Arrows, bolts and throwing weapons are now used up as you shoot.
Throwing weapons can no longer be enchanted (spellcraft, alchemy, Enchanters).
Arrows, bolts and throwing weapons can no longer be salvaged.
Boats
No attacking from a boat seat. Heals, buffs, group songs and charms still work.
Players swimming next to a boat hull can be seen and targeted again.
The Uppland boats to Dun Crauchon, Hibernia Coast and Dun Crimthain now spawn on the water, not the dock.
Missions
Patrol hunt mobs now release claim properly when resetting
While traveling via boat taxi you will no longer qualify for timed missions until you reach your destination
Fights between two same-realm mission groups now qualify for fair fights
Abandon system is now fixed; If you do not participate in your assigned timed mission you will earn abandon strikes, each time you abandon it will take 15 mins per strike to leave your character.... When you reach 3 strikes you will be locked out of being able to participate in TMs only for 30min. Abandoning will also increase your queue time for matching against other players/groups.
Vendetta kill recognition is now fixed on EV + bug fixes to mainland NF. Kills by anyone outside of the players in the vendetta match will not count, and a wipe by outsiders will not end the Vendetta.
EV Keeps/Towers/Docks no longer count towards to forfeit rule for TMs
The Vendetta keep/tower limit now applies to every mission type
If you are in a keep/tower your TM queue status is now paused until leaving the keep/tower area
Group Finder & Arena
Players porting away into an Arena match or Group Finder group will show the bind animation.
Other
Siege tents and other objects no longer reveal stealthers.