Fighter
RACES
SPELLS & ABILITIES
All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.
| NAME | LEVEL | DESCRIPTION | TYPE | SOURCE | PRICE | NOTE |
|---|---|---|---|---|---|---|
| Offensive Stance | 1 | Shift into an offensive stance, increasing your Offense by 5 and Physical Damage dealt by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Innate | Vendor | 25 copper | Persists until cancelled. |
| Rend I | 1 | Savagely rend your target, dealing 125% Weapon Ratio Damage p! 1 (L1) to 10 (L10) Physical Damage, increasing your Threat against them by 25 (L1) to 50 (L10), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 25 copper | Shares a cooldown with other Might abilities. |
| Taunt | 1 | Taunt your target, drawing their attention. | Innate | Vendor | 20 copper | Moderately difficult to resist. Has additional effects in PvP. |
| Battle Cry | 2 | Embolden your party with a blood-curdling battle cry, increasing their Strength by 1 (L1) to 15 (L60) for 2 minutes. | Innate | Vendor | 35 copper | Shares a cooldown with other Martial abilities. |
| Charge | 3 | Charge at your target, immobilizing them for 1 second. | Innate | Vendor | 55 copper | |
| Kick | 3 | Swiftly kick your target, interrupting their casting and preventing them from casting spells from the same school of magic for 2 seconds. | Innate | Vendor | 45 copper | |
| Defensive Stance | 4 | Shift into a defensive stance, increasing your Threat generation by 10% and Defense by 5, and reducing Physical Damage received by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Innate | Vendor | 75 copper | Persists until cancelled. |
| Unnerving Shout | 5 | Debilitate nearby targets with an unnerving shout, reducing their Physical Damage dealt by 5% for 30 seconds. | Innate | Vendor | 1 silver 10 copper | Shares a cooldown with other Martial abilities. |
| Armor Break | 6 | Break the armor of your target, decreasing their Armor Class by 1 (L1) to 26 (L60) for 30 seconds. | Innate | Vendor | 1 silver 60 copper | Shares a cooldown with other Martial abilities. Stacks up to 3 times. |
| Distracting Taunt | 7 | Taunt nearby targets, drawing their attention. | Innate | Vendor | 2 silver 30 copper | Moderately difficult to resist. Has additional effects in PvP. |
| Clobber | 8 | Brutally clobber your target, stunning them for 6 seconds. | Innate | Vendor | 3 silver 40 copper | |
| Intimidation | 8 | Intimidate nearby targets, causing them to flee for 10 seconds. | Innate | Vendor | 3 silver 40 copper | Has a slight chance to be removed by damage. |
| Challenging Arrow I | 9 | Fire an arrow of challenge at your target, dealing 100% Weapon Ratio Damage plus 1 (L9) to 10 (L29) Physical Damage, and increasing your Threat against them by 30 (L9) to 100 (L29). | Innate | Vendor | 4 silver 20 copper | Shares a cooldown with other Might abilities. Requires a bow and arrows. |
| Rend II | 10 | Savagely rend your target, dealing 130% Weapon Ratio Damage plus 10 (L10) to 15 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 75 (L20), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 5 silver 40 copper | Shares a cooldown with other Might abilities. |
| Shield Bash I | 10 | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 1 (L10) to 5 (L20) Physical Damage, increasing your Threat against them by 50 (L10) to 100 (L20), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 5 silver 40 copper | Requires a shield. |
| Cross Cut I | 11 | Cut through your target with dual weapons, dealing 70% Weapon Ratio Damage plus 5 (L11) to 10 (L21) Physical Damage per equipped weapon. | Innate | Vendor | 6 silver 80 copper | Shares a cooldown with other Might abilities. Requires dual-wielding weapons. |
| Kneebreaker | 12 | Smash the knees of your target, decreasing their Movement Speed by 50% for 8 seconds. | Innate | Vendor | 8 silver 60 copper | Shares a cooldown with other Martial abilities. Has diminishing returns when used in PyP. |
| Shield Block I | 12 | Raise your shield in defense, absorbing 70 damage received for 5 seconds. | Innate | Vendor | 8 silver 60 copper | |
| Frenzy I | 13 | Eviscerate your target with a frenzy of attacks, dealing 80% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. | Innate | Vendor | 11 silver | Consumes one stack of Vengeance per strike. Shares a cooldown with Cleave and Feint. |
| Disarm | 14 | Disarm your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. | Innate | Vendor | 13 silver | Shares a cooldown with other Martial abilities. Has diminishing returns when used in PyP. |
| Juggernaut | 15 | Charge at your target like a juggernaut, immobilizing them for 1 second. Additionally, your Threat generation is increased by 20% and all damage received is reduced by 10% for 10 seconds. | Innate | Vendor | 15 silver | |
| Second Wind | 15 | Catch a second wind, restoring 10 (L15) to 50 (L60) Health every 2 seconds for 10 seconds. | Innate | Vendor | 15 silver | Consumes one stack of Vengeance. Scales with your Stamina. |
