Varnarok

Savage

THE RAGE OF KELGOR

AVAILABLE ON: Eden, Blackthorn, Live

When the Valkyn slaves slaughtered their Morvalt master, they did so not with swords or axes but with the sharpened bones of their ancestor-slaves. Only when the cavities of the bone-daggers overflowed with Morvalt blood did the Valkyn make their escape south. Still referred to only as Savages, a moniker given to all Valkyn by their slave-masters, these tribal warriors fight with fang and claw, bone and rock, to protect their kin from ever feeling the sting of their former masters’ whips.

Savages are brutal melee combatant light tanks who sacrifice their own blood to their primitive god in exchange for powerful buffs. They have a strong focus on positional styles and like all martial fighters on Midgard have access to two-handed weaponry in addition to their unique hand-to-hand claws.

PvE:

At low level, Savages can feel quite weak when solo due to their Savagery abilities costing hit points instead of power, resulting in them always taking some damage in fights. At higher levels however, they become powerhouses at farming materials, killing extremely tough enemies back-to-back with minimal rest in between.

In groups, Savages’ one and only duty is to provide sustained damage, which they are excellent at due to providing their own endurance regeneration, combat speed buff and damage increase buff.

RvR:

Savages are strong duellists when specializing in two-handed weaponry and when efficient use of Savagery buffs has been mastered. Overuse of self-buffs will result in more harm to yourself than they will provide in increased damage to the enemy.

In groups, Savages operate almost as a free agent. They trade consistent damage for a higher damage potential due to their hand-to-hand weapons being able to triple or even quadruple hit enemies, making them highly deadly on their own. Thus your primary duty is to always be hitting something, almost anything will do. Ideally you would of course be picking and choosing your targets but any time spent not attack is a lot of damage (and thus pressure on enemy healers) wasted.


Character planners:

Eden: https://eden-daoc.net/charplan?c=Savage

Blackthorn: https://blackthorn-daoc.com/class/Savage

Live: https://daoc.gg/charplanner/overview#c=SAVAGE

Suggested starting stat point distribution:

15 Dexterity / 10 Strength

10 Dexterity / 15 Strength

10 Dexterity / 10 Strength / 10 Quickness (Troll)

Suggested class skills:

50 Hand to Hand, 42 Savagery, 9 Parry (Standard / Group)

49 Savagery, 44 Hand to Hand, 4 Parry (Variant, trades damage for stronger self-buffs)

49 Savagery, 41 Hammer, 16 Parry (Solo)

45 Savagery, 44 Sword/Axe/Hammer, 19 Parry (Solo variant)

Suggested realm skills:

Long Wind 1

Purge

Charge

Determination

Mastery of Pain

Ignore Pain

Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)

All 46 in Class Profile

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