Hunter
THE EYES OF SKADI
Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.
AVAILABLE ON: Eden, Blackthorn, Live
Many powerful beasts prowl the lands of Midgard, up mountains and down valleys, in rivers and lakes, through fjords and across plains, but there is only one true apex predator in Midgard. The Hunter stalks the land in search of ever greater quarry, spear in one hand, bow in the other and a trusty wolf at their side.
Hunters are the eyes and ears of Midgard, responsible for scouting out enemy army movements and determining where it would be most opportune to strike. Though capable of melee with both swords and spears, it is with their archery skill they truly shine.
PvE
In PvE, Hunters perform decently when played solo, both while leveling and farming materials, assuming they can engage with plenty of distance between them and their prey.
In groups, Hunters are there to do damage and will also often be asked to be in charge of pulling, due to their high range.
RvR
Hunters are a strong choice for a class to play solo in RvR with. They have access to pets, which they can summon instantly, meaning they do not have to place their pet somewhere hidden to avoid giving away their position.
Once you’ve learned where enemies often travel or congregate within the RvR zones, it is simply a matter of setting yourself up in an advantageous position and waiting for prey to travel within distance of your arrows. Unleash as many attacks on them as you can from a distance and then switch to melee when/if the enemy manages to close the gap.
Generally, Hunters (as well as all other classes with access to Stealth) do not get many traditional organized groups in RvR. They are usually restricted to dedicated stealth groups or groups that travel as part of the zerg.
Racial differences
| Hunter | Primary: Dexterity | Secondary: Quickness | Tertiary: Strength | Charisma | Constitution | Empathy | Intelligence | Piety | Racial Resistance 1 | Racial Resistance 2 | Racial Resistance 3 | Racial Resistance 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Norse | 50 + 45 | 50 + 23 | 70 + 15 | 60 | 70 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Cold | |
| Dwarf | 50 + 45 | 50 + 23 | 60 + 15 | 60 | 80 | 60 | 60 | 60 | 2% Slash | 3% Thrust | 5% Body | |
| Kobold | 70 + 45 | 70 + 23 | 50 + 15 | 60 | 50 | 60 | 60 | 60 | 5% Crush | 5% Energy | ||
| Valkyn | 65 + 45 | 75 + 23 | 55 + 15 | 60 | 45 | 60 | 60 | 60 | 3% Slash | 2% Thrust | 5% Cold | 5% Body |
| Frostalf | 55 + 45 | 60 + 23 | 55 + 15 | 60 | 55 | 60 | 60 | 75 | 2% Slash | 3% Thrust | 5% Spirit |
Character planners
Eden: https://eden-daoc.net/charplan?c=Hunter
Blackthorn: https://blackthorn-daoc.com/class/Hunter
Live: https://daoc.gg/charplanner/overview#c=HUNTER
Stat allocation
15 Dexterity / 10 Strength
Class skills
46 Archery, 39 Spear, 36 Stealth, 32 Beastcraft (Hybrid)
50 Archery, 35 Stealth, 34 Spear/Sword, 32 Beastcraft (More ranged focused)
50 Spear/Sword, 50 Beastcraft, 27 Archery, 15 Stealth (More melee focused)
Realm skills
Long Wind 1
Purge
Falcon’s Eye
Mastery of Stealth
Avoidance of Magic
Wild Minion (mainly for melee)
Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)
Champion skills
Lesser Group Recovery
Lesser Group Reparation
Shield of the Soul
Shield of the Elements
Shield of War
Lesser Recovery
Lesser Reparation
Infuse Elixir
Cure Poison
Cure Disease
