Defensive Bonedancer minions defend the caster again, not only the commander and other minions
Fixed a bug with assisting Bonedancer minions they now follow the commander's current target again even when the target dies/switches, including enemies the commander picks on its own
Fixed a bug that allowed Bonedancers to set the commander and minions on separate targets while in assist mode
Fixed split Bonedancer minions aggro list, they will now switch to whomever generated the most aggro
Taunts / Protect are now effective once again on split BD Minions
Fixed an issue with recorder bypassing the intended 15s PvP pet death cooldown mechanic
Sobekite Eternal & Kobold Undercity
Fixed loot and dropped items being invisible inside the dungeons; they will now properly show up on the ground
Kobold Undercity can now be completed: "Instance Completed!" shows, the remaining mob count was fixed
Frigg now offers a port back to every boss killed in the run, even if you only talk to Frigg after a wipe (applies both to KU and Sobekite)
The sleeping Arista now comes back after a wipe on Termina without having to re-engage
Pets summoned in Sobekite no longer try to path back to where they were summoned at originally
/release now only works when you are dead
Gallagos: players who release during the fight are no longer pulled straight back into the room
Siege Master catapults: thrown players land on the landing point instead of sometimes falling under the floor
Karnus Keenhorns, the Sobekite scoreboard npc has been re-enabled with the dungeon timer working again
Fixed monster-summoned pets not showing up in instanced dungeons (Hexa's boulders and the Sprinter Cobras in Kobold Undercity, risen sobekite ancients and elder dazzlers in Sobekite Eternal)
Encounters
Battler now properly starts at +5% melee damage instead of +150%
Queen Qunilaria (Tur Suil) spawns all 50 of her adds on death, and Fuladl and Fulafeallan (Krondon) all 40 of their oozes, instead of 1
Braggart's Bow: Karise's Control Links come back on reset, so her guardians wake up again
Enyalio's Boots: the First Guardian no longer gets stuck refusing to tell the riddle
Mariasha's Sharkskin Gloves and Staff of God: every attempt faces the full shark swarm again
Mariasha's Sharkskin Gloves: sharks swim in from a distance on every attempt
Golden Spear: if all three janns are alive and out of combat for 60 seconds, they go back to peaceful with their dialogue open
ML10: the Scorpius barrier zephyr now picks a random player instead of targeting the same players over and over
ML9:
awakened Generator Operators turn back into statues once their generator is closed
broken generators come back at full health when the Phoenix respawns
Fixed a boss spawning issue for the Shrouded Isles quests (Lost Stone of Arawn, The Lost Seed, Ancestral Secrets)
Crafting
Spellcraft dust enchanting reworked: dust counts for its merchant value, and an enchant costs half the Enchanter NPC's price and gives the same bonus and name prefix
Dust enchanting needs 300 spellcrafting for 5% up to 900 for 35%, and works on crafted weapons, armor, shields and instruments with no bonus yet
The combine uses the cheapest dust in the window that covers the cost and leaves the rest
Crafted items that can be enchanted show the dust they need in their item delve info (shift+i), i.e. "Enchant 35%: platinum glowing dust"
Banshee: Spectral Arcane Spell Stones now correctly grant +Spectral Guard.
Housing, Horses, Merchants & Commands
/boot now works properly and can no longer remove the house owner
/payrent <realm> guild now only pays the guild houses of that realm's characters
Fixed /gc acancel not cancelling an alliance offer
Fixed the Recover Merchant deleting your newer losses instead of the oldest one when the list was full
Barding no longer forces your guild emblem: a dye remover now gives a plain white barding.
Guild Emblemeers now put your guild emblem on barding. It always shows your current guild's emblem, and a dye or dye remover takes it off.
Other players now see barding and saddle changes right away, and see the right barding color, emblem and saddle when you ride into view.
Battlegroups
BG Leadership and treasurer will now properly be passed to a new BG member if the BG leader disconnects or logs out
/bg demote now always demotes the moderator properly
BG Banners:
The leader's banner now comes down when they hand over the lead or the battlegroup disbands
Fixed banners showing the wrong guild emblem to players outside the carrier's guild
Private battlegroups without a password can no longer be joined with an empty password
/bg invite now respects ignore lists
/bg ban:
Moderators can no longer ban the leader, other moderators or their guilds
Player bg bans now persist through relogs
New: /bg ban list shows all bans, /bg unban <name> and /bg unban all lift them
Fixed a bug with battlegroup loot chest handout deleting all the items and money in the chest when no one near the leader met the level requirement set by the leader