Merchant sell button fix that prevents selling of items that are not intended to be sold (for 0 copper)
Fixed a possible memory leak on the client
Fix for zoning (especially in Night Harbor East/West and Underdocks) getting you stuck in loading screen
Pet position update in Underdocks lifts and rafts
Handing in items to an NPC that was recently in combat no longer bugs your character until you relog
UI
Fixed shadow settings not being persisted after relaunching
Chat no longer wraps under scrollbar
Chat fixes to long messages
Guild invites now respect the ignore list
Economy
The price of Deep Beetle Eyes has been adjusted upwards to be in line with the price of Fire Beetle Eyes
When we did the newbie area drop/cost adjustments, we took into consideration Deep Beetle Eye cost changes and had already adjusted up some prices and their drop rates
We have also continued to monitor over the last 24 hours and our data shows that all 4 cities offer similar incomes per hour across the levels
Evershade Weald offers the most income, slightly ahead of Night Harbor and Underdocks
Night Harbor and Underdocks are very close to each other
Ail'Vorith is a harder starting experience and Shadowless Deep Elves are exploited by the merchants in the foreign quarter
Their income catches up after the starting experience
We are also continuing to monitor the cost of various items (including scrolls) against income
We are seeing that consistently:
Characters that are forging ahead and leveling fast (and forgoing all other activities) end up being money constrained
Tradeskills are expensive to get started on: characters that are focused on many tradeskills end up being money constrained
Characters that engage in a variety of activities are generally able to afford their abilities and other costs (but are not in the leading edge level-wise)
We will continue to monitor this and make adjustments
Zone Lines
Night Harbor East/West Graveyard zone line has been adjusted to make it less surprising and less lethal
One zone line that could have been exploited has been adjusted
Underdocks
Added fishing volumes to Underdocks
Added foraging tables to Underdocks
Ail'vorith
Fixed Myconid parts drop table (includes perfect stem drop rate fix)
Fixed Spellblade and Wizard house quest prompt issue