Varnarok

Mentalist

THE ASTRALIST

AVAILABLE ON: Eden, Blackthorn, Live

If Eldritches see beyond the stars and Enchanters see beyond the Veil to gain their powers, then Mentalists see beyond the mind’s base limitations and shape the neural pathways that would otherwise prevent mundane beings from achieving perfection. They do this both to heal and harm, for the mind is both the greatest tool and opponent of any warrior.

Mentalists are spellcasters with strong utility spells. They primarily deal damage through damage-over-time spells, both single target and area-of-effect, but do also have impressive direct damage spells. They are also capable of providing emergency healing and have access Nearsight, one of the strongest debilitating effects available.

PvE:

Thanks to their ability to charm any type of enemy creature, Mentalists perform quite well when playing solo, being able to select the right tool for the job.

In groups, Mentalists are a powerful support class when specializing into the Mana Magic skill line, which gives them access to strong heal-over-time spells, power regeneration spells, as well as area-of-effect damage-over-time spells.

RvR:

Mentalists perform above average when solo in RvR, due to their varied toolkit which includes not just charm spells but also strong crowd control and de-buffs.

In RvR groups, Mentalists are there for the damage, as opposed to their more supporting role in PvE. Typically Mentalists are primarily concerned with curing mesmerization effects on their allies early during engagements and then shifting to an entirely offensive role once the initial clash has been survived.


Character planners:

Eden: https://eden-daoc.net/charplan?c=Mentalist

Blackthorn: https://blackthorn-daoc.com/class/Mentalist

Live: https://daoc.gg/charplanner/overview#c=MENTALIST

Suggested starting stat point distribution:

15 Dexterity / 10 Intelligence

Suggested class skills:

45 Light Magic, 23 Mentalism, 18 Mana Magic (“Light Ment” with damage focus)

45 Light Magic, 29 Mentalism, 6 Mana Magic (“Light Ment” variant with stronger heals)

47 Mentalism, 26 Mana Magic, 5 Light Magic (Damage with stronger support focus)

Suggested realm skills:

Long Wind 1

Purge

Wild Power

Mastery of Concentration

Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)

All 46 in Class Profile

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