Scout

THE PATHFINDER OF ALBION

Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.

AVAILABLE ON: Eden, Blackthorn, Live

Following the death of Arthur, sworn allies were eager to forsake their oaths and fealties. They clawed at the shores of Albion, trying to steal its wealth, its power. And they would have succeeded if not for the brave Scouts of Albion, who tirelessly keep watch over the shores, in the forests and across the valleys. Nothing is hidden from these hawk-eyes, whose drawn bows silently trace every movement across the realm.

Scouts are the eyes and ears of Albion, responsible for scouting out enemy army movements and determining where it would be most opportune to strike. Though capable of melee with both swords and shields, it is with their archery skill they truly shine. Scouts are unique in that they are the only ranged class with access to the Shield skill line, meaning they will always have access to weapon styles which Stun the enemy.

PvE

In PvE, Scouts perform decently when played solo, both while leveling and farming materials, assuming they can engage with plenty of distance between them and their prey.

In groups, Scouts are there to do damage and will also often be asked to be in charge of pulling, due to their high range.

RvR

Scouts are a strong choice for a class to play solo in RvR with. Once you’ve learned where enemies often travel or congregate within the RvR zones, it is simply a matter of setting yourself up in an advantageous position and waiting for prey to travel within distance of your arrows. Unleash as many attacks on them as you can from a distance and then switch to melee when/if the enemy manages to close the gap.

Generally, Scouts (as well as all other classes with access to Stealth) do not get many traditional organized groups in RvR. They are usually restricted to dedicated stealth groups or groups that travel as part of the zerg.

Racial differences

ScoutPrimary: DexteritySecondary: QuicknessTertiary: StrengthCharismaConstitutionEmpathyIntelligencePietyRacial Resistance 1Racial Resistance 2Racial Resistance 3Racial Resistance 4
Briton60 + 4560 + 2360 + 1560606060602% Crush3% Slash5% Spirit
Highlander50 + 4550 + 2370 + 1560706060603% Crush2% Slash5% Cold
Saracen80 + 4560 + 2350 + 1560506060602% Slash3% Thrust5% Heat
Inconnu70 + 4550 + 2350 + 1560606070602% Crush3% Thrust5% Heat5% Spirit


Character planners

Eden: https://eden-daoc.net/charplan?c=Scout

Blackthorn: https://blackthorn-daoc.com/class/Scout

Live: https://daoc.gg/charplanner/overview#c=SCOUT

Stat allocation

15 Dexterity / 10 Strength (Archer)

10 Constitution / 10 Dexterity / 10 Strength (Melee)

Class skills

50 Bow, 42 Shield, 35 Stealth, 21 Slash (Standard / Sniper)

42 Shield, 39 Weapon, 38 Archery, 35 Stealth (Melee)

42 Archery, 42 Shield, 35 Stealth, 34 Weapon (Hybrid)

42 Shield, 39 Thrust, 38 Stealth, 35 Bow (Hybrid variant with larger melee focus)

Realm skills

Long Wind 1

Mastery of Stealth

Purge

Falcon’s Eye

Ignore Pain

Champion skills

Resilience

Soldier’s Anticipation

Surge of Chaos

Damage Ward

Soldier’s Retaliation

Tenacity

Onslaught

Vengeance

Hardened Soul


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