Monk
RACES
SPELLS & ABILITIES
All prices are based on a Human character with the lowest possible Charisma and Commerce skill. Depending on your race and stat allocation, they may be slightly cheaper or more expensive.
| NAME | LEVEL | DESCRIPTION | TYPE | SOURCE | PRICE | NOTE |
|---|---|---|---|---|---|---|
| Mend | 1 | Mend your wounds, restoring 30% Health and increasing your Armor Class by 25% for 30 seconds. | Innate | Vendor | 30 copper | |
| Moon Style | 1 | Assume a moon-based fighting style, increasing your Dodge and Block by 5. Additionally, Celestial Fury increases your Block by 5 and reduces your Physical Damage received by 10%. | Innate | Vendor | 30 copper | Persists until cancelled. |
| Round Kick I | 1 | Deliver a crushing round kick to your target, dealing 5 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 30 copper | Scales with Dexterity. |
| Taunt | 1 | Taunt your target, drawing their attention. | Innate | Vendor | 20 copper | Moderately difficult to resist. Has additional effects in PvP. |
| Celestial Strike | 2 | Squarely strike your target, dealing 130% Weapon Ratio Damage plus 1 (L1) to 5 (L10) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 45 copper | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Jab | 3 | Swiftly jab your target, interrupting their casting and preventing them from casting spells from the same school of magic for 4 seconds. | Innate | Vendor | 65 copper | |
| Feign Death | 4 | Play dead, clearing all Threat from aggressive targets. | Innate | Vendor | 95 copper | Has a slight chance to fail. Has a chance to re-aggro targets when cancelled. |
| Sun Style | 4 | Assume a sun-based fighting style, increasing your Offense by 5 and Dexterity by 1 (L1) to 15 (L60). Additionally, Celestial Strike reverberates through to your target's soul, dealing 1 (L1) to 180 (L60) Magic Damage after 6 seconds. | Innate | Vendor | 95 copper | Persists until cancelled. |
| Sweeping Kick | 5 | Trip nearby targets with a sweeping kick, stunning them for 3 seconds. | Innate | Vendor | 1 silver 40 copper | Has a slight chance to be removed by damage. |
| Sneak | 6 | Walk silently, rendering you undetectable to targets while behind them. | Innate | Vendor | 2 silver | |
| Pinning Throw | 7 | Throw a weapon at your target, dealing 100% Weapon Ratio Damage and immobilizing them for 6 seconds. | Innate | Vendor | 2 silver 90 copper | Requires a throwing weapon. |
| Stone Stance | 9 | Shift into a solid and unwavering stance, reducing Physical Damage received by 60% and granting you immunity to Stun effects for 15 seconds. | Innate | Vendor | 5 silver 50 copper | |
| Round Kick II | 10 | Deliver a crushing round kick to your target, dealing 20 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 6 silver 80 copper | Scales with Dexterity. |
| Celestial Strike II | 11 | Squarely strike your target, dealing 135% Weapon Ratio Damage plus 5 (L10) to 10 (L15) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 9 silver 50 copper | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Wind Style | 12 | Assume a wind-based fighting style, increasing your Movement Speed by 15%. Additionally, Celestial Fury grants you a chance to strike your target a second time on melee attacks. | Innate | Vendor | 12 silver | Persists until cancelled. |
| Flying Kick I | 14 | Leap toward your target to deliver a devastating flying kick, dealing 25 Physical Damage. | Innate | Vendor | 18 silver | Scales with Dexterity. |
| Double-Handed Strike | 16 | Strike your target with both hands, knocking them back and decreasing their Movement Speed by 80% for 6 seconds. | Innate | Vendor | 24 silver | Shares a cooldown with other Martial abilities. |
| Quivering Palm | 18 | Strike through your target and into their soul, inflicting increasingly debilitating effects with each strike for 30 seconds. The first strike blocks their chi, reducing their Physical Damage dealt by 10%, and the second strike fractures their chakra, increasing their Physical Damage received by 10%. | Innate | Vendor | 32 silver | Shares a cooldown with other Martial abilities. |
| Fleet of Foot | 20 | Hasten your steps, increasing your Movement Speed by 35% for 15 seconds. | Innate | Vendor | 39 silver | |
| Round Kick III | 20 | Deliver a crushing round kick to your target, dealing 45 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 39 silver | Scales with Dexterity. |
| Celestial Strike III | 21 | Squarely strike your target, dealing 140% Weapon Ratio Damage plus 10 (L20) to 15 (L30) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality, Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 43 silver | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Spirit Sustenance | 22 | Suppress the need for sustenance, decreasing your food and drink consumption by 25% for 1 hour. | Innate | Vendor | 48 silver | You can only have one body alteration ability active at a time. |
