Champion
THE ARCHON
Everything within this guide should ultimately only be treated as suggestions, as there are many ways to play and I encourage you to experiment and find your own playstyle.
AVAILABLE ON: Eden, Blackthorn, Live
When the land cries out for a defender who can stand against the tide of evil, the Champion rises from the ashes with shining armour and silver sword in hand to challenge all who would defile nature’s splendour. With martial prowess and magical talent in equal measure, the Champion stands as a beacon to all of Hibernia.
Champions are hybrid melee fighters. They do not hit as hard as Blademasters nor are they as sturdy as Heroes but their Valor skill line give them access to a wide variety of de-buffs, as well as a few buffs, that more than level the playing field.
PvE
Champions are decent at solo play for levelling, though lacking the raw killing power of Blademasters make them slower (but safer), especially when farming at higher levels.
In groups, they make for decent off-tanks if specialized into the Shield skill line, allowing them to Guard the main tank and reduce the damage they take. With their de-buffing capabilities, they further reduce the damage taken.
RvR
Champions are strong duellists and a solid choice for solo play. Their strong de-buffs quickly neutralise any martial opponents and all their offensive spells being instant casts mean they can easily chase down any spell-casters that try and kite them.
When playing in a group, Champions are typically played as harassers who are constantly de-buffing different enemies while also frequently changing the target of their attacks, so as to constantly disrupt enemy spell-casters and healers.
Racial differences
| Champion | Primary: Strength | Secondary: Intelligence | Tertiary: Dexterity | Charisma | Constitution | Empathy | Piety | Quickness | Racial Resistance 1 | Racial Resistance 2 | Racial Resistance 3 | Racial Resistance 4 |
|---|---|---|---|---|---|---|---|---|---|---|---|---|
| Celt | 60 + 45 | 60 + 23 | 60 + 15 | 60 | 60 | 60 | 60 | 60 | 2% Crush | 3% Slash | 5% Spirit | |
| Elf | 40 + 45 | 70 + 23 | 75 + 15 | 60 | 40 | 60 | 60 | 75 | 2% Slash | 3% Thrust | 5% Spirit | |
| Lurikeen | 40 + 45 | 60 + 23 | 80 + 15 | 60 | 40 | 60 | 60 | 80 | 5% Crush | 5% Energy | ||
| Sylvan | 70 + 45 | 70 + 23 | 55 + 15 | 60 | 60 | 60 | 60 | 45 | 3% Crush | 2% Thrust | 5% Matter | 5% Energy |
| Shar | 60 + 45 | 60 + 23 | 50 + 15 | 60 | 80 | 60 | 60 | 50 | 5% Crush | 5% Energy |
Character planners
Eden: https://eden-daoc.net/charplan?c=Champion
Blackthorn: https://blackthorn-daoc.com/class/Champion
Live: https://daoc.gg/charplanner/overview#c=CHAMPION
Stat allocation
10 Constitution / 10 Strength / 10 Quickness
10 Strength / 15 Quickness (Celt/Shar)
10 Constitution / 15 Strength (Elf/Lurikeen)
Class skills
50 Valor, 50 Large Weaponry, 28 Parry (Two-handed standard)
50 Large Weaponry, 42 Shield, 39 Valor, 6 Parry (Able to provide more support)
50 Valor, 42 Shield, 39 Large Weaponry, 6 Parry (Solo / Variant build choosing stronger de-buffs over damage)
50 Valor, 42 Shield, 34 Pierce, 20 Parry (Sword & Shield standard)
Realm skills
Long Wind 1
Purge
Determination
Wrath of Champions
Wild Arcana*
Passives to fill stat gaps (Augmented Str, Dex, Con, Mastery of Parrying etc.)
*Blackthorn Exclusive
Champion skills
Lesser Group Revigoration
Lesser Group Regrowth
Shield of the Soul
Shield of the Elements
Shield of War
Backfire OR Recoil
Kickback OR Counter Assault
Graceful Fall
Hardened Soul
Spend last point as you wish
