing their Corruption Resistance by 15 for 35 minutes. | Spell | Vendor | 1 gold 1 silver | |
| Hunter’s Recovery III | 38 | Regenerate your target, increasing their Health Regeneration by 5 for 35 minutes. | Spell | Vendor | 1 gold 1 silver | |
| Pack Recovery | 38 | Moderately regenerate your party, increasing their Health Regeneration by 5 for 35 minutes. | Spell | Vendor | 1 gold 1 silver | |
| Barbed Shot IV | 39 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6 seconds for 22 seconds. | Vendor | 1 gold 15 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. | |
| Nature’s Peace | 40 | Pacify your target, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 1 gold 30 silver | Can only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 54. Has additional effects in PvP. |
| Rending Cut IV | 40 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 1 gold 30 silver | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| Opening Strike V | 41 | Violently strike your target, dealing 110% Weapon Ratio Damage plus 14 (L41) to 17 (L51) Physical Damage. | Innate | Vendor | 1 gold 48 silver | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Finishing Blow V | 42 | Strike your target with a finishing blow, dealing 180% Weapon Ratio Damage plus 45 (L42) to 53 (L52) Physical Damage. | Innate | Vendor | 1 gold 67 silver | Shares a cooldown with your other swordplay and marksmanship abilities. |
| Spikey Shield | 42 | Surround your target with a spikey shield, granting them a Damage Shield that deals 16 damage when hit for 10 minutes. | Spell | Vendor | 1 gold 67 silver | |
| Greater Mantle of the Hunter | 44 | Don a hunter's mantle, increasing your Armor Class by 25, your Wisdom by 12 and your Mana Regeneration by 4, granting you a Damage Shield that deals 5 damage when hit, for 1 hour. | Spell | Vendor | 2 gold 4 silver | Grants you the ability to see magical effects when considering targets |
| Leading Shot V | 44 | Fire a leading shot at your target, dealing 110% Weapon Ratio Damage plus 15 (L44) to 18 (L54) Physical Damage. | Innate | Vendor | 2 gold 4 silver | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Swift Shot V | 46 | Fire a swift shot at your target, dealing 184% Weapon Ratio Damage plus 41 (L46) to 51 (L56) Physical Damage. | Innate | Vendor | 2 gold 33 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. |
| Speed of the Hunter | 48 | Infuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute. | Spell | Vendor | 2 gold 68 silver | Can only be used outdoors. |
| Superior Healing Poultice | 48 | Press a healing poultice to your target's wounds, restoring 185 Health and an additional 120 Health every 6 seconds for 18 seconds. | Spell | Vendor | 2 gold 68 silver | Has a 60% chance to cure one Poison and one Disease effect on its target. |
| Barbed Shot V | 49 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6 seconds for 22 seconds. | Vendor | 2 gold 81 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. | |
| Greater Pack Recovery | 50 | Greatly regenerate your party, increasing their Health Regeneration by 9 for 35 minutes. | Spell | Vendor | 2 gold 95 silver | |
| Lull Greater Beasts | 50 | Lull a target beast, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 2 gold 95 silver | Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 60. |
| Ranger’s Recovery I | 50 | Regenerate your target, increasing their Health Regeneration by 9 for 35 minutes. | Spell | Vendor | 2 gold 95 silver | |
| Rending Cut V | 50 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 2 gold 95 silver | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| Opening Strike VI | 51 | Violently strike your target, dealing 120% Weapon Ratio Damage plus 17 (L51) to 20 (L60) Physical Damage. | Innate | Vendor | 3 gold 10 silver | Shares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities. |
| Finishing Blow VI | 52 | Strike your target with a finishing blow, dealing 226% Weapon Ratio Damage plus 53 (L52) to 60 (L60) Physical Damage. | Innate | Vendor | 3 gold 26 silver | Shares a cooldown with your other swordplay and marksmanship abilities. |
| Nature’s Serenity | 52 | Serenade your target, reducing their Aggro Radius for 2 minutes. | Spell | Vendor | 3 gold 26 silver | Can only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time, Limited to targets up to level 60. Has additional effects in PvP. |
| Thorn Shield | 52 | Surround your target with a thorn shield, granting them a Damage Shield that deals 20 damage when hit for 10 minutes. | Spell | Vendor | 3 gold 26 silver | |
| Leading Shot VI | 54 | Fire a leading shot at your target, dealing 120% Weapon Ratio Damage plus 18 (L54) to 20 (L60) Physical Damage. | Innate | Vendor | 3 gold 66 silver | Requires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities. |
| Superior Mantle of the Hunter | 56 | Don a hunter's mantle, increasing your Armor Class by 30, your Wisdom by 15 and your Mana Regeneration by 5, granting you a Damage Shield that deals 6 damage when hit, for 1 hour. | Spell | Vendor | 4 gold 18 silver | Grants you the ability to see magical effects when considering targets |
| Swift Shot VI | 56 | Fire a swift shot at your target, dealing 226% Weapon Ratio Damage plus 51 (L56) to 55 (L60) Physical Damage. | Innate | Vendor | 4 gold 18 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. |
| Barbed Shot VI | 59 | Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 5 gold 10 silver | Requires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times. |
| Exceptional Pack Recovery | 60 | Exceptionally regenerate your party, increasing their Health Regeneration by 13 for 35 minutes. | Spell | Vendor | 5 gold 45 silver | |
| Jagged Shield | 60 | Surround your target with a jagged shield, granting them a Damage Shield that deals 25 damage when hit for 10 minutes. | Spell | Vendor | 5 gold 45 silver | |
| Ranger’s Recovery II | 60 | Regenerate your target, increasing their Health Regeneration by 13 for 35 minutes. | Spell | Vendor | 5 gold 45 silver | |
| Rending Cut VI | 60 | Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6 seconds for 22 seconds. | Innate | Vendor | 5 gold 45 silver | Shares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times. |
| Speed of the Pack | 60 | Infuse your party with bestial speed, increasing their Movement Speed by 60% for 35 minutes. | Spell | Vendor | 5 gold 45 silver | Can only be used outdoors. |