| Flying Kick II | 24 | Leap toward your target to deliver a devastating flying kick, dealing 50 Physical Damage. | Innate | Vendor | 59 silver | Scales with Dexterity. |
| Falling Petal | 25 | Move with the grace of a falling petal, reducing the effect of gravity on your body for 1 hour. | Innate | Vendor | 65 silver | You can only have one body alteration ability active at a time. |
| Cyclone Staff | 26 | Spin your staff rapidly to deflect incoming blows, increasing your Block by 50% and dealing 100% Weapon Ratio Damage with each successful block. | Innate | Vendor | 72 silver | Requires a two-handed staff. Channelled. Can be used while moving. |
| Disarming Strike | 28 | Strike the wrist of your target, temporarily removing their weapon and reducing their Physical Damage dealt by 10% for 8 seconds. | Innate | Vendor | 88 silver | Shares a cooldown with other Martial abilities. Has diminishing returns when used in PvE. |
| Round Kick IV | 30 | Deliver a crushing round kick to your target, dealing 70 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 1 gold 8 silver | Scales with Dexterity. |
| Slow Breathing | 30 | Slow your breathing, decreasing your air consumption by 80% for 1 hour. | Innate | Vendor | 1 gold 8 silver | You can only have one body alteration ability active at a time. |
| Celestial Strike IV | 31 | Squarely strike your target, dealing 145% Weapon Ratio Damage plus 15 (L30) to 20 (L40) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 1 gold 42 silver | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Flying Kick III | 34 | Leap toward your target to deliver a devastating flying kick, dealing 75 Physical Damage. | Innate | Vendor | 1 gold 94 silver | Scales with Dexterity. |
| Hundred Fists I | 35 | Pummel your target in rapid succession, dealing 100% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. | Innate | Vendor | 2 gold 17 silver | Can be used while moving Channelled. Shares a cooldown with Celestial Strike. |
| Iron Fists | 38 | Forge your fists into iron, nullifying the effects of Damage Shields for 1 minute. | Innate | Vendor | 3 gold | |
| Ethereal Body | 40 | Become nigh ethereal, increasing your Agility by 20 and Dodge by 25% for 15 seconds. | Innate | Vendor | 3 gold 87 silver | |
| Round Kick V | 40 | Deliver a crushing round kick to your target, dealing 100 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 3 gold 87 silver | Scales with Dexterity. |
| Celestial Strike V | 41 | Squarely strike your target, dealing 150% Weapon Ratio Damage plus 20 (L40) to 25 (L50) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 4 gold 48 silver | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Flying Kick IV | 44 | Leap toward your target to deliver a devastating flying kick, dealing 110 Physical Damage. | Innate | Vendor | 6 gold 18 silver | Scales with Dexterity. |
| Hundred Fists II | 46 | Pummel your target in rapid succession, dealing 110% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. | Innate | Vendor | 7 gold 8 silver | Can be used while moving Channelled. Shares a cooldown with Celestial Strike. |
| Perfect Focus | 50 | Perfect your strikes through deep focus, causing melee attacks to always land Critical Hits for 15 seconds. | Innate | Vendor | 8 gold 96 silver | |
| Round Kick VI | 50 | Deliver a crushing round kick to your target, dealing 140 Physical Damage and granting you a chance to reset the cooldown of your Celestial Strike and Hundred Fist abilities. | Innate | Vendor | 8 gold 96 silver | Scales with Dexterity. |
| Celestial Strike VI | 51 | Squarely strike your target, dealing 160% Weapon Ratio Damage plus 25 (L50) to 30 (L60) Physical Damage, granting Celestial Fury, and granting you a chance to activate Celestial Vitality. Celestial Fury: Let fury guide your strikes, increasing your Attack Speed by 10% for 30 seconds. | Innate | Vendor | 9 gold 42 silver | Celestial Vitality: Infuse yourself with vitality, restoring 1 (L1) to 100 (L60) Health. Can be enhanced by your active Style. |
| Flying Kick V | 54 | Leap toward your target to deliver a devastating flying kick, dealing 150 Physical Damage. | Innate | Vendor | 11 gold 11 silver | Scales with Dexterity. |
| Ascendant Body | 56 | Ascend your body to a state of perfection, simultaneously decreasing your food, drink, and air consumption, and reducing the effect of gravity on your body for 1 hour. | Innate | Vendor | 12 gold 69 silver | You can only have one body alteration ability active at a time. |
| Thousand Fists | 58 | Pummel your target in rapid succession, dealing 120% Weapon Ratio Damage four times. Additionally, if your target is off balance, you have a chance to stun them for 4 seconds. | Innate | Vendor | 14 gold 49 silver | Can be used while moving Channelled. Shares a cooldown with Celestial Strike. |
