Archer
RACES
SPELLS & ABILITIES
All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.
| NAME | LEVEL | DESCRIPTION | TYPE | SOURCE | PRICE | NOTE |
|---|---|---|---|---|---|---|
| Point Blank I | 1 | Fire a point-blank shot at your target, dealing 80% Weapon Ratio Damage plus 1 (L1) to 3 (L9) Physical Damage. | Innate | Vendor | 30 copper | Shares cooldown with Might abilities. |
| Salvage Arrows | 1 | Search the corpses around you, looking for arrows. | Innate | Vendor | 30 copper | |
| Barbed Arrow I | 2 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 2 Bleed Damage every 6 seconds for 20 seconds. | Innate | Vendor | 40 copper | Shares cooldown with Might abilities. Stacks up to 3 times. |
| Disengagement | 3 | Launch yourself away from your target, decreasing your Threat against them by 150 (L1) to 1500 (L60). | Innate | Vendor | 60 copper | |
| Skirmisher | 4 | Adopt the role of a skirmisher, increasing your movement speed by 10%, reducing the cooldown of Strafing Barrage by 20%, and reducing the cast time of all abilities by 20%. | Innate | Vendor | 85 copper | Persists until cancelled. |
| Illuminating Shot | 5 | Fires an illuminating shot at your target, causing them to light up for 2 minutes. | Innate | Vendor | 1 silver 20 copper | Limited to 1 target. |
| Quick Shot I | 5 | Fire a quick shot at your target, dealing 100% Weapon Ratio Damage plus 1 (L5) to 10 (L15) Physical Damage. | Innate | Vendor | 1 silver 20 copper | Shares cooldown with Might abilities. |
| Net Shot | 6 | Fire a net shot at your target, interruption their casting, knocking them back and immobilizing them for 6 seconds. | Innate | Vendor | 1 silver 80 copper | Shares cooldown with Martial abilities. Requires Net Arrow. |
| Flare | 7 | Fire off a flare, granting you a temporary light source and revealing invisible entities. | Innate | Vendor | 2 silver 6 0copper | Requires Pitch-Wrapped Arrow. |
| Snaring Shot | 7 | Fire a snaring shot at your target, reducing their Movement Speed by 50% for 6 seconds. | Innate | Vendor | 2 silver 60 copper | Suffers diminishing returns in PvE and PvP. |
| Interrupting Shot | 8 | Fire a sudden shot at your target, interruption their casting and preventing them from casting spells from the same school of magic for 3 seconds. | Innate | Vendor | 3 silver 70 copper | |
| Strafing Barrage I | 8 | Barrage your target with arrows, dealing 100% Weapon Ratio Damage four times. | Innate | Vendor | 3 silver 70 copper | Can be used while moving. Channelled. |
| Piercing Shot I | 9 | Fire a piercing shot at your target, dealing 125% Weapon Ratio Damage plus 12 (L9) to 15 (L19) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 4 silver 70 copper | Shares cooldown with Splintering Shot. |
| Schematic: Alarm Trap I | 10 | Teaches you how to craft: Alarm Trap I | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Immobilizing Trap I | 10 | Teaches you how to craft: Immobilizing Trap I | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Oil Trap I | 10 | Teaches you how to craft: Oil Trap I | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Oil Trap II | 10 | Teaches you how to craft: Oil trap II | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Oil Trap III | 10 | Teaches you how to craft: Oil Trap III | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Poison Gas Trap I | 10 | Teaches you how to craft: Poison Gas Trap I | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Schematic: Poison Gas Trap II | 10 | Teaches you how to craft: Poison Gas Trap II | Innate | Vendor | 1 silver | Made with Tinkering tradeskill. |
| Point Blank II | 10 | Fire a point-blank shot at your target, dealing 90% Weapon Ratio Damage plus 6 (L10) to 9 (L19) Physical Damage. | Innate | Vendor | 6 silver | Shares cooldown with Might abilities. |
