Spiritmaster
THE SAGE OF HEL
Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.
AVAILABLE ON: Eden, Blackthorn, Live
When the sickly and the infirm, the cowardly and dishonourable die, their souls are claimed by Hel, the reviled daughter of Loki, and sent to her realm of Helheim. Back among the living in Midgard, the cultists of Hel known as Spiritmasters, can beseech their patron for one of these souls in their task of furthering the queen of the underworld’s goals. When Fimbulwinter has come and the last horn sounds, the silent march of the dead will bring doom upon gods and men alike.
Spiritmasters are Midgard’s premier pet caster, with access to the strongest summoned pet in the game as well as strong de-buffs and powerful point-blank area-of-effect damaging spells.
PvE
Spiritmasters specializing into the Summoning skill line will have a very safe and steady solo levelling experience due to the strong buffs for their pet that they will receive. The Darkness skill line will provide a more hands-on experience.
In groups, Spiritmasters are primarily wanted for their strong point-black area-of-effect damaging spells, which they receive from the Suppression skill line. Simply wait for your group’s tank(s) to have sufficient aggro on the enemies and then unleash destruction upon them.
RvR
Spiritmasters make for good-to-strong solo duellists. The Darkness skill line gives access to strong single-target direct damage spells as well as mesmerization spells for crowd control, charm spells should you desire a different pet and strong de-buffs.
In organized groups, Spiritmasters are often found as part of “Bomb Groups,” which are groups focused around the devastating power of point-blank area-of-effect spells. These groups rely on quick strikes in the open field and clever use of positioning in sieges. Otherwise, Darkness Spiritmasters are highly valued for their resistance de-buff, allowing other Midgard spellcasters to vastly increase their damage potential for quick, deadly bursts.
Racial differences
| Spiritmaster | Primary: Piety | Secondary: Dexterity | Tertiary: Quickness | Charisma | Constitution | Empathy | Intelligence | Strength | Racial Resistance 1 | Racial Resistance 2 | Racial Resistance 3 | Racial Resistance 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Norse | 60 + 45 | 50 + 23 | 50 + 15 | 60 | 70 | 60 | 60 | 70 | 2% Crush | 3% Slash | 5% Cold | |
| Kobold | 60 + 45 | 70 + 23 | 70 + 15 | 60 | 50 | 60 | 60 | 50 | 5% Crush | 5% Energy | ||
| Frostalf | 75 + 45 | 55 + 23 | 60 + 15 | 60 | 55 | 60 | 60 | 55 | 2% Slash | 3% Thrust | 5% Spirit |
Character planners
Eden: https://eden-daoc.net/charplan?c=Spiritmaster
Blackthorn: https://blackthorn-daoc.com/class/Spiritmaster
Live: https://daoc.gg/charplanner/overview#c=SPIRITMASTER
Stat allocation
15 Dexterity / 10 Piety
Class skills
47 Darkness, 26 Suppression, 5 Summoning (Standard / Solo / Darkness)
48 Suppression, 24 Darkness, 6 Summoning (Standard / Group / “Bomber”)
Realm skills
Long Wind 1
Purge
Mastery of Concentration
Wild Power
Mystic Crystal Lore / Raging Power
Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)
Champion skills
Lesser Group Recovery
Lesser Group Reparation
Shield of the Soul
Shield of the Elements
Shield of War
Backfire OR Recoil
Kickback OR Counter Assault
Graceful Fall
Hardened Soul
Tenacity
