Beginner Guide: Archer

The Hawk-Eye

This guide is in part based on Quivo’s beginner video for Archers.

Why play an Archer?

Because every MMO needs at least 70 variations of the name Legolas to be a real MMO. It’s in the rules somewhere, trust me.


Archers are pure ranged physical damage dealers who make use of the Tinkering tradeskill to create special traps. The currently available traps are:

  • Alarm Trap: Notifies you of any enemies that enter the trap’s area
  • Immobilizing Trap: Roots the enemy in place
  • Oil Trap: Creates an oil spill which can be detonated with Flare, causing an explosion
  • Poison Gas Trap: Damage-over-time


Archers are a fairly straight forward class. They are however unique in that they start with a special trait called “High Ground” which increases your damage by ~5% while you are above your target. This can create make combat encounters a bit more interesting in that, to play at your optimum, you should always be on the lookout for an elevated position from which to shoot.


As a ranged player, you are given a decent amount of safety simply because you can stay out of melee range. In fact, you are encouraged to since there is a dead zone where, if an enemy is within melee range of you, you cannot use the majority of your bow attacks.


Your Alarm Trap can provide a bit of utility for your group, giving early warning of any approaching patrols from behind or notify you of re-spawns.


If you’re able to kite enemies, Archers do decently when played solo.

In a group, you are only there to do damage, which you will do a lot of. It is however all you bring, being a specialized class.


As an Archer, you do not have particularly strong melee capabilities, meaning you will be using your bow and only your bow for the grand majority of your playtime. And bows of course require arrows, of which you will use a LOT. It will therefore be prudent to pick up the Fletching skill (maybe consider taking the Fletcher trait at character creation as well) since you will most likely be spending quite a bit of time creating your own arrows.


In conclusion, choose Archer if you wish to play a straight-forward, non-magical, damage dealing class with a unique fun gameplay mechanic that also won’t leave you underperforming in your group if you cannot find higher ground.


The full official deep dive on Archers can be found [here].

Starter Quest: Night Harbor

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Notice of Recruitment.

Directions to: Fedamius Steele III

From where you start, do a complete turn around and enter the garrison behind the portcullis and gate. Click on the portcullis to open it and head inside, turn right and go up the stairs. Swing around the left once you’re up and Fedamius will be right there on the rampart, overlooking the courtyard.


Hand him your Notice of Recruitment and he will ask you to speak with his brother-in-law, Jacobin Yeats.


Directions to: Jacobin Yeats (from Fedamius Steele III)

Jacobin can be found downstairs in the courtyard to the right near the archery training corral.


Hand Jacobin your Notice of Recruitment and he will give you a bag to fill with four Ashira Scout Necklaces from Ashira Scouts and Lookouts.


Location of: Ashira Scouts & Lookouts

Scouts and Lookouts can be found in Night Harbor near the zone walls to Shaded Dunes, as well as inside Shaded Dunes, just to the north as you enter either zone from the cobblestone road leading out of Night Harbor.


Kill enough Scouts and Lookouts to get four necklaces, place one in each slot of Jacobin’s Bag and hit combine before returning to Jacobin handing him his bag back.

Jacobin will then ask you to fill his pack with Ashira Warrior Necklaces.


Location of: Ashira Warriors

Ashira Warriors can be found in the Shaded Dunes. Turn right once you enter the zone from the cobblestone road and continue until you see a small tent camp.


Kill enough until you have six necklaces, then place one in each slot of Jacobin’s Pack and press combine. Return to Jacobin and hand him the pack.


Jacobin then tells you to go see Quartermaster Obaid in his office.


Directions to: Quartermaster Obaid

Obaid can be found through the door on the opposite side of the courtyard, near the melee training corral.


Hand Obaid Jacobin’s Note and your Steel Talon Trainee Tunic and you will be done.


Starter Quest: Ail’vorith

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”

A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Imbued Parchment.


Location of: Head Toilmaster

Toilmaster Verrith can be found right behind you.


Hand him the note and he will ask you to find a working pickaxe.


Location of: Slave Pickaxe

They can be found in the crate just behind him. Write “/take pickaxe” to acquire one.


Hand the pickaxe to Verrith and he will tell you to go mine a stock of 20 rocks in the old quarry across the pond.


Directions to: Old Quarry

Turn left from Verrith and swim across the water towards the fire in the distance. Equip your pickaxe and mine 20 Fragile Quarry Rocks from the veins in the small cave.


Return to Verrith and hand him the rocks and the pickaxe. He will then ask you to bring the Pack of Stone to Supplier Jul within the foreign quarter. The weight of the pack will slow you down.


Directions to: Supplier Jul (from Head Toilmaster Verrith)

Head up the ramp next to Verrith and head across the bridge, into the foreign quarter. Once you enter, turn left and enter the first building on your left to find Supplier Jul.


Hand him the Pack of Stone and he will ask you to forge the sharpening stones that Verrith wants.