| Exposing Shot | 11 | Fire an exposing shot at your target, decreasing their Defense by 5 and increasing their Physical Damage received by 5% for 1 minute. | Innate | Vendor | 7 silver 60 copper | Shares cooldown with Martial abilities. |
| Barbed Arrow II | 12 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 6 Bleed Damage every 6 seconds for 20 seconds. Stacks up to 3 times. | Innate | Vendor | 9 silver 60 copper | Shares cooldown with Might abilities. |
| Caltrops | 12 | Scatter caltrops around yourself, decreasing the Movement Speed of targets within the affected area by 65%. | Innate | Vendor | 9 silver 60 copper | Shares cooldown with Trap abilities. |
| Sniper’s Blind | 14 | Conceal your position, rendering you virtually undetectable. Additionally, your Piercing Shot gains a damage bonus when you have been concealed by Sniper's Bind for at least 3 seconds. | Innate | Vendor | 14 silver | Removed by movement. |
| Quick Shot II | 15 | Fire a quick shot at your target, dealing 125% Weapon Ratio Damage plus 10 (L15) to 20 (L25) Physical Damage. | Innate | Vendor | 16 silver | Shares cooldown with Might abilities. |
| Splintering Shot I | 18 | Fire a spreading shot at your target and those around it, dealing 50% Weapon Ratio Damage plus 3 (L18) to 4 (L28) Physical Damage. | Innate | Vendor | 25 silver | Shares cooldown with Piercing Shot. |
| Piercing Shot II | 19 | Fire a piercing shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L19) to 25 (L29) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 28 silver | Shares cooldown with Splintering Shot. |
| Flurry of Arrows | 20 | Prepare yourself to unleash a flurry of arrows, instantly resetting the cooldown of your Barbed Arrow, Point Blank, and Quick Shot abilities, and increasing your Ranged Attack Speed by 20% for 15 seconds. | Innate | Vendor | 31 silver | Haste is tertiary. Resets abilities when ending as well. |
| Point Blank III | 20 | Fire a point-blank shot at your target, dealing 100% Weapon Ratio Damage plus 12 (L20) to 15 (L29) Physical Damage. | Innate | Vendor | 31 silver | Shares cooldown with Might abilities. |
| Strafing Barrage II | 21 | Barrage your target with arrows, dealing 110% Weapon Ratio Damage four times. | Innate | Vendor | 34 silver | Can be used while moving. Channelled. |
| Barbed Arrow III | 22 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 20 Bleed Damage every 6 seconds for 20 seconds. Stacks up to 3 times. | Innate | Vendor | 38 silver | Shares cooldown with Might abilities. |
| Marksman | 24 | Adopt the role of a marksman, increasing the damage of your Piercing Shot and Splintering Shot, and granting your ranged attack | Innate | Vendor | 47 silver | Persists until cancelled. |
| Quick Shot III | 25 | Fire a quick shot at your target, dealing 150% Weapon Ratio Damage plus 20 (L25) to 30 (L35) Physical Damage. | Innate | Vendor | 52 silver | Shares cooldown with Might abilities. |
| Relocate | 26 | Retreat into the shadows and relocate to a more advantageous position, increasing your Movement Speed by 40% and rendering you virtually undetectable for 4 seconds. | Innate | Vendor | 57 silver | |
| Splintering Shot II | 28 | Fire a spreading shot at your target and those around it, dealing 60% Weapon Ratio Damage plus 5 (L28) to 8 (L38) Physical Damage. | Innate | Vendor | 70 silver | Shares cooldown with Piercing Shot. |
| Piercing Shot III | 29 | Fire a piercing shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L29) to 35 (L39) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 78 silver | Shares cooldown with Splintering Shot. |
| Anticipate | 30 | Anticipate enemy aggression, granting you a 100% chance to dodge incoming melee attacks for 15 seconds. | Innate | Vendor | 86 silver | |
| Point Blank IV | 30 | Fire a point-blank shot at your target, dealing 110% Weapon Ratio Damage plus 18 (L30) to 21 (L39) Physical Damage. | Innate | Vendor | 86 silver | Shares cooldown with Might abilities. |
