Runemaster
THE EYE OF ODIN
AVAILABLE ON: Eden, Blackthorn, Live
Ever jealous of those whose powers he do not command, Odin sought to learn the secrets of the Norn. In Asgard, he sat on his throne high in the boughs of Yggdrasil and spied down into the Well of Urd. As he watched the Norns carve the runes which dictate the fates of Men and gods alike into the trunk of Yggdrasil, he grew increasingly envious. Knowing that the runes would only reveal themselves to those worthy of their insight, Odin hung himself from a branch of Yggdrasil, piercing himself with his own spear and forbidding any of the other gods from helping him. He stared into the murky depths of the Well for nine days and nine nights, drifting between life and death until finally the secrets of the runes were revealed to him. Now he shares his powers with his most devout followers so that they might earn glory in their brief lifetimes and be judged worthy of eternally serving him in Valhalla.
Runemasters are Midgard’s premier spell-caster, capable of devastating long range and area-of-effect magical attacks, as well as supporting the warriors of the realm.
PvE:
Runemasters are safe but slow when played solo. Their bolts are capable of devastating damage, ensuring that most enemies die well before they reach the Runemaster.
Bringing both a movement speed and a pulsing Bladeturn spell, Runemasters provide strong support for their group. Both spells require no maintenance save ensuring you don’t run out of power, leaving the Runemaster free to deal both single target and area-of-effect damage in large quantities.
RvR:
Runemasters are mid-to-high tier solo duellists. Long range spells, speed buffs and a damaging spells with a built in snare are all quite strong for playing solo.
In groups, Runemasters can be very flexible and fit into several types of groups depending on their skill specialization. Runecarving Runemasters are welcome additions to any magic focused groups due to their elemental resistance de-buff and strong damage spells. In more melee focused groups, Runemasters typically take on a more utility focused role, providing Nearsight, Bladeturn* and Armour Factor de-buff.*
*Pulsing group-wide Bladeturn is available to all Runemasters on Eden
**Armour Factor de-buff is not available on Blackthorn
Character planners:
Eden: https://eden-daoc.net/charplan?c=Runemaster
Blackthorn: https://blackthorn-daoc.com/class/Runemaster
Live: https://daoc.gg/charplanner/overview#c=RUNEMASTER
Suggested starting stat point distribution:
15 Dexterity / 10 Piety
Suggested class skills:
47 Darkness, 26 Suppression (Darkness)
46 Suppression, 28 Darkness (Utility)
50 Suppression, 20 Runecarving (Suppression)
47 Runecarving, 26 Suppression (Runecarving)
37 Runecarving, 34 Suppression, 19 Darkness (Tri-Spec)
33 Runecarving, 34 Suppression, 25 Darkness (Tri-Spec variant trading Bolt power for less variance in regular attacks)
Suggested realm skills:
Long Wind 1
Purge
Thornweed Field
Wild Power
Mastery of Concentration
Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)
