Starting Statistics Distribution
What the different statistics in Monsters & Memories do and where you should place your first 10 points
INTRODUCTION
Below you will find a brief overview of what each statistic does, what races are available to each class and what stats they start with as their default stats. The number of asterisks in a statistics column will indicate its priority for that class. How you wish to spend your 10 points is up to you, you are more than welcome to put some points into charisma as a Fighter if you want more favourable prices at merchants or strength as a Wizard if you want to be able to carry more.
STATISTICS
Strength (STR): Increases melee and ranged weapon damage, amount blocked with shield, carry weight
Stamina (STA): Increases health and reduces chance to be dazed in combat
Dexterity (DEX): Increases hit rate, weapon effect frequency and reduces chance for spell-casters to be interrupted
Agility (AGI): Provide damage mitigation
Intelligence (INT): Increases mana pool (if INT > WIS) and damage on offensive spells.
Wisdom (WIS): Increases mana pool (if WIS> INT) and healing done.
Charisma (CHA): Increases mana pool for Bards, affects Charm & Mesmerize spells, gives you more favourable prices at merchants
ARCHER
| RACE | STR* * | STA* | DEX* * * | AGI | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Elf | 16 | 15 | 20 | 20 | 19 | 17 | 15 |
| Goblin | 17 | 15 | 23 | 21 | 17 | 16 | 13 |
| Halfling | 17 | 17 | 20 | 19 | 14 | 20 | 15 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 18 | 17 | 20 | 18 | 16 | 16 | 17 |
| Ogre | 22 | 19 | 19 | 16 | 16 | 15 | 15 |
| Wood Elf | 16 | 14 | 22 | 22 | 15 | 17 | 16 |
Archers use dexterity to land hits, strength to hit harder, stamina and agility to have more health and take less damage.
BARD
| RACE | STR* | STA* * | DEX* | AGI* * | INT | WIS | CHA* * * |
|---|---|---|---|---|---|---|---|
| Dwarf | 18 | 17 | 21 | 15 | 16 | 16 | 19 |
| Halfling | 16 | 17 | 19 | 17 | 14 | 20 | 19 |
| Human | 17 | 17 | 19 | 16 | 16 | 16 | 21 |
| Wood Elf | 15 | 14 | 21 | 20 | 15 | 17 | 20 |
Bards use charisma to increase mana pool and ensure mesmerize hits, stamina and agility to have more health and take less damage, dexterity to hit more, strength to hit harder.
BEASTMASTER
| RACE | STR* * * | STA* | DEX* * | AGI* | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Gnome | 18 | 15 | 18 | 20 | 19 | 16 | 16 |
| Goblin | 19 | 15 | 15 | 21 | 17 | 18 | 13 |
| Halfling | 19 | 17 | 16 | 19 | 14 | 22 | 15 |
| Human | 20 | 17 | 16 | 18 | 16 | 18 | 17 |
| Ogre | 24 | 19 | 15 | 16 | 16 | 17 | 15 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
| Wood Elf | 18 | 14 | 18 | 22 | 15 | 19 | 16 |
Beastmasters use strength to hit harder, dexterity to hit more, stamina and agility to have more health and take less damage.
CLERIC
| RACE | STR* | STA | DEX* * | AGI | INT | WIS* * * | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 16 | 17 | 16 | 18 | 19 | 20 | 16 |
| Dwarf | 19 | 19 | 18 | 15 | 16 | 19 | 16 |
| Gnome | 16 | 17 | 19 | 16 | 20 | 18 | 16 |
| Halfling | 17 | 19 | 16 | 17 | 14 | 23 | 16 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 18 | 19 | 16 | 16 | 16 | 19 | 18 |
Clerics use wisdom for more mana and higher healing, dexterity to avoid being interrupted and strength to hit harder.
DRUID
| RACE | STR | STA* | DEX* | AGI | INT* * | WIS* * * | CHA* |
|---|---|---|---|---|---|---|---|
| Deep Gnome | 14 | 15 | 18 | 20 | 19 | 18 | 18 |
| Goblin | 15 | 15 | 19 | 21 | 17 | 20 | 15 |
| Halfling | 15 | 17 | 16 | 19 | 14 | 24 | 17 |
| Human | 16 | 17 | 16 | 18 | 16 | 20 | 19 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
| Wood Elf | 14 | 14 | 18 | 22 | 15 | 21 | 18 |
Druids use wisdom for more mana and higher healing, intelligence to hit harder with offensive spells, dexterity to avoid being interrupted, charisma for charms.
