Minstrel
THE VIRTUOSO OF ALBION
Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.
AVAILABLE ON: Eden, Blackthorn, Live
How will history remember the deeds of noble knights, pious priests or wizened wizards or rambunctious rogues if not for the humble Minstrel? From the tallest ivory tower to the lowest sunken-in-the-mud hovel, everyone who has passed through either or in-between want to leave some kind of legacy behind. And the Minstrels of Albion gladly provide.
Welcomed into any group for the strong buffs they provide, Minstrels are an incredibly versatile class who also brings crowd control, damage, charm and stealth.
PvE
Minstrels are decent at solo PvE, with good fighting skills, the ability to charm a pet and songs to help them recover after fights.
In groups, Minstrels’ first priority is typically to crowd control any additional enemies that the group is not prepared to deal with yet. After that, it is simply a matter of providing damage during combat and songs when out of combat to facilitate a faster recovery period for your group.
RvR
Minstrels are very strong duellists due to their charm, instant stun, stealth and mesmerisation spells. Stealth lets them pick their fights, mesmerize lets them pick apart teams.
Minstrels are integral to any group due to their songs and strong crowd control. While Sorcerers are the main crowd controller of Albion, Minstrels have the ability to cast mesmerisation spells while moving through their flute instrument, which allows them to stay safe while disrupting the enemy. Additionally, with their two instant cast damage dealing spells, Minstrels are very potent disruptors, being able to very quickly interrupt up to three spell-casters. This is in further addition to also being able to send their charmed pet to harass the enemy back-line while the Minstrels themselves switch from instrument to weapon and begin to deal damage as well.
Racial differences
| Minstrel | Primary: Charisma | Secondary: Dexterity | Tertiary: Strength | Constitution | Empathy | Intelligence | Piety | Quickness | Racial Resistance 1 | Racial Resistance 2 | Racial Resistance 3 | Racial Resistance 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Briton | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
| Highlander | 60 + 45 | 50 + 23 | 70 + 15 | 70 | 60 | 60 | 60 | 50 | 3% Crush | 2% Slash | 5% Cold | |
| Saracen | 60 + 45 | 80 + 23 | 50 + 15 | 50 | 60 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Heat | |
| Inconnu | 60 + 45 | 70 + 23 | 50 + 15 | 60 | 60 | 70 | 60 | 50 | 2% Crush | 3% Thrust | 5% Heat | 5% Spirit |
Character planners
Eden: https://eden-daoc.net/charplan?c=Minstrel
Blackthorn: https://blackthorn-daoc.com/class/Minstrel
Live: https://daoc.gg/charplanner/overview#c=MINSTREL
Stat allocation
10 Charisma / 10 Constitution / 10 Quickness
10 Charisma / 10 Constitution / 10 Dexterity (if intending to use Thrust weapons)
Class skills
50 Instruments, 37 Weapon, 25 Stealth (Standard)
50 Instruments, 29 Thrust, 25 Stealth, 22 Slash (Variant with back & side peels)
50 Instruments, 44 Thrust, 8 Stealth (Wyvernfang build)
50 Instruments, 39 Thrust, 21 Slash, 5 Stealth (Solo)
Realm skills
Long Wind 1
Purge
Speed of Sound
Serenity
Mastery of Focus
Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)
Champion skills
Pick any two of the following sets:
BUFFS
Greater Aura of Protection
Invocation of Power
Invocation of Fortitude
Grace of Might
Grace of Coordination
DISEASE
Mystic Web OR Enervate Strength
Web of Force OR Banish Resolution
Field of Force
Dismiss Resolution
Diseased Spirit
PARRY
Resilience
Soldier’s Anticipation
Surge of Chaos
Damage Ward
Soldier’s Retalition
