Ranger

RACES

[Deep Elf]

[Dwarf]

[Goblin]

[Halfling]

[Human]

[Ogre]

[Wood Elf]

SPELLS & ABILITIES

All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.

NAMELEVELDESCRIPTIONTYPESOURCEPRICENOTE
Opening Strike I1Violently strike your target, dealing 90% Weapon Ratio Damage plus 1 (L1) to 4 (L11) Physical Damage.InnateVendor15 copperShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Polar Alignment: North1Magically align yourself, orienting you toward the North Pole.SpellVendor9 copper
Throw1Throw a weapon at your target.SkillVendor15 copperRequires a throwing weapon.
Warden Stance1Shift into a warden stance, increasing your Melee Damage dealt by 10%. While in this stance, Hamstring Slice also decreases the Armor Class of its target by 2 (L3) to 25 (L60). While in this stance, Rending Cut also refreshes the duration of your Barbed Shot on its target.InnateVendor15 copperPersists until cancelled.
Weak Healing Poultice1Press a healing poultice to your target's wounds, restoring 2 Health and an additional 1 Health every 6 seconds for 18 seconds.SpellVendor15 copperHas a 10% chance to cure one Poison and one Disease effect on its target.
Finishing Blow I2Strike your target with a finishing blow, dealing 140% Weapon Ratio Damage plus 10 (L2) to 19 (L12) Physical Damage.InnateVendor20 copperShares a cooldown with your other swordplay and marksmanship abilities.
Hamstring Slice3Slice at the hamstrings of your target, decreasing their Movement Speed by 50% for 24 seconds. While in Survivor Stance, this ability also slows the Attack Speed of its target. While in Warden Stance, this ability also decreases the Armor Class of its target.InnateVendor30 copperIn PvP, the snare lasts 12 seconds and has diminishing returns. This ability shares a cooldown with your other swordplay and marksmanship abilities.
Leading Shot I4Fire a leading shot at your target, dealing 90% Weapon Ratio Damage plus 2 (L4) to 5 (L14) Physical Damage.InnateVendor40 copperRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Lull Minor Beasts4Lull a target beast, reducing their Aggro Radius for 2 minutes.SpellVendor40 copperHas a very slight chance to end early. Can only affect one target at a time., Limited to targets up to level 22.
Minor Healing Poultice4Press a healing poultice to your target's wounds, restoring 7 Health and an additional 4 Health every 6 seconds for 18 seconds.SpellVendor40 copperHas a 20% chance to cure one Poison and one Disease effect on its target.
Kick5Swiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 2 seconds.InnateVendor60 copper
Marksman Stance5Shift into a marksman stance, increasing your Ranged Damage dealt by 10%. While in this stance, Maiming Shot also decreases the Movement Speed of its target by 35% for 24 seconds (12 seconds in PvP, with diminishing returns). While in this stance, Barbed Shot also refreshes the duration of your Rending Cut on its target.InnateVendor60 copperPersists until cancelled.
Recuperate5Gather your party around the campfire to recuperate, restoring 2 (L5) to 100 (L60) Health and 5 (L5) to 125 (L60) Mana every 6 seconds for 2 minutes. While recuperating, party members deal 95% less damage, take 30% more damage and heal for 99% less (the Ranger only with Healing Poultice). Cleric Barriers take far longer to cast.SpellVendor60 copperCan only be used while warmed by a campfire. Each party member can only benefit from Recuperate once every 17.5 minutes, no matter who casts it. Taking damage ends the recuperation, and it can also be ended early by clicking it off.
Swift Shot I6Fire a swift shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L6) to 11 (L16) Physical Damage.InnateVendor85 copperRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Invisibility versus Beasts7Shroud a target party member in a cloak of invisibility, rendering them unseen by beasts for 10 minutes.SpellVendor1 silver 30 copperHas a moderate chance to end early.
Minor Mantle of the Hunter8Don a hunter's mantle, increasing your Armor Class by 10, your Wisdom by 2 and your Mana Regeneration by 1, granting you a Damage Shield that deals 1 damage when hit, for 1 hour.SpellVendor1 silver 80 copperGrants you the ability to see magical effects when considering targets
