Sorcerer

THE ENIGMATIC OF ALBION

Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.

AVAILABLE ON: Eden, Blackthorn, Live

Where the Mentalists of Hibernia shape the minds of their friends and foes into a more desirable state, the Sorcerers of Albion are not as kind, preferring instead of simply exert control over their enemies and discard these pawns as their usefulness has run its course.

Sorcerers are the premier crowd control class of Albion, with access to area-of-effect mesmerization spells, amnesia, confusion, power regeneration, life-drains and charm spells.

PvE

How well a Sorcerer performs solo in PvE can highly depend on the pet they are able to Charm. Thanks to their extensive crowd control spells, Sorcerers rarely end up in unsalvageable situations so it’s a “slow and steady” type of experience.

In groups, Sorcerers are highly valued. Mesmerization spells ensure that incoming damage is controlled and if specializing in the Mind Magic skill line, Sorcerers can also provide power regeneration buffs to their group. Overall, your job as a Sorcerer in a group is to reduce your group’s downtime as much as possible. Doing damage is secondary.

RvR

Sorcerers are strong duellists, due to their highly varied array of spells. Being able to provide their own movement speed buff is a massive advantage, not to mention all their crowd control spells and the fact that they access to a wide variety of pets.

In groups, the Sorcerer’s job is to control the fight and Sorcerers are unique in that their mesmerization spells have a range of 1875 units compared to the standard 1500 units at which most spellcasters operate. This provides ample opportunity to win the initial control fight during clashes, with only spellcasters with access to Bolt spells able to match your range. As the fight progresses, your job will next be to cure mesmerization on your group mates, de-buff enemies, make efficient use of your pet (typically for disruption) and finally assisting in damage dealing.

Racial differences

SorcererPrimary: IntelligenceSecondary: DexterityTertiary: QuicknessCharismaConstitutionEmpathyPietyStrengthRacial Resistance 1Racial Resistance 2Racial Resistance 3Racial Resistance 4
Briton60 + 4560 + 2360 + 1560606060602% Crush3% Slash5% Spirit
Avalonian80 + 4560 + 2370 + 1560456060452% Crush3% Slash5% Spirit
Saracen60 + 4580 + 2360 + 1560506060502% Slash3% Thrust5% Heat
Inconnu70 + 4570 + 2350 + 1560606060502% Crush3% Thrust5% Heat5% Spirit
Half Ogre60 + 4540 + 2340 + 1560706060903% Slash2% Thrust5% Body

Character planners

Eden: https://eden-daoc.net/charplan?c=Sorcerer

Blackthorn: https://blackthorn-daoc.com/class/Sorcerer

Live: https://daoc.gg/charplanner/overview#c=SORCERER

Stat allocation

15 Dexterity / 10 Intelligence

Class skills

45 Mind Magic, 29 Body Magic, 6 Matter Magic (Standard)

39 Body Magic, 37 Mind Magic, 4 Matter Magic (Variant with more damage focus)

44 Mind Magic, 31 Body Magic, 4 Matter Magic (Variant in-between the other two in terms of crowd control and damage)

36 Mind Magic, 33 Body Magic, 24 Matter Magic (Tri-Spec)

Realm skills

Long Wind 1

Purge

Mastery of Concentration

Ichor of the Deep*

Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)

*Only available on Eden

Champion skills

Holy Benediction

Holy Blessing

Shield of the Soul

Shield of the Elements

Shield of War

Backfire OR Recoil

Kickback OR Counter Assault

Graceful Fall

Hardened Soul

Tenacity


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