| Defense | 16 | Stand firm with unwavering defense, reducing Physical Damage received by 40% for 30 seconds. | Innate | Vendor | 17 silver | |
| Cleave I | 18 | Cleave through targets in a frontal cone, dealing 100% Weapon Ratio Damage plus 5 (L18) to 10 (L28) Physical Damage. | Innate | Vendor | 23 silver | Consumes one stack of Vengeance. Requires a two-handed weapon. Shares a cooldown with Feint and Frenzy. |
| Merciless Assault | 20 | Unleash a merciless assault, increasing your Physical Damage dealt by 50% and causing your melee attacks to always land Critical Hits for 12 seconds. | Innate | Vendor | 28 silver | If you are Berserk while this ability is active, your melee attacks always land Crippling Blows. |
| Rend III | 20 | Savagely rend your target, dealing 135% Weapon Ratio Damage plus 15 (L20) to 20 (L30) Physical Damage, increasing your Threat against them by 75 (L20) to 100 (L30), and granting you a chance to reset the cooldown of your Cleaye, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 28 silver | Shares a cooldown with other Might abilities. |
| Shield Bash II | 20 | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 5 (L20) to 10 (L30) Physical Damage, increasing your Threat against them by 125 (L20) to 200 (L30), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 28 silver | Requires a shield. |
| Cross Cut II | 21 | Cut through your target with dual weapons, dealing 75% Weapon Ratio Damage plus 10 (L21) to 15 (L31) Physical Damage per equipped weapon. | Innate | Vendor | 31 silver | Shares a cooldown with other Might abilities. Requires dual-wielding weapons. |
| Shield Block II | 22 | Raise your shield in defense, absorbing 120 damage received for 5 seconds. | Innate | Vendor | 34 silver | |
| Vanguard | 22 | Impede enemy aggression toward your target, decreasing their Threat generation by 10% (L22) to 20% (L42) for 5 minutes. | Innate | Vendor | 34 silver | |
| Frenzy II | 23 | Eviscerate your target with a frenzy of attacks, dealing 90% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. | Innate | Vendor | 38 silver | Consumes one stack of Vengeance per strike. Shares a cooldown with Cleave and Feint. |
| Feint | 24 | Outmaneuver your target with a feint, dealing 140% Weapon Ratio Damage plus 10 (L24) to 15 (L34) Physical Damage, decreasing theirAgility by 5, and knocking them off balance for 8 seconds. | Innate | Vendor | 42 silver | Shares a cooldown with Cleave and Frenzy. |
| Tactician Stance | 25 | Shift into a tactician's stance, increasing your resistance to Root, Stun, and Incapacitate effects by 10%. Additionally, if you take damage while in this stance, you have a chance to gain Vengeance. | Innate | Vendor | 47 silver | Persists until cancelled. |
| Cleave II | 28 | Cleave through targets in a frontal cone, dealing 110% Weapon Ratio Damage plus 10 (L28) to 15 (L38) Physical Damage. | Innate | Vendor | 74 silver | Consumes one stack of Vengeance. Requires a two-handed weapon. Shares a cooldown with Feint and Frenzy. |
| Challenging Arrow II | 29 | Fire an arrow of challenge at your target, dealing 110% Weapon Ratio Damage plus 10 (L29) to 20 (L49) Physical Damage, and increasing your Threat against them by 100 (L29) to 250 (L49). | Innate | Vendor | 82 silver | Shares a cooldown with other Might abilities. Requires a bow and arrows. |
| Rend IV | 30 | Savagely rend your target, dealing 140% Weapon Ratio Damage plus 20 (L30) to 25 (L40) Physical Damage, increasing your Threat against them by 100 (L30) to 150 (L40), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 91 silver | Shares a cooldown with other Might abilities. |
| Shield Bash III | 30 | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 10 (L30) to 15 (L40) Physical Damage, increasing your Threat against them by 225 (L30) to 300 (L40), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 91 silver | Requires a shield. |
| Cross Cut III | 31 | Cut through your target with dual weapons, dealing 80% Weapon Ratio Damage plus 15 (L31) to 20 (L41) Physical Damage per equipped weapon. | Innate | Vendor | 1 gold | Shares a cooldown with other Might abilities. Requires dual-wielding weapons. |
| Shield Block III | 32 | Raise your shield in defense, absorbing 180 damage received for 5 seconds. | Innate | Vendor | 1 gold 11 silver | |
| Frenzy III | 33 | Eviscerate your target with a frenzy of attacks, dealing 100% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. | Innate | Vendor | 1 gold 23 silver | Consumes one stack of Vengeance per strike. Shares a cooldown with Cleave and Feint. |
| Feint II | 34 | Outmaneuver your target with a feint, dealing 145% Weapon Ratio Damage plus 15 (L34) to 20 (L44) Physical Damage, decreasing their Agility by 10, and knocking them off balance for 8 seconds. | Innate | Vendor | 1 gold 37 silver | Shares a cooldown with Cleave and Frenzy. |