Shroud8Camouflage yourself in nature's shroud, rendering you unseen by the living for 10 minutes. SpellVendor1 silver 80 copperCan only be used outdoors. Has a strong chance to end early.
Taunt8Taunt your target, drawing their attention.InnateVendor1 silver 80 copperModerately difficult to resist. Has additional effects in PvP.
Barbed Shot I9Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6 seconds for 22 seconds. While in Marksman Stance, this ability also refreshes the duration of your Rending Cut on its target. InnateVendor2 silver 30 copperRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Twisting Roots9Root your target with twisting tendrils, immobilizing them for 30 seconds.SpellVendor2 silver 30 copperHas a chance to be removed by damage.
Hunter’s Focus10Heighten the senses of your party, increasing their Archery, Bludgeoning, Hand to Hand, Piercing, Throwing, and Slashing by 5, Dexterity by 3 (L10) to 15 (L60), and Armor Class by 6 (L10) to 22 (L60) for 35 minutes.SpellVendor2 silver 90 copper
Rending Cut I10Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6 seconds for 22 seconds. While in Warden Stance, this ability also refreshes the duration of your Barbed Shot on its target.InnateVendor2 silver 90 copperShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
Survivor Stance10Shift into a survivor stance, increasing your Parry by 5% and Armor Class by 6 (L10) to 50 (L60). While in this stance, Hamstring Slice also decreases the Attack Speed of its target by 6% (L10) to 25% (L60) plus an additional 2% (L10) to 7% (L60) as a Secondary Slow.InnateVendor2 silver 90 copperPersists until cancelled.
Opening Strike II11Violently strike your target, dealing 95% Weapon Ratio Damage plus 4(L11) to 7 (L21) Physical Damage.InnateVendor3 silver 70 copperShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Poison Protection11Ward your target against toxins, increasing their Poison Resistance by 5 for 35 minutes.SpellVendor3 silver 70 copper
Barbed Shield12Surround your target with a barbed shield, granting them a Damage Shield that deals 4 damage when hit for 10 minutes.SpellVendor4 silver 70 copper
Finishing Blow II12Strike your target with a finishing blow, dealing 150% Weapon Ratio Damage plus 19 (L12) to 27 (L22) Physical Damage.InnateVendor4 silver 70 copperShares a cooldown with your other swordplay and marksmanship abilities,
Lesser Healing Poultice12Press a healing poultice to your target's wounds, restoring 29 Health and an additional 19 Health every 6 seconds for 18 seconds.SpellVendor4 silver 70 copperHas a 30% chance to cure one Poison and one Disease effect on its target.
Maiming Shot12Fire a maiming shot at your target, decreasing their Dexterity by 5 (L12) to 18 (L60) for 1 minute. While in Marksman Stance, this ability also decreases the Movement Speed of its target.InnateVendor4 silver 70 copperRequires a bow and arrows. Shares a cooldown with your other swordplay and ‘marksmanship abilities.
Sneak13Walk silently, rendering you undetectable to targets while behind them.InnateVendor5 silver 90 copper
Apex Predator14Unleash your predatory instincts, increasing your Archery and Offense by 10 and Physical Damage dealt by 100% for 30 seconds.InnateVendor6 silver 80 copper
Hunter’s Recovery I14Regenerate your target, increasing their Health Regeneration by 1 for 20 minutes.SpellVendor6 silver 80 copper
Leading Shot II14Fire a leading shot at your target, dealing 95% Weapon Ratio Damage plus 5 (L14) to 8 (L24) Physical Damage.InnateVendor6 silver 80 copperRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Minor Pack Recovery14Gently regenerate your party, increasing their Health Regeneration by 1 for 20 minutes.SpellVendor6 silver 80 copper
Camouflage15Camouflage a target party member in nature's shroud, rendering them unseen by the living for 10 minutes.SpellVendor7 silver 90 copperCan only be used outdoors. Has a strong chance to end early.
Longstrider Stance15Shift into a longstrider stance, increasing the Movement Speed of your nearby group by 44% (L15) to 90% (L60).InnateVendor7 silver 90 copperTaking damage suppresses this bonus for 20 seconds. Can only be used outdoors. Persists until cancelled.
Salvage Arrows15Search the corpses around you, looking for arrows.InnateVendor7 silver 90 copper
Corruption Resistance16Ward your target against subversion, increasing their Corruption Resistance by 5 for 35 minutes.SpellVendor9 silver 50 copper
