Early Access - v0.30.2.4

Fixes

  • Merchant sell button fix that prevents selling of items that are not intended to be sold (for 0 copper)
  • Fixed a possible memory leak on the client
  • Fix for zoning (especially in Night Harbor East/West and Underdocks) getting you stuck in loading screen
  • Pet position update in Underdocks lifts and rafts
  • Handing in items to an NPC that was recently in combat no longer bugs your character until you relog

UI

  • Fixed shadow settings not being persisted after relaunching
  • Chat no longer wraps under scrollbar
  • Chat fixes to long messages
  • Guild invites now respect the ignore list

Economy

  • The price of Deep Beetle Eyes has been adjusted upwards to be in line with the price of Fire Beetle Eyes
  • When we did the newbie area drop/cost adjustments, we took into consideration Deep Beetle Eye cost changes and had already adjusted up some prices and their drop rates
  • We have also continued to monitor over the last 24 hours and our data shows that all 4 cities offer similar incomes per hour across the levels
  • Evershade Weald offers the most income, slightly ahead of Night Harbor and Underdocks
  • Night Harbor and Underdocks are very close to each other
  • Ail'Vorith is a harder starting experience and Shadowless Deep Elves are exploited by the merchants in the foreign quarter
  • Their income catches up after the starting experience
  • We are also continuing to monitor the cost of various items (including scrolls) against income
  • We are seeing that consistently:
  • Characters that are forging ahead and leveling fast (and forgoing all other activities) end up being money constrained
  • Tradeskills are expensive to get started on: characters that are focused on many tradeskills end up being money constrained
  • Characters that engage in a variety of activities are generally able to afford their abilities and other costs (but are not in the leading edge level-wise)
  • We will continue to monitor this and make adjustments

Zone Lines

  • Night Harbor East/West Graveyard zone line has been adjusted to make it less surprising and less lethal
  • One zone line that could have been exploited has been adjusted

Underdocks

  • Added fishing volumes to Underdocks
  • Added foraging tables to Underdocks

Ail'vorith

  • Fixed Myconid parts drop table (includes perfect stem drop rate fix)
  • Fixed Spellblade and Wizard house quest prompt issue
  • Fixed leashing for some city bridge guards

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