Varnarok

Beginner Guide: Shadow Knight

The Dark Hunter

Shadow Knight

This guide is crated in part based on Quivo’s beginner video for Shadow Knights.

Why play a Shadow Knight?

Note that there is currently a rework of the Shadow Knight in progress, which as of the time of writing this guide, the full notes of which has not been publicised. Everything within is based on the currently playable version of Shadow Knight and therefore subject to change.


Maybe wearing heavy plate armour isn’t enough, maybe the plate armour needs to have spikes and skulls on it as well. And it has to be painted black.


Shadow Knights are tanks which have access to magic aimed at sustaining yourself, debilitating your foes and spurring your minions and you group on to fight harder.


Life Drain will steal the target’s health to refill your own. Spirit Break will lower the enemy’s resistance to Corruption, Holy and Magic. Noxious Deluge will apply damage-over-time to your enemies. Aura of Vampirism will give your group a chance to drain the enemy’s life as well on melee and ranged attacks, and Aura of the Unholy will increase your group’s attack speed and health regeneration.


Invisibility versus Undead and Lull the Dead are your anti-Undead spells.


Grip of Shadows pull enemies towards you, ensuring there is no time wasted before beginning the fight.


In closing, pick Shadow Knight if you want to be the anti-Paladin taking life instead of beseeching the gods for it, while swinging a large sword


Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


Read the Weathered Note in your inventory. From the North Gate, enter into the city and turn right. Continue on through the large arch with the floating pink crystal above it and down the stairs. At the bottom turn right through the keyhole arch and cross the small bridge before turning right towards the Concourse of Souls necropolis. Head down into the small valley and turn left towards the necropolis. Once inside, turn right through the doorway and then right again, going up two short ramps before turning left and seeing Exavius Deathwhisper. Hand him your Weathered Note and he will ask you to see Brazzic Durraim downstairs in the sleeping quarters.


Head back to the way you came and when you return to the large room at the entrance, run across it and through the opposite open doorway. Travel down the ramp on the right and take the first left turn. Brazzic will be in the room that is through the second door on the right. Hand him the Weathered Note and he will ask you to collect femurs from skeletons and deliver a note to Noel Klares.


Skeletons can be found just outside the necropolis. If the area is filled with other players, skeletons can also be found outside both the North and West Gates.


The North Gate was where you started.


The West Gate can be reached by going back up the ramp on the right as you exit the necropolis into the small valley, going onto the cobblestone road and following it until you can take a left turn and then taking the second turn to the right and continuing straight forward until you leave the city.


Kill enough of skeletons to get six femurs and then one in each slot of the Black Leather Bag and press combine. Then make your way towards at the Wayfarer’s Hospital.


Travel to the West Gate using the instructions above, then turn right before exiting the city. Continue forwards past the inn on your right hand side and the small square in front of the bank, which is the building with the white canopy roof. Continue straight ahead through the gate in front of you and turn left. The Wayfarer’s Hospital will be in front of you, slightly to the left.


Go inside, turn right and then left. Go through the corridor and up the ramp, then turn left and go up another ramp. Turn left and go up the final ramp and you will be on the roof where Noel Klares can be found. Handing him the Sealed Scroll will turn him hostile, forcing you to fight and kill him to loot the ring. Take care that there are no other guards nearby, as they will assist him. Take the ring from his corpse, return to Brazzic and hand him the Bag of Femurs and Noel Klares’ Ring. He will then direct you to see Buckmarr Gorstagg.


Return to the main entrance hall of the necropolis and cross over to the other side where you first went to find Exavius, enter the doorway and instead of turning right and going up the ramps towards where Exavius is, turn left and enter the small room. Buckmarr will be inside. Hand him the Bag of Femurs and he will give you a silver-edged blade that he wants you to test out on the wererats in Shaded Dunes and collect four of their heads.


RECOMMENDED LEVEL: 6

To find the wererats, return to the West Gate and exit it, turning slightly left to cross the ruins towards the ocean. You will eventually zone into Shaded Dunes and from there, continue heading down towards the ocean and follow the shoreline. You will eventually come to a small camp along the coast where the wererats can be found. Kill them and loot four of their heads, then return to Buckmarr and hand him the heads and return his silver-edged blade. He will then hand you a Small Brown Vial that you must take to Brazzic.


Return to the sleeping quarters and hand Brazzic the vial and he will give you a Gold Trimmed Black Tunic for you to wear.


Congratulations! You are now done with the Shadow Knight starter quest-line for now.

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