Nature’s Calm16Calm your target, reducing their Aggro Radius for 2 minutes.SpellVendor9 silver 50 copperCan only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 30. Has additional effects in PvP.
Swift Shot II16Fire a swift shot at your target, dealing 121% Weapon Ratio Damage plus 11 (L16) to 21 (L26) Physical Damage.InnateVendor9 silver 50 copperRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Terrify Beasts17Terrify a target beast, causing them to flee for 18 seconds.SpellVendor11 silverHas a slight chance to be removed by damage.
Enduring Breath18Fill the lungs of your target with magical air, granting them the ability to breathe underwater for 35 minutes.SpellVendor13 silver
Barbed Shot II19Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6 seconds for 22 seconds. While in Marksman Stance, this ability also refreshes the duration of your Rending Cut on its target.InnateVendor14 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Lesser Mantle of the Hunter20Don a hunter’s mantle, increasing your Armor Class by 15, your Wisdom by 5 and your Mana Regeneration by 2, granting you a Damage Shield that deals 3 damage when hit, for 1 hour.SpellVendor16 silverGrants you the ability to see magical effects when considering targets
Lull Lesser Beasts20Lull a target beast, reducing their Aggro Radius for 2 minutes.SpellVendor16 silverHas a very slight chance to end early. Can only affect one target at a time., Limited to targets up to level 38.
Rending Cut II20Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6 seconds for 22 seconds. While in Warden Stance, this ability also refreshes the duration of your Barbed Shot on its target.InnateVendor16 silverShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
See Invisibility20Glaze the eyes of your target with a magical coating, granting them the ability to see invisible entities for 35 minutes..SpellVendor16 silver
Speed of the Wild20Infuse your target with bestial speed, increasing their Movement Speed by 40% (L20) to 60% (L60) for 35 minutes.SpellVendor16 silverCan only be used outdoors.
Opening Strike III21Violently strike your target, dealing 100% Weapon Ratio Damage plus 7 (L21) to 11 (L31) Physical Damage.InnateVendor17 silverShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Bristle Shield22Surround your target with a bristle shield, granting them a Damage Shield that deals 7 damage when hit for 10 minutes.SpellVendor19 silver
Finishing Blow III22Strike your target with a finishing blow, dealing 160% Weapon Ratio Damage plus 27 (L22) to 36 (L32) Physical Damage.InnateVendor19 silverShares a cooldown with your other swordplay and marksmanship abilities.
Healing Poultice24Press a healing poultice to your target's wounds, restoring 59 Health and an additional 38 Health every 6 seconds for 18 seconds.SpellVendor24 silverHas a 40% chance to cure one Poison and one Disease effect on its target.
Leading Shot III24Fire a leading shot at your target, dealing 100% Weapon Ratio Damage plus 8 (L24) to 12 (L34) Physical Damage.InnateVendor24 silverRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Tanglefoot24Hurl tangling cords at the feet of the enemies in a frontal cone, decreasing their Movement Speed by 45% for 15 seconds.SpellVendor24 silverHas diminishing returns when used in PyP.
Hearth of the Ranger26Place a Hearth of the Ranger at your feet, providing warmth, comfort, and a place to cook.InnateVendor29 silverLasts 50% longer than a normal campfire, and each log adds 33% more burn time. Requires 8 Wood.
Hunter’s Recovery II26Regenerate your target, increasing their Health Regeneration by 3 for 30 minutes.SpellVendor29 silver
Lesser Pack Recovery26Lightly regenerate your party, increasing their Health Regeneration by 3 for 30 minutes.SpellVendor29 silver
Swift Shot III26Fire a swift shot at your target, dealing 142% Weapon Ratio Damage plus 21 (L26) to 31 (L36) Physical Damage.Vendor29 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Nature’s Lull28Lull your target, reducing their Aggro Radius for 2 minutes.SpellVendor35 silverCan only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 42. Has additional effects in PvP.