Interaction with: Supplier Jul

“I will do it.”

Directions to: Smithing House (from Supplier Jul)

Learn the recipe he gave you, use the command “/take stones” twice to take ten rocks, just so that you have spares, and head towards the smithing house. Exit Jul’s shop and turn right. Continue forwards through the gate and turn left before crossing the bridge. Follow along the edge and head down the small ramp, continue along and enter the last house on the left and take the first right to find the smithing house.


Right-click the grinding stone and make five Fragile Sharpening Stones. Place all five sharpening stones within the Sharpening Stone Satchel and press combine, then return to Jul and hand him the Full Sharpening Stone Satchel.


After talking to Jul, return to Verrith and hand him the Sharpening Stone Delivery Satchel.

Interaction with: Toilmaster Verrith

“Yes, I did.” / “No, I did not.”

“I am prepared.”


Verrith will then ask you to acquire six items:

  • 2x bone chips
  • 2x myconid caps
  • 2x deep beetle legs


Locations of: Skeletons, Myconids & Beetles

Skeletons, myconids and deep beetles can all be found nearby to where Verrith is, as well as across the bridge past the beginner enemies. Small beetles can also drop the legs required,


Place all six items within the Leather Hunting Satchel that Verrith gave you and press combine. Return to Verrith and hand him the Filled Leather Hunting Satchel. He will give you a Satchel of Questionable Spoils and ask you to bring it to Vashuk, the cook at the inn, in the foreign quarter.


Direction to: Foreign Quarter Inn's Kitchen (from Head Toilmaster Verrith)

Cross the bridge and enter the foreign quarter, then turn right and enter the house after the fountain on the right. Cross the dining hall and enter the hallway slightly to the right. Head down the stairs until you enter the downstairs dining area, then turn right and enter the kitchen.


Hand Cook Vashuk the Sacthel of Questionable Spoils then return to Verrith.


Interaction with: Toilmaster Verrith

“Yes, I wish to rejoin the Houses.”

Verrith will send you to see Provost Xan’shorn within the Obsidian Academy to deliver his recommendation.


Directions to: Provost Xan'shorn (from Head Toilmaster Verrith)

Enter the foreign quarter and Provost Xan’shorn will be right next to the academy entrance to slightly to the left, as he wanders a bit.


Hand Xan’shorn the Toilmaster’s Recommendation and he will ask you to speak to the representatives of the seven houses within Ail’vorith.

  • Vael’xirith
House Vael'xirith accepted classes & directions

Recruits Archers and Rangers.

Laren Drin’dar can be found in the training quarter building opposite Supplier Jul’s shop, against the wall opposite the entrance. Hail him and tell him “I am skilled with the bow” and then “I will prove myself.”

  • Varros
House Varros accepted classes & directions

Recruits Elementalist and Necromancers.

Vaslir Naiyth can be found in the back right corner of the academy’s entrance hall. Hail her and say “I can find a patch.”

  • Xal’tharn
House Xal'tharn accepted classes & directions

Recruits Inquisitors and Monks.

Klavel Sul can be found in the training quarter building opposite Supplier Jul’s shop, on the left once inside. Hail him and tell him you would serve “The Queen” and that “I wish to become a Cenobite.” Then ask him “Do you have a task for me?”

  • Hal’kareth
House Hal'kareth accepted classes & directions

Recruits Spellblades and Wizards.

Myal Vehear can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and say “I would like to assist.”

  • Ith’vayen
House Ith'vayen accepted classes & directions

Recruits Enchanters and Rogues.

Amarah Ith’vayen can be found just inside the academy and to the left. Hail her and ask her “What task?” Then say “I am ready to go.”

  • Drezzorith
House Drezzorith accepted classes & directions

Recruits Clerics and Paladins.

Zalethra Drezzorith can be found on the second floor of the academy. Take the ramp up from the entrance hall and turn either left or right up another ramp, then turn around. Hail her and ask “What problem?”

  • Velgarrith
House Velgarrith accepted classes & directions

Recruits Fighters and Shadow Knights.

Xilonen Velgarrith can be found on the second floor the training quarter building opposite Supplier Jul’s shop. Head inside and enter the door on the left, then head up the ramp and enter the first room on the left. Hail him and tell him “I wish to prove myself.” and when he asks if you are ready, tell him “I am ready.”


The Obsidian Academy area contains all seven representatives and can be found directly opposite the entrance to the foreign quarter. Find the house representative that recruits your class and continue the quest-line.

Starter Quest: Faelindral

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Rolled Leafscroll.


Directions to: Captain Keyaryn Thornshade

From where you spawned in, you will see a ramp, possibly leading up to a round hut. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door. This is the “noob lift.” It is an elevator that will take you into the city proper. Walk inside and left-click the small bell hanging from a branch near the door.