| Final Stand | 35 | Take a final stand, increasing your maximum Health by 25% for 30 seconds. | Innate | Vendor | 1 gold 52 silver | |
| Cleave III | 38 | Cleave through targets in frontal cone, dealing 120% Weapon Ratio Damage plus 15 (L38) to 20 (L48) Physical Damage. | Innate | Vendor | 2 gold 21 silver | Consumes one stack of Vengeance. Requires a two-handed weapon. Shares a cooldown with Feint and Frenzy. |
| Rend V | 40 | Savagely rend your target, dealing 145% Weapon Ratio Damage plus 25 (L40) to 30 (L50) Physical Damage, increasing your Threat against them by 150 (L40) to 200 (L50), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 2 gold 84 silver | Shares a cooldown with other Might abilities. |
| Shield Bash IV | 40 | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 15 (L40) to 20 (L50) Physical Damage, increasing your Threat against them by 325 (L40) to 400 (L50), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 2 gold 84 silver | Requires a shield. |
| Cross Cut IV | 41 | Cut through your target with dual weapons, dealing 85% Weapon Ratio Damage plus 20 (L41) to 25 (L51) Physical Damage per equipped weapon. | Innate | Vendor | 3 gold 22 silver | Shares a cooldown with other Might abilities. Requires dual-wielding weapons. |
| Shield Block IV | 42 | Raise your shield in defense, absorbing 250 damage received for 5 seconds. | Innate | Vendor | 3 gold 66 silver | |
| Frenzy IV | 43 | Eviscerate your target with a frenzy of attacks, dealing 110% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. | Innate | Vendor | 4 gold 16 silver | Consumes one stack of Vengeance per strike. Shares a cooldown with Cleave and Feint. |
| Feint III | 44 | Outmaneuver your target with a feint, dealing 150% Weapon Ratio Damage plus 20 (L44) to 25 (L54) Physical Damage, decreasing their Agility by 15, and knocking them off balance for 8 seconds. | Innate | Vendor | 4 gold 45 silver | Shares a cooldown with Cleave and Frenzy. |
| Rallying Shout | 45 | Rally your party with an inspiring shout, increasing their maximum Health by 10% for 30 seconds. | Innate | Vendor | 4 gold 76 silver | Inflicts Recently Exhausted upon expiration, preventing reapplication of this effect for 20 minutes, |
| Cleave IV | 48 | Cleave through targets in frontal cone, dealing 130% Weapon Ratio Damage plus 20 (L48) to 25 (L58) Physical Damage. | Innate | Vendor | 5 gold 90 silver | Consumes one stack of Vengeance. Requires a two-handed weapon. Shares a cooldown with Feint and Frenzy. |
| Challenging Arrow III | 49 | Fire an arrow of challenge at your target, dealing 120% Weapon Ratio Damage plus 20 (L49) to 30 (L60) Physical Damage, and increasing your Threat against them by 250 (L49) to 400 (L60). | Innate | Vendor | 6 gold 19 silver | Shares a cooldown with other Might abilities. Requires a bow and arrows. |
| Rend VI | 50 | Savagely rend your target, dealing 160% Weapon Ratio Damage plus 30 (L50) to 35 (L60) Physical Damage, increasing your Threat against them by 200 (L50) to 300 (L60), and granting you a chance to reset the cooldown of your Cleave, Feint, Frenzy, Shield Bash, and Shield Block abilities. | Innate | Vendor | 6 gold 51 silver | Shares a cooldown with other Might abilities. |
| Shield Bash V | 50 | Fiercely bash your target with a shield, dealing damage based on your shield's Armor Class plus 25 (L50) to 30 (L60) Physical Damage, increasing your Threat against them by 425 (L50) to 500 (L60), interrupting their casting, and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 6 gold 51 silver | Requires a shield. |
| Cross Cut V | 51 | Cut through your target with dual weapons, dealing 100% Weapon Ratio Damage plus 25 (L51) to 30 (L60) Physical Damage per equipped weapon. | Innate | Vendor | 6 gold 84 silver | Shares a cooldown with other Might abilities. Requires dual-wielding weapons. |
| Shield Block V | 52 | Raise your shield in defense, absorbing 350 damage received for 5 seconds. | Innate | Vendor | 7 gold 18 silver | |
| Frenzy V | 53 | Eviscerate your target with a frenzy of attacks, dealing 120% Weapon Ratio Damage up to five times and increasing your Attack Speed by 10% for 1 minute. | Innate | Vendor | 7 gold 54 silver | Consumes one stack of Vengeance per strike. Shares a cooldown with Cleave and Feint. |
| Feint IV | 54 | Outmaneuver your target with a feint, dealing 160% Weapon Ratio Damage plus 25 (L54) to 30 (L60) Physical Damage, decreasing their Agility by 20, and knocking them off balance for 8 seconds. | Innate | Vendor | 8 gold 6 silver | Shares a cooldown with Cleave and Frenzy. |
| Cleave V | 58 | Cleave through targets in a frontal cone, dealing 150% Weapon Ratio Damage plus 30 Physical Damage. | Innate | Vendor | 10 gold 52 silver | Consumes one stack of Vengeance. Requires a two-handed weapon. Shares a cooldown with Feint and Frenzy. |