Barbed Shot III29Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6 seconds for 22 seconds.InnateVendor39 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Rending Cut III30Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6 seconds for 22 seconds.InnateVendor43 silverShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
Opening Strike IV31Violently strike your target, dealing 105% Weapon Ratio Damage plus 11 (L31) to 14 (L41) Physical Damage.InnateVendor48 silverShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Beast Speech32Imbue the tongue of your target, granting them the ability to speak with beasts for 1 hour.SpellVendor53 silver
Bramble Shield32Surround your target with a bramble shield, granting them a Damage Shield that deals 11 damage when hit for 10 minutes.SpellVendor53 silver
Finishing Blow IV32Strike your target with a finishing blow, dealing 170% Weapon Ratio Damage plus 36 (L32) to 45 (L42) Physical Damage.InnateVendor53 silverShares a cooldown with your other swordplay and marksmanship abilities.
Mantle of the Hunter32Don a hunter's mantle, increasing your Armor Class by 20, your Wisdom by 9 and your Mana Regeneration by 3, granting you a Damage Shield that deals 4 damage when hit, for 1 hour.SpellVendor53 silverGrants you the ability to see magical effects when considering targets
Poison Resistance32Greatly ward your target against toxins, increasing their Poison Resistance by 15 for 35 minutes.SpellVendor53 silver
Leading Shot IV34Fire a leading shot at your target, dealing 105% Weapon Ratio Damage plus 12 (L34) to 15 (L44) Physical Damage.InnateVendor65 silverRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Greater Healing Poultice36Press a healing poultice to your target's wounds, restoring 125 Health and an additional 81 Health every 6 seconds for 18 seconds.SpellVendor81 silverHas a 50% chance to cure one Poison and one Disease effect on its target.
Lull Beasts36Lull a target beast, reducing their Aggro Radius for 2 minutes.SpellVendor81 silverHas a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 52.
Swift Shot IV36Fire a swift shot at your target, dealing 163% Weapon Ratio Damage plus 31 (L36) to 41 (L46) Physical Damage.InnateVendor81 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Corruption Resistance38Greatly ward your target against subversion, increasing their Corruption Resistance by 15 for 35 minutes.SpellVendor1 gold 1 silver
Hunter’s Recovery III38Regenerate your target, increasing their Health Regeneration by 5 for 35 minutes.SpellVendor1 gold 1 silver
Pack Recovery38Moderately regenerate your party, increasing their Health Regeneration by 5 for 35 minutes.SpellVendor1 gold 1 silver
Barbed Shot IV39Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6 seconds for 22 seconds.Vendor1 gold 15 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Nature’s Peace40Pacify your target, reducing their Aggro Radius for 2 minutes.SpellVendor1 gold 30 silverCan only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 54. Has additional effects in PvP.
Rending Cut IV40Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6 seconds for 22 seconds.InnateVendor1 gold 30 silverShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
Opening Strike V41Violently strike your target, dealing 110% Weapon Ratio Damage plus 14 (L41) to 17 (L51) Physical Damage.InnateVendor1 gold 48 silverShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Finishing Blow V42Strike your target with a finishing blow, dealing 180% Weapon Ratio Damage plus 45 (L42) to 53 (L52) Physical Damage.InnateVendor1 gold 67 silverShares a cooldown with your other swordplay and marksmanship abilities.
Spikey Shield42Surround your target with a spikey shield, granting them a Damage Shield that deals 16 damage when hit for 10 minutes.SpellVendor1 gold 67 silver
Greater Mantle of the Hunter44Don a hunter's mantle, increasing your Armor Class by 25, your Wisdom by 12 and your Mana Regeneration by 4, granting you a Damage Shield that deals 5 damage when hit, for 1 hour.SpellVendor2 gold 4 silverGrants you the ability to see magical effects when considering targets