ELEMENTALIST
| RACE | STR | STA* | DEX* * | AGI | INT* * * | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 14 | 19 | 16 | 18 | 23 | 17 | 15 |
| Deep Gnome | 14 | 19 | 18 | 18 | 23 | 14 | 16 |
| Dwarf | 17 | 21 | 18 | 15 | 20 | 16 | 15 |
| Gnome | 14 | 19 | 19 | 16 | 24 | 15 | 15 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 16 | 21 | 16 | 16 | 20 | 16 | 17 |
| Ogre | 20 | 23 | 15 | 14 | 20 | 15 | 15 |
Elementalists use intelligence for more damage on offensive spells, dexterity to avoid interruption, stamina to have more health.
ENCHANTER
| RACE | STR | STA* | DEX* * | AGI | INT* * * | WIS | CHA* * * |
|---|---|---|---|---|---|---|---|
| Deep Elf | 14 | 15 | 16 | 18 | 23 | 17 | 19 |
| Deep Gnome | 14 | 15 | 18 | 18 | 23 | 14 | 20 |
| Dwarf | 17 | 17 | 18 | 15 | 20 | 16 | 19 |
| Gnome | 14 | 15 | 19 | 16 | 24 | 15 | 19 |
| Goblin | 15 | 15 | 19 | 19 | 21 | 16 | 17 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 16 | 17 | 16 | 16 | 20 | 16 | 21 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
Enchanters use charisma to avoid having your crowd control spells resisted, intelligence to hit harder with offensive spells, dexterity to avoid interruption, stamina to have more health.
FIGHTER
| RACE | STR* | STA* * * | DEX* * | AGI* * * | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 18 | 18 | 16 | 19 | 19 | 17 | 15 |
| Dwarf | 21 | 20 | 18 | 16 | 16 | 16 | 15 |
| Gnome | 18 | 18 | 19 | 17 | 20 | 15 | 15 |
| Goblin | 19 | 18 | 19 | 20 | 17 | 16 | 13 |
| Human | 20 | 20 | 16 | 17 | 16 | 16 | 17 |
| Ogre | 24 | 22 | 15 | 15 | 16 | 15 | 15 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
| Wood Elf | 18 | 17 | 18 | 21 | 15 | 17 | 16 |
Fighters stamina and agility to have more health and to take less damage, dexterity to hit more of often and strength to hit harder.
INQUISITOR
| RACE | STR* * | STA* * * | DEX* * | AGI* * * | INT* | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 15 | 18 | 17 | 18 | 21 | 17 | 16 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 17 | 20 | 17 | 16 | 18 | 16 | 18 |
Inquisitors use stamina and agility to have more health and to take less damage, dexterity to hit more of often and strength to hit harder, intelligence for more mana.
MONK
| RACE | STR* * | STA* | DEX* * * | AGI* | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Elf | 15 | 15 | 19 | 22 | 19 | 17 | 15 |
| Human | 17 | 17 | 19 | 20 | 16 | 16 | 17 |
| Ogre | 21 | 19 | 18 | 18 | 16 | 15 | 15 |
Monks use dexterity for more damage with abilities and higher chance to hit, strength for more damage with auto attacks, stamina and agility to have more health and to take less damage.
NECROMANCER
| RACE | STR | STA* * | DEX* | AGI | INT* * * | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 14 | 15 | 20 | 18 | 23 | 17 | 15 |
| Deep Gnome | 14 | 15 | 22 | 18 | 23 | 14 | 16 |
| Gnome | 14 | 15 | 23 | 16 | 24 | 15 | 15 |
| Goblin | 15 | 15 | 23 | 19 | 21 | 16 | 13 |
| Human | 16 | 17 | 20 | 16 | 20 | 16 | 17 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
Necromancers use intelligence for more damage on offensive spells, stamina to have more health which allows you to remain within Lich form for longer, dexterity to avoid interruption.
PALADIN
| RACE | STR* | STA* * * | DEX* * | AGI* * * | INT | WIS* * | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 16 | 19 | 16 | 18 | 19 | 19 | 15 |
| Dwarf | 19 | 21 | 18 | 15 | 16 | 18 | 15 |
| Gnome | 16 | 19 | 19 | 16 | 20 | 17 | 15 |
| Halfling | 17 | 21 | 16 | 17 | 14 | 22 | 15 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 18 | 21 | 16 | 16 | 16 | 18 | 17 |
Paladins stamina and agility to have more health and to take less damage, dexterity to hit more often, wisdom for more mana and healing done, strength for more physical damage done.