| Barbed Arrow IV | 32 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 40 Bleed Damage every 6 seconds for 20 seconds. Stacks up to 3 times. | Innate | Vendor | 1 gold 23 silver | Shares cooldown with Might abilities. |
| Strafing Barrage III | 33 | Barrage your target with arrows, dealing 120% Weapon Ratio Damage four times. | Innate | Vendor | 1 gold 36 silver | Can be used while moving. Channelled. |
| Smoke Bomb Arrow | 34 | Fire a smoke bomb at your target, blinding them and nearby targets for 18 seconds. | Innate | Vendor | 1 gold 51 silver | Requires Smoke Bomb Arrow. |
| Quick Shot IV | 35 | Fire a quick shot at your target, dealing 175% Weapon Ratio Damage plus 30 (L35) to 40 (L45) Physical Damage. | Innate | Vendor | 1 gold 69 silver | Shares cooldown with Might abilities. |
| Splintering Shot III | 38 | Fire a spreading shot at your target and those around it, dealing 70% Weapon Ratio Damage plus 8 (L38) to 12 (L48) Physical Damage. | Innate | Vendor | 2 gold 34 silver | Shares cooldown with Piercing Shot. |
| Piercing Shot IV | 39 | Fire a piercing shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L39) to 45 (L49) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 2 gold 66 silver | Shares cooldown with Splintering Shot. |
| Point Blank V | 40 | Fire a point-blank shot at your target, dealing 120% Weapon Ratio Damage plus 24 (L40) to 27 (L49) Physical Damage. | Innate | Vendor | 3 gold 2 silver | Shares cooldown with Might abilities. |
| Barbed Arrow V | 42 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 52 Bleed Damage every 6 seconds for 20 seconds. | Innate | Vendor | 3 gold 89 silver | Shares cooldown with Might abilities. |
| Quick Shot V | 45 | Fire a quick shot at your target, dealing 200% Weapon Ratio Damage plus 40 (L45) to 50 (L55) Physical Damage. | Innate | Vendor | 5 gold 6 silver | Shares cooldown with Might abilities. |
| Strafing Barrage IV | 46 | Barrage your target with arrows, dealing 130% Weapon Ratio Damage four times. | Innate | Vendor | 5 gold 42 silver | Can be used while moving. Channelled. |
| Splintering Shot IV | 48 | Fire a spreading shot at your target and those around it, dealing 80% Weapon Ratio Damage plus 12 (L48) to 16 (L58) Physical Damage. | Innate | Vendor | 6 gold 22 silver | Shares cooldown with Piercing Shot. |
| Piercing Shot V | 49 | Fire a piercing shot at your target, dealing 225% Weapon Ratio Damage plus 50 (L49) to 55 (L59) Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 6 gold 53 silver | Shares cooldown with Splintering Shot. |
| Point Blank VI | 50 | Fire a point-blank shot at your target, dealing 130% Weapon Ratio Damage plus 30 (L50) to 33 (L59) Physical Damage. | Innate | Vendor | 6 gold 86 silver | Shares cooldown with Might abilities. |
| Barbed Arrow VI | 52 | Fire a barbed arrow at your target, dealing 50% Weapon Ratio Damage plus 60 Bleed Damage every 6 seconds for 20 seconds. Stacks up to 3 times. | Innate | Vendor | 7 gold 57 silver | Shares cooldown with Might abilities. |
| Quick Shot VI | 55 | Fire a quick shot at your target, dealing 250% Weapon Ratio Damage plus 50 (L55) to 55 (L60) Physical Damage. | Innate | Vendor | 9 gold 8 silver | Shares cooldown with Might abilities. |
| Splintering Shot V | 58 | Fire a spreading shot at your target and those around it, dealing 100% Weapon Ratio Damage plus 20 Physical Damage. | Innate | Vendor | 11 gold 9 silver | Shares cooldown with Piercing Shot. |
| Piercing Shot VI | 59 | Fire a piercing shot at your target, dealing 275% Weapon Ratio Damage plus 60 Physical Damage, and reducing incoming healing effects by 50% for 30 seconds. Additionally, if your target is below 20% Health, this ability's damage is doubled. | Innate | Vendor | 11 gold 85 silver | Shares cooldown with Splintering Shot. |
| Deadeye | 60 | Lock onto targets with deadly precision, increasing all Ranged Damage dealt by 50% for 15 seconds. | Innate | Vendor | 12 gold 67 silver |
