Eden introduces new Skirmish Mission system in Season 3

Frontier Content Incoming: Skirmish Missions

We're excited to introduce the Skirmish Mission System, a brand-new suite of Combat-centric Mission content designed to bring fresh objectives, new challenges, and more action to the battlefield! The system introduces 8 unique mission types across three categories:

  • Rotation Missions: 3 Mission Types
  • Independent Missions: 2 Mission Types
  • Timed Missions: 3 Mission Types

Each brings a different way to engage across the realms, creating new opportunities for players to compete and experience the battlefield! Additionally, we are redesigning the scaling Mission Buff that rewards players for consistently engaging with all of the various Skirmish Missions and PvP Event Missions.

Missions

Missions for level 50 players in the frontier. You are matched by bracket size: solo, 2-3, 4-5 or 6+. Each size has its own mission area, and the areas move to new zones every 3 hours, with a warning 10 minutes before. Getting in

  • /lff on signs you up. In a group only the leader can do it, and it signs up the whole group. /lff off stops it.
  • Go to your mission area. You are matched there automatically while you are alive, out of combat and active.
  • With LFF on, Charon in the maze takes you to a mission area for free. A group leader can also use the relic town Charon, once every 10 (subject to change) minutes.
  • If you do not qualify for a port visit your nearest maze teleporter (each realm has one)
  • Solos do not get a port; they must travel to their mission area or visit a new Charon located in the center of each maze for a port. Solo players also have two maps enabled at once, one considered a main and the other being off zone. The main will spawn static missions, independent, treasure, and timed. The off will only have static and timed. You will be able to complete static missions in both zones each rotation. ps. box quest has been disabled.

Static Missions

  • Salvage -> collect salvage
  • Bashin Bandits -> extermination of bandits
  • Espionage (6+) -> collect the intel

Independent

  • Caravan -> defeat the pictish raiders
  • Treasure hunt -> follow the guide to his hidden treasure and fight over it

Timed missions

  • Capture the Relic
  • Vendetta (death match)
  • Hold (hold the point)
  • YOU ARE ABLE TO GET MATCHED VS SAME REALM - you will only be enemies towards eachother but realm friendly to outsiders not apart of the same mission. yes, there are already anti-griefing mechanics built in
  • You get 90 seconds to get ready before the objective opens. Your opponent can be your own realm: they are hostile to you for the mission, and once the fight starts nobody outside it can heal, buff or rez either side. Buffs from players outside your group drop when the fight starts. Ellan Vannin is cross-realm, so any realm can meet any realm there.

You are eligible for timed missions every 3 minutes, you can do static missions every round/rotation (15 min) and the independent missions run on their own timer. There are mechanics in place to avoid the same matchup in row; obviously if there are only two groups or players in the zone it won’t always be the case. Mission Buff:

  • Skirmish Mission Buff now works through all of the game loop; all missions / activities within the mission system will provide xp towards leveling your buff. There are 10 levels of the buff and each level gives 10% rps increase per mission type and kills in events (koth, murderball). The buff will now only last 35min however it will decay; i.e. if you are level 8 it will drop to level 7 you will not lose your buff entirely when the timer runs out if you have multiple levels. XP Gain will refresh your buff timer.

Commands

  • /lff on and /lff off: sign up or stop (group leader for a group)
  • /lff list: your LFF and mission queue status
  • /mission: your missions, or why you are still waiting
  • /tm: mission overlay window -> everything is also sent to emap


Support me on Ko-fi

Support me