RANGER
| RACE | STR* * * | STA* | DEX* * | AGI* | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Elf | 15 | 15 | 19 | 20 | 19 | 19 | 15 |
| Dwarf | 18 | 17 | 11 | 17 | 16 | 18 | 15 |
| Goblin | 16 | 15 | 22 | 21 | 17 | 18 | 13 |
| Halfling | 16 | 17 | 19 | 19 | 14 | 22 | 15 |
| Human | 17 | 17 | 19 | 18 | 16 | 18 | 16 |
| Ogre | 21 | 19 | 18 | 16 | 16 | 17 | 15 |
| Wood Elf | 15 | 14 | 21 | 22 | 15 | 19 | 16 |
Rangers use strength for more damage with bows and melee attacks, dexterity to hit more often, stamina and agility to have more health and to take less damage.
ROGUE
| RACE | STR* * * | STA* | DEX* * | AGI* | INT | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Elf | 14 | 15 | 20 | 22 | 19 | 17 | 15 |
| Deep Gnome | 14 | 15 | 22 | 22 | 19 | 14 | 16 |
| Dwarf | 17 | 17 | 22 | 19 | 16 | 16 | 15 |
| Gnome | 14 | 15 | 23 | 20 | 20 | 15 | 15 |
| Halfling | 15 | 17 | 20 | 21 | 14 | 20 | 15 |
| Human | 16 | 17 | 20 | 20 | 16 | 16 | 17 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
| Wood Elf | 14 | 14 | 22 | 24 | 17 | 17 | 16 |
Rogues use strength to hit harder, dexterity to land more hits, stamina and agility to have more health and to take less damage.
SHADOW KNIGHT
| RACE | STR* | STA* * * | DEX* * | AGI* * * | INT* * | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 17 | 17 | 16 | 18 | 22 | 17 | 15 |
| Goblin | 18 | 17 | 19 | 19 | 20 | 16 | 13 |
| Human | 19 | 19 | 16 | 16 | 19 | 16 | 17 |
| Ogre | 23 | 21 | 15 | 14 | 19 | 15 | 15 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
Shadow Knights use stamina and agility to have more health and to take less damage, dexterity to land more hits, intelligence to have more mana and do more damage with offensive spells, strength to do physical damage.
SHAMAN
| RACE | STR | STA* | DEX* * | AGI | INT | WIS* * * | CHA |
|---|---|---|---|---|---|---|---|
| Deep Gnome | 15 | 17 | 19 | 18 | 19 | 18 | 16 |
| Goblin | 16 | 17 | 20 | 19 | 17 | 20 | 13 |
| Human | 17 | 19 | 17 | 16 | 16 | 20 | 17 |
| Ogre | 21 | 21 | 16 | 14 | 16 | 19 | 15 |
| Troll | ? | ? | ? | ? | ? | ? | ? |
| Wood Elf | 15 | 16 | 19 | 20 | 15 | 21 | 16 |
Shamans use wisdom for more mana and higher healing, dexterity to avoid being interrupted andstamina to have more health.
SPELLBLADE
| RACE | STR* | STA | DEX* * | AGI | INT* * * | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Dwarf | ? | ? | ? | ? | ? | ? | ? |
| Deep Elf | 16 | 15 | 19 | 18 | 22 | 17 | 15 |
| Dwarf | 19 | 17 | 21 | 15 | 19 | 16 | 15 |
| Gnome | 16 | 15 | 22 | 16 | 23 | 15 | 15 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 18 | 17 | 19 | 16 | 19 | 16 | 17 |
Spellblades use intelligence to hit harder with spells, dexterity to hit more often and less chance of being interrupted, strength for melee damage.
WIZARD
| RACE | STR | STA* | DEX* * | AGI | INT* * * | WIS | CHA |
|---|---|---|---|---|---|---|---|
| Deep Elf | 17 | 15 | 17 | 18 | 23 | 17 | 15 |
| Deep Gnome | 17 | 15 | 19 | 18 | 23 | 14 | 16 |
| Dwarf | 20 | 17 | 19 | 15 | 20 | 16 | 15 |
| Gnome | 17 | 15 | 20 | 16 | 24 | 15 | 15 |
| High Elf | ? | ? | ? | ? | ? | ? | ? |
| Human | 19 | 17 | 17 | 16 | 20 | 16 | 17 |
Wizards use intelligence for more damage with offensive spells, dexterity to be interrupted less, stamina to have more health.
