Skills
An overview of all skills, including their associated effects.
INTRODUCTION
Monsters & Memories has many different skills for you to level. Below is a list of each skill available in the game and what they are associated with. Cast the associated spell or perform the associated action in order to level them up and increase their effectiveness.
SPELLS
Abjuration
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Associated with: Protective buffs and determines who likely it is that your spell will succeed.
Alteration
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Associated with: Heals, de-buffs and crowd control, and determines who likely it is that your spell will succeed.
Channeling
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Not associated with any type of spells but instead partially (along with Dexterity) determines how resistant you are to interruption.
Conjuration
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Associated with: Summoning of pets, conjuring of items and food/drink, damage-over-time spells, and determines who likely it is that your spell will succeed.
Divination
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Associated with: Spells that affect vision, invisibility, illusion, and find corpse spells, and determines who likely it is that your spell will succeed.
Evocation
Available to: Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Associated with: Direct damage spells, and determines who likely it is that your spell will succeed.
Meditation
Available to: Bard, Beastmaster, Cleric, Druid, Elementalist, Enchanter, Inquisitor, Necromancer, Paladin, Ranger, Shadow Knight, Shaman, Spellblade, Wizard
Not associated with any type of spells but instead partially (along with the higher of Intelligence or Wisdom) determines how much mana you regenerate per tick.
INNATE
Acrobatics
Available to: Archer, Bard, Beastmaster, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Associated with: Kick and feign death abilities.
Martial
Available to: Archer, Bard, Beastmaster, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Associated with: The use of throwing weapons and taunts.
Might
Available to: Archer, Bard, Beastmaster, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Associated with: Melee attack abilities.
Subterfuge
Available to: Bard, Monk, Ranger, Rogue
Associated with: Sneak, Stealth, Rogue abilities.
Valor
Available to: Archer, Bard, Beastmaster, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Associated with: Fighter stances, Charge, Monk styles and the “Mend” ability
WEAPON
Archery
Available to: Archer, Beastmaster, Fighter, Inquisitor, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Determines, along with Dexterity, the accuracy of bows.
Bludgeoning
Available to: All
Determines, along with Dexterity, the accuracy of hammers, maces, and staves.
Piercing
Available to: Archer, Bard, Beastmaster, Elementalist, Enchanter, Fighter, Inquisitor, Necromancer, Ranger, Rogue, Shadow Knight, Shaman, Spellblade, Wizard
Determines, along with Dexterity, the accuracy of daggers and spears.
Slashing
Available to: Archer, Bard, Beastmaster, Druid, Fighter, Inquisitor, Necromancer, Paladin, Ranger, Rogue, Shadow Knight, Spellblade, Wizard
Determines, along with Dexterity, the accuracy of swords.
Throwing
Available to: Archer, Bard, Beastmaster, Fighter,Monk, Ranger, Rogue, Spellblade
Determines, along with Dexterity, the accuracy of throwing daggers.
COMBAT
Block
Available to: Fighter, Inquisitor, Monk, Paladin, Shadow Knight, Spellblade
Not associated with any type of spells but instead partially (along with Agility) determines how frequently you will block attacks.
Defense
Available to: All
Not associated with any type of spells but instead partially (along with Armor Class) determines how much damage you take.
Dodge
Available to: Archer, Bard, Beastmaster, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Not associated with any type of spells but instead partially (along with Agility) determines how frequently you will dodge attacks.
Double Attack
Available to: Archer, Fighter, Inquisitor, Monk, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Associated with: Your ability to perform two attacks simultaneously.
Dual Wield
Available to: Archer, Bard, Beastmaster, Fighter, Monk, Ranger, Rogue, Spellblade, Wizard
Associated with: Your chance to hit with off-hand weapons.
Hand-to-Hand
Available to: All
Associated with: Your chance to hit enemies when unarmed.
Offense
Available to: All
Associated with: Your damage dealt with all weapon types
Parry
Available to: Archer, Beastmaster, Fighter, Inquisitor, Paladin, Ranger, Rogue, Shadow Knight, Spellblade
Not associated with any type of spells but instead partially (along with Agility) determines how frequently you will parry attacks.
Triple Attack
Available to: Fighter, Monk
Associated with: Your ability to perform three attacks simultaneously.
NON-COMBAT
Alcohol Tolerance
Available to: All
Associated with: Reduces the negative effects of being durnk.
Commerce
Available to: All
Associated with: Makes prices at merchants more favourable to you, whether selling or buying. Also unlocks the Haggle ability and allows you to receive tips from merchants about where to sell your items for higher prices.
Foraging
Available to: All
Associated with: Your ability to successfully forage for items using the Forage ability.
Riding
Available to: All
Associated with: Your ability to purchase and speed while riding your mount.
Safe Fall
Available to: Bard, Beastmaster, Monk, Rogue
Associated with: Your ability to take less damage when falling.
Sense Heading
Available to: All
Associated with: Your ability to successfully determine your current heading when using the Sense Heading ability.
Swimming
Available to: All
Associated with: The speed at which you swim and how long you can hold your breath underwater.
Tracking
Available to: Bard, Druid, Ranger
Associated with: Your ability to successfully determine which enemies are nearby.
BARD
Brass Instruments
Available to: Bard
Associated with: The use of horn instruments, damage-over-time songs.
Musicianship
Available to: Bard
Associated with: All songs.
Percussion Instruments
Available to: Bard
Associated with: The use of drum instruments, buffing songs.
Singing
Available to: Bard
Associated with: Shouts.
Stringed Instruments
Available to: Bard
Associated with: The use of lute instruments, healing, movement, haste and crowd control songs.
Wind Instruments
Available to: Bard
Associated with: The use of flute instruments, exploration songs.