At the top of the lift, take an immediate left and wrap around across the rope bridge. Once across, turn right and head up the curved ramp, then head straight to the Well of Order. From there turn right and cross another rope bridge, turn left up a large curved ramp. Once upstairs, take the right path and make your way up the large spiral ramp in the center. Turn left upstairs at the tannery and cross the rope bridge, then turn left again on the other side, Captain Keyaryn Thornshade can be found outside Sentinels Gaze, standing against the tree trunk.


Hand Captain Keyaryn Thornshade the Rolled Leafscroll and he will give you a Reconnaissance Satchel four briefings that you must deliver to their intended recipients.

  • Scout Amberward
  • Scout Faeweald
  • Scout Gladebow
  • Scout Stonebranch


There is no specific order in which you have to make the deliveries, so you are free to take this as an opportunity to explore the city and look for these people yourself, if you so desire. Otherwise, please follow along below.


Scout Faeweald

Directions to: Scout Faeweald (from Captain Keyaryn Thornshade)

From Keyaryn, turn left and leave Sentinels Gaze towards the rope bridge. Head down and turn left towards the elevator. Ride the elevator down and find Scout Faeweald a short distance in front of the elevator platform against the tree trunk.


Hand him his briefing and he will give you his report.


Scout Gladebow

Directions to: Scout Gladebow (from Scout Faeweald)

Return to Sentinels Gaze and cross the platform to the opposite side and crossing the rope bridge. Turn left on the opposite side and find Scout Gladebow standing watch near the destroyed rope bridge.


Hand him his briefing and he will give you his report.


Scout Amberward

Directions to: Scout Amberward (from Scout Gladebow)

Return to the Traders Terrace and turn left at the bottom of the large curved ramp. Cross the open area and make your way across the rope bridge to Rangers Rest. Turn left behind Rangers Rest and head to the elevator. Ride the elevator down and turn left at the bottom towards the ruins. Cross the ruins and turn right to find Scout Amberward standing watch near the large fallen log.


Hand him his briefing and he will give you his report.


Scout Stonebranch

Directions to: Scout Stonebranch (from Scout Amberward)

Make your way all the way back to the “noob lift” where you first spawned in. Turn right once you get off the lift and find Guard Stonebranch near the large tree trunk.


Hand him his briefing and he will give you his report.


Place all four reports into the Reconnaissance Satchel and press combine. Return to Captain Keyaryn and hand him the Full Reconnaissance Satchel. He will reward you with a bracer and ask if you are prepared to do a bit of counter-espionage.


Interaction with: Captain Keyaryn Thornshade

“I would be glad to perform some counter-espionage”

“What kind of authority?”


Make your way back to Scout Amberward at the ruins with the archaeologists.


Interaction with: Scout Amberward

“I am here to gather intelligence.”


Hand him your proof that you are a scout and he will give you a Scout’s Satchel.


Interaction with: Scout Amberward

Hand him Novice Scout Bracers

“What is the direct approach?”


He will tell you to gather six Unintelligible Writings from Fellstone Scout orcs.


Location of: Fellstone Scouts

Scouts can be found all over the forest floor. Descend the “noob lift” and turn right, following the path into the first fork and then turning right. You should see some orcs on your right. This is just one location where you can find them, explore around to find more.


Once you have six Unintelligible Writings, place them within the Scout’s Satchel and press combine. Return to Captain Keyaryn and hand him the Full Scout’s Satchel.

Starter Quest: Underdocks

Before we begin: You can always reference what NPCs have told you by accessing your journal (default key: J) and you can always ask follow up questions to them by simply targeting them and writing in Say chat, as if they were players. For instance: “Where can I find [key word]?”


A full list of beginner tips can be found [here].


Open your inventory and memorize any spells you might’ve started with, then read the Recruitment Notice.


Directions to: Marshal Hardin

Ride either lift down to the Citadel and turn left once you exit. Continue down to the docks and catch a raft from the Citadel to the Eastern District. Disembark the raft and head onto the upper path in front of you, then turn right and then left at the brazier, into the narrow alley. Turn left at the crossroads and find Marshal Harding in the archer corral.


Hand him the Recruitment Notice.


Interaction with: Marshal Harding

“I have.”

“I can fight.”


He will then give you a Beetle Shell Collection Bag and ask you to fill it with six beetle shells.


Location of: Deep Beetles

Head back to the shore of the underground lake and turn right. Continue onwards, passing through a narrow passage in the rock and following the shoreline until you reach an arch of the large bridge. Beetles can be found on the other side of the arch.


Kill Deep Beetles until you have six shells, then place them within the collection bag and press combine to create the Full Beetle Shell Collection Bag.


Return to Marshal Harding and hand him the bag, he will then tell you to speak with Simrut the Green and give you a Note.


Directions to: Simrut the Green (from Marshal Harding)

Simrut the Green can be found behind Marshal Harding and to the right, standing against a large stone pillar, next to a torch.


Hand Simrut the Note and you will receive the Hammered Iron Ring.

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