Leading Shot V44Fire a leading shot at your target, dealing 110% Weapon Ratio Damage plus 15 (L44) to 18 (L54) Physical Damage.InnateVendor2 gold 4 silverRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Swift Shot V46Fire a swift shot at your target, dealing 184% Weapon Ratio Damage plus 41 (L46) to 51 (L56) Physical Damage.InnateVendor2 gold 33 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Speed of the Hunter48Infuse yourself with bestial speed, increasing your Movement Speed by 100% for 1 minute.SpellVendor2 gold 68 silverCan only be used outdoors.
Superior Healing Poultice48Press a healing poultice to your target's wounds, restoring 185 Health and an additional 120 Health every 6 seconds for 18 seconds.SpellVendor2 gold 68 silverHas a 60% chance to cure one Poison and one Disease effect on its target.
Barbed Shot V49Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6 seconds for 22 seconds.Vendor2 gold 81 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Greater Pack Recovery50Greatly regenerate your party, increasing their Health Regeneration by 9 for 35 minutes.SpellVendor2 gold 95 silver
Lull Greater Beasts50Lull a target beast, reducing their Aggro Radius for 2 minutes.SpellVendor2 gold 95 silverHas a very slight chance to end early. Can only affect one target at a time. Limited to targets up to level 60.
Ranger’s Recovery I50Regenerate your target, increasing their Health Regeneration by 9 for 35 minutes.SpellVendor2 gold 95 silver
Rending Cut V50Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6 seconds for 22 seconds.InnateVendor2 gold 95 silverShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
Opening Strike VI51Violently strike your target, dealing 120% Weapon Ratio Damage plus 17 (L51) to 20 (L60) Physical Damage.InnateVendor3 gold 10 silverShares a cooldown with Leading Shot. Resets the cooldown of your swordplay and marksmanship abilities.
Finishing Blow VI52Strike your target with a finishing blow, dealing 226% Weapon Ratio Damage plus 53 (L52) to 60 (L60) Physical Damage.InnateVendor3 gold 26 silverShares a cooldown with your other swordplay and marksmanship abilities.
Nature’s Serenity52Serenade your target, reducing their Aggro Radius for 2 minutes.SpellVendor3 gold 26 silverCan only be used outdoors. Has a very slight chance to end early. Can only affect one target at a time, Limited to targets up to level 60. Has additional effects in PvP.
Thorn Shield52Surround your target with a thorn shield, granting them a Damage Shield that deals 20 damage when hit for 10 minutes.SpellVendor3 gold 26 silver
Leading Shot VI54Fire a leading shot at your target, dealing 120% Weapon Ratio Damage plus 18 (L54) to 20 (L60) Physical Damage.InnateVendor3 gold 66 silverRequires a bow and arrows. Shares a cooldown with Opening Strike. Resets the cooldown of your swordplay and marksmanship abilities.
Superior Mantle of the Hunter56Don a hunter's mantle, increasing your Armor Class by 30, your Wisdom by 15 and your Mana Regeneration by 5, granting you a Damage Shield that deals 6 damage when hit, for 1 hour.SpellVendor4 gold 18 silverGrants you the ability to see magical effects when considering targets
Swift Shot VI56Fire a swift shot at your target, dealing 226% Weapon Ratio Damage plus 51 (L56) to 55 (L60) Physical Damage.InnateVendor4 gold 18 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities.
Barbed Shot VI59Fire a barbed shot at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6 seconds for 22 seconds.InnateVendor5 gold 10 silverRequires a bow and arrows. Shares a cooldown with your other swordplay and marksmanship abilities. Stacks two times.
Exceptional Pack Recovery60Exceptionally regenerate your party, increasing their Health Regeneration by 13 for 35 minutes.SpellVendor5 gold 45 silver
Jagged Shield60Surround your target with a jagged shield, granting them a Damage Shield that deals 25 damage when hit for 10 minutes.SpellVendor5 gold 45 silver
Ranger’s Recovery II60Regenerate your target, increasing their Health Regeneration by 13 for 35 minutes.SpellVendor5 gold 45 silver
Rending Cut VI60Carve a rending cut into your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6 seconds for 22 seconds.InnateVendor5 gold 45 silverShares a cooldown with your other swordplay and. marksmanship abilities, Stacks two times.
Speed of the Pack60Infuse your party with bestial speed, increasing their Movement Speed by 60% for 35 minutes.SpellVendor5 gold 45 silverCan only be used outdoors.

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