EDEN - Season 3 - Patch 153

Classes & Combat

  • Fixed a stronger HoT / regen ticking at the weaker effect's value when it replaced one already on a player
  • Fixed a stronger armor absorb debuff being refused while a weaker one was on the target
  • Fixed a bug with Occultist Decrepit and Spirit forms not properly slowing melee swing speed
  • Fixed a display bug with Occultist, the character sheet no longer counts the Chthonic form armor bonus twice (display only, combat was correct)
  • Fixed a bug with weapon swaps counting twice towards the Realm Ability fumble mechanic
  • Fixed a rare issue with Minion Rescue's fiery minions attacking and stunning a player again after it was resurrected
  • Fixed a typo in the message when a player shrugs off a nearsight, it now reads "(15%)"

Pets

  • Fixed: mob camps slowly emptying (frost stallions, grogans, grimwood willows…)
  • Defensive Bonedancer minions defend the caster again, not only the commander and other minions
  • Fixed a bug with assisting Bonedancer minions they now follow the commander's current target again even when the target dies/switches, including enemies the commander picks on its own
  • Fixed a bug that allowed Bonedancers to set the commander and minions on separate targets while in assist mode
  • Fixed split Bonedancer minions aggro list, they will now switch to whomever generated the most aggro
  • Taunts / Protect are now effective once again on split BD Minions
  • Fixed an issue with recorder bypassing the intended 15s PvP pet death cooldown mechanic

Sobekite Eternal & Kobold Undercity

  • Fixed loot and dropped items being invisible inside the dungeons; they will now properly show up on the ground
  • Kobold Undercity can now be completed: "Instance Completed!" shows, the remaining mob count was fixed
  • Frigg now offers a port back to every boss killed in the run, even if you only talk to Frigg after a wipe (applies both to KU and Sobekite)
  • The sleeping Arista now comes back after a wipe on Termina without having to re-engage
  • Pets summoned in Sobekite no longer try to path back to where they were summoned at originally
  • /release now only works when you are dead
  • Gallagos: players who release during the fight are no longer pulled straight back into the room
  • Siege Master catapults: thrown players land on the landing point instead of sometimes falling under the floor
  • Karnus Keenhorns, the Sobekite scoreboard npc has been re-enabled with the dungeon timer working again
  • Fixed monster-summoned pets not showing up in instanced dungeons (Hexa's boulders and the Sprinter Cobras in Kobold Undercity, risen sobekite ancients and elder dazzlers in Sobekite Eternal)

Encounters

  • Battler now properly starts at +5% melee damage instead of +150%
  • Queen Qunilaria (Tur Suil) spawns all 50 of her adds on death, and Fuladl and Fulafeallan (Krondon) all 40 of their oozes, instead of 1
  • Braggart's Bow: Karise's Control Links come back on reset, so her guardians wake up again
  • Enyalio's Boots: the First Guardian no longer gets stuck refusing to tell the riddle
  • Mariasha's Sharkskin Gloves and Staff of God: every attempt faces the full shark swarm again
  • Mariasha's Sharkskin Gloves: sharks swim in from a distance on every attempt
  • Golden Spear: if all three janns are alive and out of combat for 60 seconds, they go back to peaceful with their dialogue open
  • ML10: the Scorpius barrier zephyr now picks a random player instead of targeting the same players over and over
  • ML9:
  • awakened Generator Operators turn back into statues once their generator is closed
  • broken generators come back at full health when the Phoenix respawns
  • Fixed a boss spawning issue for the Shrouded Isles quests (Lost Stone of Arawn, The Lost Seed, Ancestral Secrets)

Crafting

  • Spellcraft dust enchanting reworked: dust counts for its merchant value, and an enchant costs half the Enchanter NPC's price and gives the same bonus and name prefix
  • Dust enchanting needs 300 spellcrafting for 5% up to 900 for 35%, and works on crafted weapons, armor, shields and instruments with no bonus yet
  • The combine uses the cheapest dust in the window that covers the cost and leaves the rest
  • Crafted items that can be enchanted show the dust they need in their item delve info (shift+i), i.e. "Enchant 35%: platinum glowing dust"
  • Banshee: Spectral Arcane Spell Stones now correctly grant +Spectral Guard.

Housing, Horses, Merchants & Commands

  • /boot now works properly and can no longer remove the house owner
  • /payrent <realm> guild now only pays the guild houses of that realm's characters
  • Fixed /gc acancel not cancelling an alliance offer
  • Fixed the Recover Merchant deleting your newer losses instead of the oldest one when the list was full
  • Barding no longer forces your guild emblem: a dye remover now gives a plain white barding.
  • Guild Emblemeers now put your guild emblem on barding. It always shows your current guild's emblem, and a dye or dye remover takes it off.
  • Other players now see barding and saddle changes right away, and see the right barding color, emblem and saddle when you ride into view.

Battlegroups

  • BG Leadership and treasurer will now properly be passed to a new BG member if the BG leader disconnects or logs out
  • /bg demote now always demotes the moderator properly
  • BG Banners:
  • The leader's banner now comes down when they hand over the lead or the battlegroup disbands
  • Fixed banners showing the wrong guild emblem to players outside the carrier's guild
  • Private battlegroups without a password can no longer be joined with an empty password
  • /bg invite now respects ignore lists
  • /bg ban:
  • Moderators can no longer ban the leader, other moderators or their guilds
  • Player bg bans now persist through relogs
  • New: /bg ban list shows all bans, /bg unban <name> and /bg unban all lift them
  • Fixed a bug with battlegroup loot chest handout deleting all the items and money in the chest when no one near the leader met the level requirement set by the leader

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